Witch of Ice Kingdom Ⅱ
- January 6, 2017
- Windward_Birds
"Witch of Ice Kingdom II" is a retro JRPG with a brevily described yet rich storyline, set in a permanently wintered Exlester Continent. As a little witch, you'll use magic and summoned pumpkins to combat foes in turn-based battles, while uncovering hidden events and exploring dangerous locations. The game takes a unique approach by disabling physical attacks for your character, emphasizing the use of magical abilities. The plot revolves around the aftermath of a devastating war between witches and the ensuing chaotic weather patterns, "Crazy Winter," threatening the mainland.
Reviews
- The game has a unique art style and interesting story that stands out from typical RPG Maker games.
- Many players found the game enjoyable and a good way to pass the time, with some praising its music and character design.
- Despite its flaws, the game has provided a sense of joy and hope for some players, helping them through difficult times.
- The translation is poorly executed, leading to many grammatical errors that detract from the overall experience.
- Gameplay can be unbalanced, with early bosses being overly difficult while later encounters become trivial.
- The game is relatively short, leaving some players wishing for a more extended experience.
- story26 mentions
- 38 % positive mentions
- 50 % neutral mentions
- 12 % negative mentions
The story of "Witch of Ice Kingdom II" is a fairy-tale inspired narrative featuring a good witch and a prince on a quest to reclaim a throne, which, while enjoyable and endearing, suffers from clumsy translations that detract from its overall impact. Despite some cringe-worthy dialogue, players find the story interesting and the game offers a decent experience, especially when purchased on sale. Overall, it stands out from typical RPG Maker games due to its unique themes and characters, though it may not be particularly groundbreaking.
“Witch of Ice Kingdom II is a short story-oriented RPG Maker RPG seemingly inspired by fairy tales, about a good witch named Nonoly and a prince named Gind, who reclaim Gind's throne from the evil witch from the original Witch of Ice Kingdom.”
“Great story, amazing music, good graphics, and great characters.”
“An awesome short game with a great story.”
“This leaves the story, which feels quite different from generic RPG Maker games due to its fairy-tale inspirations, but is very clumsily translated from Chinese.”
“It's still decently serviceable, more 'engrishy' than incomprehensible, but for something where the story is the main attraction, it's a shame.”
“Prolly the only thing that ruins the story.”
- graphics10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The graphics in this game are noted for their unique art style, offering a refreshing departure from traditional RPG Maker visuals. However, some reviewers pointed out inconsistencies in the graphical presentation, with a mix of grid-based and isometric designs that could benefit from greater cohesion. Overall, the graphics are considered an improvement over typical RPG Maker fare, contributing positively to the game's appeal.
“Compared to its prequel with the classic RPG Maker sprites, this game has a unique art style which is a nice breath of fresh air.”
“The graphics are unique and better than the usual RPG Maker fare.”
“The graphics are somewhat different from your typical RPG Maker style, although it would be better if they were more consistent, as some are grid-based while others attempt an isometric look.”
“- the graphics are somewhat different from your usual RPG Maker fare, although it would probably be better if they were consistent with themselves, since like half of them were grid-based and half of them were isometric, or attempted to be.”
“The graphics are... different.”
“The graphics are unique and better than the RPG Maker same old, same old.”
- music4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its ability to create a relaxing atmosphere, contributing significantly to the overall experience alongside the engaging story, impressive graphics, and well-developed characters.
“Great story, amazing music, good graphics, and great characters.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- gameplay4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is considered repetitive and lacks challenge, particularly after initial grinding, similar to its prequel. Players find it generic, with a clear distinction in character utility, where the spellcaster is more effective throughout most of the game, while the physical attacker gains significance only towards the end.
“The gameplay isn't much of a challenge after grinding a little at the start, much like in the prequel.”
“Gameplay-wise, it's kind of boring and generic, with Nonoly as a spellcaster who is much more useful for most of the game, and Gind as a physical attacker who becomes very useful towards the end of the game.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that grinding at the beginning of the game leads to a lack of challenge later on, similar to the experience in the prequel. This suggests that while initial grinding may be necessary, it ultimately diminishes the game's difficulty and engagement.
“The gameplay isn't much of a challenge after grinding a little at the start, much like in the prequel.”
“The gameplay isn't much of a challenge after grinding a little at the start, much like in the prequel.”