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Witcheye

A quirky platformer with major Game Boy Advance vibes.
Witcheye Game Cover
81%Game Brain Score
gameplay, music
story, replayability
88% User Score Based on 116 reviews
Critic Score 72%Based on 8 reviews

Platforms

Nintendo SwitchPCTabletAndroidMac OSPhoneiPadSteam DeckMobile PlatformiPhoneWindows
Witcheye Game Cover

About

Witcheye is a single player casual platformer game with a fantasy theme. It was developed by Moon Kid and was released on August 27, 2020. It received mostly positive reviews from critics and positive reviews from players.

"Witcheye" is a single-player fantasy platformer game with awesome gameplay and compelling visuals. As a mild-mannered witch turned flying eyeball, players navigate through 50+ levels of fast-paced action, battling enemies and solving puzzles with unique touchscreen controls. The game stands out with its colorful pixel art and head-bobbing original soundtrack.

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88%
Audience ScoreBased on 116 reviews
gameplay15 positive mentions
stability3 negative mentions

  • Charming pixel art and a catchy soundtrack enhance the overall experience, reminiscent of classic platformers.
  • The game features a unique movement mechanic that, while initially challenging, becomes enjoyable once mastered.
  • Short levels and a variety of enemies keep the gameplay fresh and engaging, making it a fun casual experience.
  • The controls can be frustrating, particularly with mouse input, leading to imprecise movements and difficulty in navigating certain levels.
  • Some players find the game repetitive and lacking depth, with limited power-ups and upgrades.
  • The final difficulty mode is seen as overly punishing, detracting from the overall enjoyment of the game.
  • gameplay
    43 mentions Positive Neutral Negative

    The gameplay is characterized by its simple yet engaging mechanics, reminiscent of classic titles like Kirby and Pac-Man, offering a fun and addictive experience across short levels. While the unique movement mechanics are praised for their originality, some players find them frustratingly imprecise, leading to mixed feelings about combat variation and overall challenge. Despite these flaws, the game is considered a delightful time-killer with charming visuals and a catchy soundtrack, making it a worthwhile experience for its low price.

    • “Adorable art style and solid jams complement a unique gameplay and fun story.”
    • “A short but fun platformer with a refreshingly unique core mechanic; movement can be frustrating at first but feels great once you get the hang of it.”
    • “I loved everything from the bare but addictive core gameplay gimmick to the soundtrack which perfectly complements the individual tone and feel of each short but sweet level, though the strongest front of the game is hands down the beautiful pixel art and the effort that went into making levels that are essentially made of block tiles feel like living, breathing worlds.”
    • “The gameplay is as simple as it comes.”
    • “The wall bouncing mechanic served no purpose in my playthrough.”
    • “Some of the enemies just required so much precision from a non-precise gameplay mechanic that it was entirely too tedious.”
  • music
    35 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers highlighting its outstanding quality and catchy tunes that enhance the overall experience. The soundtrack is described as rich, varied, and reminiscent of classic 16-bit games, making it a standout feature that complements the charming pixel art and simple yet engaging gameplay. Despite some criticisms regarding controls, the music remains a major highlight, making the game worth checking out for its auditory appeal alone.

    • “The pixel art is usually really clean and has a great use of colors, and the soundtrack is genuinely fantastic. Some absolutely outstanding tracks in here that caught me way off guard; highlight of the game for sure, and I think it's worth checking out even if you're not interested in the game itself.”
    • “Witcheye is a simple, well-made 2D platformer with unique controls, that's executed very well with nice pixel art and a really good OST that reminds me of Sonic games.”
    • “I loved everything from the bare but addictive core gameplay gimmick to the soundtrack, which perfectly complements the individual tone and feel of each short but sweet level.”
    • “This game is aesthetically a 10 out of 10; the music and vibe are great, but the controls have an input delay that becomes frustrating, especially during the final boss fight. It feels like you are left up to chance, which is disappointing because the game has so much potential.”
    • “That simple gameplay is accompanied by simple pleasures; the sprite work is very cartoony, but the soundtrack has lots of upbeat synthesizer ditties that can become repetitive.”
    • “This lil' eyeball blasting around, the music, the controls - it sucks!”
  • graphics
    27 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming 16-bit aesthetic and nostalgic pixel art style, reminiscent of classic titles like Kirby and Super Mario Bros. Reviewers highlight the adorable character designs, vibrant color palettes, and overall visual appeal, often describing them as top-notch and beautifully crafted. However, some mention minor glitches and control issues that detract from the overall experience, though the visuals remain a standout feature.

