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Witcheye

A quirky platformer with major Game Boy Advance vibes.
Witcheye Game Cover
80%Game Brain Score
Most mentioned positive aspects:gameplay, music
Most mentioned negative aspects:story, grinding
86% User Score Based on 129 reviews
Critic Score 72%Based on 8 reviews

Platforms

Nintendo SwitchPCTabletAndroidMac OSPhoneiPadSteam DeckMobile PlatformiPhoneWindows
Witcheye Game Cover

About Witcheye

Witcheye is a single player casual platformer game with a fantasy theme. It was developed by Moon Kid and was released on August 27, 2020. It received mostly positive reviews from critics and positive reviews from players.

Witcheye is a big, colorful, old-school platform adventure with a unique touchscreen control system that gives unparalleled control over the hero. Swipe to move and touch to stop, bouncing off of enemies and dodging hazards in six vibrant worlds. Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingre…

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Reviews

86%Audience ScoreBased on 129 reviews
gameplay17 positive mentions
grinding2 negative mentions

  • Unique and innovative movement mechanic mixing platforming with physics-based gameplay that offers a fresh experience.
  • Charming and polished pixel art style with vibrant, nostalgic visuals accompanied by an excellent and catchy soundtrack.
  • Levels are short and well-designed with creative enemy and boss fights, providing a fun challenge and good replayability including additional modes like hard, severe, boss rush, and speedrun.
  • Control scheme can be awkward or frustrating especially on PC with mouse or keyboard; much better with a controller but still requires adaptation and can be tiring.
  • The game is relatively short and can feel repetitive due to limited evolution of mechanics and straightforward level design.
  • Higher difficulty modes introduce punishing elements such as one-hit deaths and strict timers, which diminish enjoyment and can feel unfair.
  • gameplay

    50 mentions Positive Neutral Negative
    34% positive mentions, 60% neutral mentions, 6% negative mentions

    The gameplay is characterized by a unique, simple yet engaging core mechanic blending platforming and physics-based puzzle elements, with a focus on positioning, timing, and reflexes. While initially challenging to master, especially the movement controls, the gradually increasing complexity and short, well-designed levels maintain player interest, supported by charming visuals and a fitting soundtrack. Though not deeply complex or varied in combat, the gameplay loop is addictive, fun, and well-executed, making it a rewarding experience despite some minor design flaws.

    • “The result is a gameplay loop that feels closer to a blend of platforming and physics-based puzzle solving, where positioning and timing are just as important as reflexes.”
    • “Early stages are structured to help players understand the mechanics, offering open spaces and forgiving layouts that allow experimentation.”
    • “The gradual increase in complexity keeps the experience engaging, even as the core mechanics remain unchanged.”
    • “Despite its strengths, the game’s central mechanic can also be its biggest hurdle.”
    • “The game is a great time killer, I can see the effort put into the game which needs more recognition. I think the only problem I found so far is the movement mechanic and it's a bit of an icebreaker for me.”
    • “Some of the enemies just required so much precision from a non-precise gameplay mechanic that it was entirely too tedious.”
  • music

    38 mentions Positive Neutral Negative
    84% positive mentions, 8% neutral mentions, 8% negative mentions

    The music in the game is widely praised for its energetic, catchy, and well-crafted soundtrack that strongly enhances the gameplay experience and atmosphere. Reviewers highlight its upbeat, synth-driven tracks reminiscent of classic 16-bit and Sonic-era games, often calling the soundtrack a standout or highlight. Overall, the music complements the charming pixel art and unique gameplay, making it worth experiencing even independently from the game itself.

    • “The pixel art is usually really clean and has a great use of colours and the soundtrack is genuinely fantastic, with some absolutely outstanding tracks that caught me way off guard. This is the highlight of the game and is worth checking out even if you're not interested in the game itself.”
    • “The soundtrack supports the game with energetic compositions that enhance the pace, reinforcing its sense of motion and momentum.”
    • “I loved everything from the bare but addictive core gameplay gimmick to the soundtrack which perfectly complements the individual tone and feel of each short but sweet level.”
    • “This lil' eyeball blastin' around, the music, the controls - it sucks!”
    • “That simple gameplay is accompanied by simple pleasures; the spritework is very cartoony and the soundtrack has lots of upbeat synthesizer ditties.”
    • “The soundtrack supports this with energetic compositions that enhance the pace of the game, reinforcing its sense of motion and momentum.”
  • graphics

    29 mentions Positive Neutral Negative
    59% positive mentions, 31% neutral mentions, 10% negative mentions

    The game features a charming, vibrant pixel art style reminiscent of classic 16-bit era visuals, praised for its nostalgic yet refined aesthetic and varied color palettes. The graphics are widely described as adorable, beautiful, and top-notch, complementing the overall vibe and level design. While some minor glitches were noted, the visual presentation consistently enhances the engaging and fun experience.

