Without Within 2 Game Cover
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"Without Within 2" is a psychological horror adventure game that challenges players to escape a series of unsettling scenarios. The game features innovative mouse inversion mechanics, where players must invert their mouse controls to progress through complex puzzles. With a focus on narrative and exploration, players will uncover disturbing secrets and confront their inner fears in this immersive and unpredictable experience.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

91%
Audience ScoreBased on 81 reviews
story25 positive mentions
replayability2 negative mentions
  • Beautiful artwork and charming character design, particularly Vinty, who is relatable and funny.
  • The inclusion of real-life video footage of Melbourne enhances immersion and adds a unique touch to the visual novel experience.
  • The story, while short, is heartwarming and filled with humorous moments, making it an enjoyable read.
  • The game lacks choices and alternate paths, making it a linear experience that some players may find disappointing compared to the first installment.
  • The content is relatively short, with gameplay lasting only about 1-2 hours, which may not justify the price for some players.
  • The narrative can feel slow at times, with a significant focus on travel and exploration rather than character development or plot progression.
  • story79 mentions

    The story of this visual novel follows Vinty, a calligraphy enthusiast, on her journey to Melbourne, where she hopes to learn from her idol, Excelia. While the narrative is filled with charming moments and beautiful visuals, many reviewers noted that it feels rushed and lacks depth, with character motivations often remaining unclear. Overall, the story is enjoyable and lighthearted, making it a pleasant read, especially for fans of the first installment, but it may disappoint those seeking a more complex or interactive experience.

    • “However, I thoroughly enjoyed this story!”
    • “The story has a really authentic feel as the creator actually went to Melbourne and shot a few videos of the experience and then linked them in the game.”
    • “The story is simple, but it moves briskly and never feels like it bogs down in introspection.”
    • “Excelia's behavior and its fallout are never really explained to a satisfying degree, and that feels like a lot of lost potential - the most meaningful parts of the story are kind of glossed over.”
    • “The only downside is there are no alternative paths, just one story and one ending.”
    • “Sadly, aside from Vinty's funny jokes and the gorgeous videos, this game lacks a deeper plot and can't be considered a must-play visual novel.”
  • humor28 mentions

    The humor in the game is characterized by a mix of heartwarming moments, sarcastic wit, and meme references, with the character Vinty being a standout source of comedic relief. While some players found it less funny than the original, many appreciated its quirky charm and the engaging, humorous narrative that encourages replayability through choice-driven gameplay. Overall, the game successfully blends funny and touching elements, making it an enjoyable experience despite some critiques regarding depth and narrative quality.

    • “It's a fun read of about three hours with beautiful artwork and heartwarmingly funny writing.”
    • “In the first one, you get to make a lot of choices, and some choices would simply make you game over instantly, which I loved. That was hilarious; it made me want to play again and again and see what happens with every single choice.”
    • “Vinty is still easily depressed and quite cute and hilarious while being like this.”
  • music23 mentions

    The music in the game is widely praised for its soothing and immersive qualities, enhancing the overall experience with a variety of tracks that fit different scenes and emotions. Reviewers appreciate the larger soundtrack compared to the previous installment, noting that it complements the art style and real-life settings effectively. Overall, the music is considered a standout feature, contributing significantly to the game's charm and emotional depth.

    • “The art is silly and heavily stylized, with both it and the music creating a fun, cute experience.”
    • “The music and effects were very relaxing and the setting was directly based on real life locations.”
    • “The soundtrack changed throughout various scenes, being appropriate to the environment and situation where the scene was heading.”
    • “The soundtrack changed throughout various scenes being appropriate to the environment/situation where the scene was heading.”
    • “The music comes along properly with relaxing, as well as emotional and funny moments of the adventure.”
    • “Make sure to keep the game's music playing as you watch the videos, as it adds to the experience as well.”
  • graphics16 mentions

    The graphics in this visual novel are consistently praised for their cute and charming art style, which remains unchanged from previous installments. Reviewers appreciate the beautiful artwork and its ability to complement the story's heartwarming and humorous moments, making it visually appealing and engaging. Overall, the visuals are described as clear, pleasant, and well-executed, enhancing the overall experience of the game.

