- February 7, 2019
- Oni Gaming
- 718h median play time
Wizard And Minion Idle
Platforms
About
Train your stats, cast spells, feed your minion, defeat monsters and bosses, raise demons, craft gems, go fishing and so much more in Wizard and Minion Idle--WAMI. This free to play, solo developed, Idle/active hybrid game has flexible pacing for long-time play-ability.











- Engaging idle mechanics with a lot of features that keep the gameplay interesting and rewarding.
- The game offers a unique blend of complexity and depth, allowing for various strategies and playstyles.
- Active developer support and regular updates enhance the overall experience and keep the community engaged.
- The user interface can be cluttered and confusing, making it difficult for new players to navigate and understand the mechanics.
- Progression can feel slow and tedious, especially in the later stages, which may deter some players from continuing.
- Some mechanics are poorly explained, leading to frustration and a steep learning curve for new players.
- gameplay62 mentions Positive Neutral Negative
The gameplay of the game is characterized by engaging idle mechanics and a variety of systems that keep it interesting, though some players find the user interface and explanations of mechanics lacking. While it offers a satisfying balance between active and idle gameplay, with frequent updates and a wealth of content, some users feel it lacks depth compared to genre leaders. Overall, the game is praised for its unique mechanics and enjoyable progression, making it a compelling choice for fans of idle games.
“A delightful whimsical treat, Wizard and Minion Idle offers a unique, immersive idle game experience that dwarfs its peers with its intricate mechanics and captivating narrative.”
“The game requires no real active gameplay as in demanding you to be there 24/7, but eventually it has so many aspects you can invest time in that it's actually enjoyable to play most of the day, waiting a little here and there and seeing everything progress.”
“The pacing is great - the player rarely feels overwhelmed by new mechanics or bored by old ones.”
“It's not the first time unexpected mechanics have taken place; after a night offline, there was strange unexpected progress in my save that made no sense whatsoever. Conjurations had happened automatically that I hadn't done, and it felt like resuming someone else's save that was almost but not quite where I had been.”
“Why introduce a new mechanic so late in the game that doesn't progress offline?”
“There are numerous mechanics, at least half a dozen completely different user interfaces, and very little in-game to help you figure out what to do.”