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Without Within 3

84%Game Brain Score
story, emotional
graphics, gameplay
97% User Score Based on 37 reviews

Platforms

Mac OSMac OSPCPCWindowsWindowsLinuxLinux

About

"Without Within 3" is a narrative-driven psychological horror game that explores the human psyche through surrealistic landscapes and puzzles. The player uncovers the story by interacting with objects and deciphering cryptic messages, while avoiding grotesque creatures. With its atmospheric gameplay and unsettling themes, this game is a haunting exploration of consciousness and self-discovery.

Without Within 3 screenshot
Without Within 3 screenshot
Without Within 3 screenshot
Without Within 3 screenshot
Without Within 3 screenshot
Without Within 3 screenshot
Without Within 3 screenshot
Without Within 3 screenshot
Without Within 3 screenshot
Without Within 3 screenshot

97%
Audience ScoreBased on 37 reviews
story8 positive mentions
gameplay2 negative mentions

  • The emotional depth of Kiki's storyline adds a heartfelt layer to the overall narrative, making it a touching experience.
  • The humor and character growth of Vinty and Excelia provide an engaging and entertaining journey throughout the game.
  • The art style and multimedia elements, including links to real-life videos, enhance the immersive experience of exploring Singapore and Malaysia.
  • The writing quality is inconsistent, with some dialogue feeling poorly crafted and reminiscent of amateur fan fiction.
  • As a kinetic novel, the lack of choices and interactivity may leave some players feeling disconnected from the story.
  • The backgrounds and overall visual presentation can appear unpolished, detracting from the overall aesthetic experience.
  • story
    41 mentions Positive Neutral Negative

    The story in "Without Within 3" is a blend of humor and emotional depth, focusing on the character growth of Vinty and the poignant backstory of Kiki, a deceased calligrapher. While the narrative features lighthearted travel adventures, it also delves into more serious themes, offering life lessons and moments of heartbreak. Although some reviewers found the plot lacking in excitement and character development, many appreciated the touching and bittersweet elements that ultimately make the story worthwhile.

    • “Went in for fun travel comedy adventures with Vinty, and left with life advice, a tragic story, and seeing Vinty experience character growth in her morals and view of her relationship with her new friend.”
    • “While this title displays plenty of humor and occasional puns as in the previous games featuring Vinty's adventures, this time you will come upon a dramatic, even tear-jerking story of a late girl named Kiki.”
    • “The third installment of the series doesn't disappoint, delivering the same chuckle-worthy comedy you'd expect from Vinty and her antics, but also this time giving a soul-crushingly bittersweet tearjerker of a side story as well.”
    • “To be honest, I still think the plot of the game is as bland as ever.”
    • “But the plot this time is a little better than the composition of primary school students.”
    • “However, I found it difficult to identify with the new characters and in the end didn't find the story particularly emotionally striking.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to blend humor and heartfelt moments, with many players noting that it evokes strong feelings, particularly during the impactful flashback sections. While the narrative may not be groundbreaking, it features well-crafted characters and themes of friendship, fame, and loss that resonate deeply, often leading to tears. However, some players found it challenging to connect with new characters, which slightly diminished the emotional impact for them.

    • “I cried during this one.”
    • “This part is on a completely different level, with really well-crafted characters and a serious, emotional tale that ends with Kiki becoming terminally ill and dying before she could reach her full potential.”
    • “I honestly enjoyed the writing here; the balance between comedy and drama was good in my opinion. This little novel has some nice moments where it breaks the fourth wall, and it will also make you shed a tear near the ending.”
  • humor
    6 mentions Positive Neutral Negative

    The game is praised for its unique sense of humor, blending funny jokes and a surprising "jumpscare" with a mix of excitement and emotional depth. While some players feel that the protagonist's role diminishes the engagement, there are still plenty of hilarious moments that contribute to the overall enjoyment.

    • “Yet again this funny and touching story gets a thumbs up from me.”
    • “The story content is filled with excitement, humor, curiosity, and sadness to make sure it's changing the motivation.”
    • “It really has a unique sense of humor.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is well-received, featuring a blend of cheerful and somber tunes that enhance the emotional storytelling. Reviewers appreciate the thematic elements and the overall quality of the soundtrack, which complements the game's art style effectively.

    • “To conclude, a very decent second sequel (the best so far in my opinion) with good and cute art and nice music.”
    • “+ nice, thematic musical elements”
    • “+ blend of great art, a soundtrack ranging from cheerful to somber, and invertedmouse’s storytelling creates an emotional read.”
    • “The music is overly cheerful, lacking the depth and variety that could enhance the experience.”
    • “While there are a couple of gloomier tunes, they are few and far between, making the overall soundtrack feel one-dimensional.”
    • “The soundtrack feels repetitive and fails to create an engaging atmosphere, leaving much to be desired.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are characterized by beautiful artwork and a charming art style that complements the narrative, though some backgrounds resemble simplistic doodles. While there is a reuse of older game assets, the overall aesthetic is polished and fits well with the story, despite some criticisms regarding the simplicity of the visuals.

    • “Again, awesome writing from InvertMouse and beautiful artwork, with some older games reused but slightly polished.”
    • “The art style is simple, and it fits perfectly with the story.”
    • “While characters look cute with that art style, sadly backgrounds appear more like paint doodles that a child would do.”
    • “Kiki's story outweighed everything else that was offered, including some mistakes and reuse of artwork from previous parts of the novel.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay of this visual/interactive novel is criticized for its lack of substance, primarily consisting of poorly written dialogue that requires minimal interaction, mainly clicking through text. While there are occasional sound effects and background music, they do little to enhance the overall experience.

    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'How did something this badly written end up on Steam?'”
    • “Occasional sound effects are presented during gameplay, such as the rain noises, accompanied mainly by casual background music, at times getting hasty during moments of rush.”
  • grinding
    1 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.

    • “Visual novels/e-books are tedious at best. Imagine the best novel you ever read, be it 'Hitchhiker's Guide to the Galaxy' or '2001: A Space Odyssey' or 'Twilight' (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization of Without within 3 is criticized as a cash grab, with a price of around $5 USD deemed excessive given the game's defects and shortcomings. Reviewers suggest that there are numerous free, higher-quality alternatives available on Steam, making this purchase unjustifiable.

    • “Without the initial intent, the game has a greedy, cash grab price of around $5 USD. It's not worth it given the defects and shortcomings of the product, especially considering the sheer number of completely free, much higher quality games on Steam.”
    • “The monetization strategy feels exploitative, as it seems designed to squeeze money out of players rather than provide a fair gaming experience.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to enjoy the game without spending extra money.”

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