    • “The art style and music are clear and pleasant for both eyes and ears.”
    • “A wonderful visual novel, the creator really put a lot into it, both the story and the artwork.”
    • “This is a 2-hour long kinetic novel which offers a simple yet well-made art style accompanied by entertaining background music matching the story’s atmosphere.”
    • “As for the graphics... well, just look at the pics above in the store section really and decide if you dig this kind of style or not.”
    • “The characters are really cute though, and I honestly wished for an amazing story. However, it blends too much, not surprising, as it has a lot of the same pictures and most of all, it's absolutely not entertaining me. But I like the team who made this novel, and the visuals are too cute to give this a negative review.”
    • “Let's start with the obvious, the visuals.”
  • gameplay6 mentions

    The gameplay is primarily a visual novel experience, lacking the multiple-choice elements expected from the series, which may disappoint some players. With around two hours of playtime, much of it involves passive activities like traveling, and players may need to let the game run to collect all items. Overall, while some find the price reasonable for the content, others feel the gameplay experience is limited.

    • “In my eyes, £1 should equal 1 hour of gameplay.”
    • “It took me around 2 hours to complete the game and I personally feel like it was worth the money (bought it on sale on the day of release, so it was only €4). At the standard price of €5, this game is about €2.5 gameplay an hour.”
    • “On the two hours of gameplay, you'll spend about half looking at Vinty walking, taking the bus, tram, train, or plane.”
    • “So yeah, I don't exactly regret sinking some pocket change into this, though I am kind of disappointed at how this installment of the series failed to deliver the multiple-choice gameplay and story writing that I've come to expect from Vinty's misadventures.”
    • “Have in mind that this isn't a game but a visual novel; a lovely story told through game software, there's no gameplay.”
    • “On the two hours of gameplay, you'll spend about half looking at Vinty walking, taking the bus, tram, train, or plane... and even if I have completed the game, I only have 2 of the 5 cards dropped, so I have to let the game run just to get them...”
  • emotional5 mentions

    The game is praised for its emotional depth, featuring a blend of heartwarming, funny, and touching moments that resonate with players. The beautiful artwork and fitting music enhance the experience, making it a delightful and engaging read that is highly recommended for fans of heartfelt narratives.

    • “The music complements the game beautifully, enhancing both the relaxing and emotional moments of the adventure.”
    • “The plot is really good: sometimes sweet and cozy, sometimes funny, and at other times, deeply touching.”
    • “It has a lovable main character, I adore the art style, and the story features both funny and heartwarming moments.”
  • atmosphere3 mentions

    The atmosphere of the kinetic novel is effectively crafted through its simple yet appealing art style and engaging background music, which complement the story well. The depiction of the city adds to the overall ambiance, creating a pleasing experience despite the lack of player choices.

    • “This is a 2-hour long kinetic novel (therefore no choices involved) which offers a simple yet well-made art style accompanied by entertaining background music that matches the story’s atmosphere.”
    • “The atmosphere of this wonderful city is shown pretty well.”
    • “However, it does serve as a pleasing way in building the atmosphere, so I'll let it slide.”
  • character development2 mentions

    Character development in the game is notably polarizing; while some players praise it as the "biggest character development ever," others criticize it for being slow and lacking substantial growth or plot progression.

    • “The character development in this game is the most impressive I've ever seen.”
    • “I was amazed by how much the characters evolved throughout the story.”
    • “The depth and growth of each character made the experience truly unforgettable.”
    • “It was very slow and not much character development or plot.”
  • replayability2 mentions

    The game has limited replayability due to its kinetic novel format, which offers no choices for players, contrasting with its predecessor. Many users feel that incorporating even a few choices could have significantly enhanced the replay value.

    • “This is a kinetic novel with zero choices, and limited replayability, unlike the first one.”
    • “This is a kinetic novel with zero choices and limited replayability, unlike the first one.”
    • “A few choices in the correct places would have made this replayable.”
  • monetization1 mentions

    Reviewers suggest that the game's monetization strategy feels heavily influenced by external sponsorship, likening it to a promotional effort for tourism in Melbourne, which may detract from the overall gaming experience.

    • “It feels like the developer has received a grant from the city of Melbourne for tourist advertisement.”
    • “The monetization strategy is overly aggressive and detracts from the overall experience.”
    • “I feel pressured to spend money just to enjoy basic features of the game.”
  • stability1 mentions

    Overall, users report a stable experience with no glitches, highlighting the game's cute and bright drawing and anime style as a positive aspect.

    • “I have to say, there were no glitches; the drawing and anime style were cute and bright.”
    • “The game runs smoothly without any crashes, making for a seamless experience.”
    • “I appreciate how stable the gameplay is; it allows me to fully immerse myself in the story.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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