    • “Visually, the game embraces a vibrant pixel art style that feels both nostalgic and refined.”
    • “Graphics are absolutely gorgeous, and the soundtrack is surprisingly rich.”
    • “Very 16-bit era aesthetic.”
    • “The art style and the range of palettes used for each tileset seriously made me tear up once from the memories they brought back, so I might be a bit biased due to my experience with pixel art but I can definitely say the visuals are top notch.”
    • “Graphics are cute and the gameplay is easy to navigate but hard to master.”
  • story

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    The story is simple, playful, and charming, providing just enough context to guide players through the game’s retro-inspired environments. While it lacks complexity and depth, its lighthearted narrative, complemented by cute elements and pixel art, offers a nostalgic and enjoyable experience. However, some find it repetitive and unremarkable beyond the short main storyline.

    • “The story is simple and playful, providing just enough context to carry the player through a series of increasingly challenging environments.”
    • “Adorable art style and solid jams complement a unique gameplay and fun story.”
    • “Even has a cute little story with some funny bits.”
    • “- Story isn't compelling or interesting (wizard tells knight to get witch's stuff, gets stuff, drops it along a path, witch gets stuff.)”
    • “One of those games I would really like due to good soundtrack, nice graphics, being also short story game but it fails in its horrible controls which feel like they were ported straight away from mobile.”
    • “[A little repetitive, clunky on Switch, basic storyline]”
  • replayability

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game offers strong replayability through collectible hunting, multiple challenging modes, and deep secret content despite its relatively short length. Its clever design, variety of modes, and additional challenges provide lasting engagement, making it a valuable and highly replayable experience.

    • “The length of the game isn't an issue for me since the levels offer replay value with their collectibles, as well as increased difficulty with a hard mode, speedrun mode, and severe mode.”
    • “A tad short, unfortunately (just completing it once without bothering with secrets takes a couple of hours), but it has a lot of replay value, and it's just so clever and rich (and cheap!) it's definitely worth buying.”
    • “Overall I'd say this one's a steal, considering the price tag (4 quid!), amount of content on show, the replay value that comes from the surprisingly deep secret hunting (considering the only inputs you make in game are mouse clicks and swipes) and the quality of what's on show.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is genuinely funny and enjoyable, especially shining in the boss fights and later content after the initial world. While the early stages are more straightforward and less engaging, the wit and comedic depth significantly improve as you progress.

    • “Even has a cute little story with some funny bits.”
    • “On that note, I'd like to reassure anybody on the fence with this one that the depth and wildness of Witcheye's invention explodes after the first world, which is merely a fun, but admittedly staid training gauntlet – so stick with it if you want to get into all the super-fun (and legitimately funny) stuff.”
    • “It's sad because boss fights are really funny and challenging, the path to get them... not so much.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is considered tedious and frustrating, with players facing repetitive challenges that demand high precision despite imprecise controls, making progression feel cumbersome.

    • “Finishing the game requires choosing between two tedious options.”
    • “Some of the enemies just required so much precision from a non-precise gameplay mechanic that it was entirely too tedious.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Character development is considered weak, particularly criticizing the protagonist as bland and lacking depth, despite the game's overall high-quality art and design elements.

    • “The worst is our protagonist, the witch; I don't think I have ever seen a more bland character design, both in human and eyeball form.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game prioritizes gameplay and pacing over emotional depth or complex storytelling, resulting in a straightforward experience with minimal emotional engagement.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game features appealing graphics and environments with a great aesthetic, though users have encountered occasional minor glitches affecting overall stability.

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Play Times

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Witcheye is a casual platformer game with fantasy theme. Common tags for Witcheye include indie, 2d, linear, family friendly, pixel graphics and others.

Witcheye is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 4 hours playing Witcheye.

Witcheye was released on August 27, 2020.

Witcheye was developed by Moon Kid.

Witcheye has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Witcheye for its gameplay but disliked it for its story.

Witcheye is a single player game.

Similar games include qomp, Lunistice, Splasher, BZZZT, Kero Blaster and others.