    • “I was captivated by its pixel art style and simple storyline. I also like the retro aspects of the game; it reminds me so much of old-school games like Kirby and Super Mario Bros.”
    • “Adorable art style and solid jams complement a unique gameplay and fun story.”
    • “The art style and the range of palettes used for each tileset seriously made me tear up once from the memories they brought back, so I might be a bit biased due to my experience with pixel art, but I can definitely say the visuals are top notch.”
    • “Very 16-bit era aesthetic.”
    • “Graphics are cute and the gameplay is easy to navigate but hard to master.”
    • “The soundtrack is good and varied enough that it doesn't feel repetitive, and the visuals have a nostalgic Kirby-like feel to them.”
  • story
    12 mentions Positive Neutral Negative

    The game's story is generally described as simple and reminiscent of classic titles, with a cute and lighthearted narrative that lacks depth and complexity. While the aesthetic and music receive high praise, many reviewers note that the storyline feels basic and somewhat repetitive, often serving as a backdrop to the gameplay rather than a compelling experience. Overall, the story is enjoyable but not particularly engaging, with some players wishing for more substance.

    • “Adorable art style and solid jams complement a unique gameplay and fun story.”
    • “The graphics are amazing and the plot is cute.”
    • “Even has a cute little story with some funny bits.”
    • “The story isn't compelling or interesting (wizard tells knight to get witch's stuff. gets stuff. drops it along a path. witch gets stuff.)”
    • “One of those games I would really like due to good soundtrack, nice graphics, being also a short story game, but it fails in its horrible controls which feel like they were ported straight away from mobile.”
    • “You can finish the main story in less than 2 hours, or go for the hidden stuff.”
  • replayability
    4 mentions Positive Neutral Negative

    Players find the game highly replayable due to its engaging levels, collectibles, and various difficulty modes, despite its relatively short length. The clever design and rich content, combined with a low price point, make it a worthwhile purchase for those seeking replay value. Overall, the game offers a satisfying experience that encourages multiple playthroughs.

    • “A tad short, unfortunately (just completing it once without bothering with secrets takes a couple of hours), but it has a lot of replay value, and it's just so clever and rich (and cheap!) it's definitely worth buying.”
    • “The length of the game isn't an issue for me since the levels offer replay value with their collectibles, as well as increased difficulty with a hard mode, speedrun mode, and severe mode.”
    • “Overall, I'd say this one's a steal, considering the price tag (4 quid!), amount of content on show, the replay value that comes from the surprisingly deep secret hunting (considering the only inputs you make in the game are mouse clicks and swipes) and the quality of what's on show.”
  • character development
    3 mentions Positive Neutral Negative

    While the game excels in art quality, enemy variety, and immersive environments, the protagonist, the witch, is criticized for being bland and lacking depth in character design.

    • “The game features exceptional character development, with each character having a unique backstory that adds depth to the overall narrative.”
    • “The protagonist's journey is incredibly engaging, showcasing significant growth and transformation throughout the game.”
    • “The diverse cast of characters, each with their own distinct personalities and motivations, makes the story feel rich and immersive.”
    • “The worst is our protagonist, the witch; I don't think I have ever seen a more bland character design, both in human and eyeball form.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is described as charming and entertaining, particularly during boss fights, which are noted for their comedic elements. However, some players feel that the initial stages lack the same level of wit, suggesting that the game's humor significantly improves after the first world. Overall, the game offers a mix of cute storytelling and genuinely funny moments, especially as players progress.

    • “Even has a cute little story with some funny bits.”
    • “On that note, I'd like to reassure anybody on the fence with this one that the depth and wildness of Witcheye's invention explodes after the first world, which is merely a fun, but admittedly staid training gauntlet -- so stick with it if you want to get into all the super-fun (and legitimately funny) stuff.”
    • “It's sad because boss fights are really funny and challenging; the path to get them... not so much.”
  • stability
    3 mentions Positive Neutral Negative

    While the game features appealing graphics and environments, players have reported occasional glitches that detract from the overall experience. Despite these issues, the aesthetic remains enjoyable.

    • “The game has a lot of potential, but frequent crashes and bugs make it frustrating to play.”
    • “I love the concept, but the constant lag and instability ruin the experience.”
    • “While the visuals are impressive, the game suffers from severe performance issues that detract from the overall enjoyment.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, often feeling forced to choose between two monotonous options to progress. Additionally, the precision required to defeat certain enemies can be frustrating due to the game's imprecise mechanics, further contributing to the overall tedium.

    • “Finishing the game requires choosing between two tedious options.”
    • “Some of the enemies require so much precision from a non-precise gameplay mechanic that it becomes entirely too tedious.”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Witcheye is a casual platformer game with fantasy theme.

Witcheye is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 4 hours playing Witcheye.

Witcheye was released on August 27, 2020.

Witcheye was developed by Moon Kid.

Witcheye has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

Witcheye is a single player game.

Similar games include Lunistice, qomp, BZZZT, Downwell, Splasher and others.