Witch of Ice Kingdom Ⅱ
- January 6, 2017
- Windward_Birds
"Witch of Ice Kingdom II" is a retro JRPG with a brevily described yet rich storyline, set in a permanently wintered Exlester Continent. As a little witch, you'll use magic and summoned pumpkins to combat foes in turn-based battles, while uncovering hidden events and exploring dangerous locations. The game takes a unique approach by disabling physical attacks for your character, emphasizing the use of magical abilities. The plot revolves around the aftermath of a devastating war between witches and the ensuing chaotic weather patterns, "Crazy Winter," threatening the mainland.
Reviews
- The game has a unique art style that stands out from typical RPG Maker games, providing a refreshing visual experience.
- The story is enjoyable and has fairy-tale inspirations, making it different from generic RPG Maker narratives.
- Many players found the game to be a charming and well-executed experience, with great music and characters that left them wishing for more.
- The translation quality is poor, with numerous grammatical errors that detract from the overall experience.
- Gameplay can be unbalanced, requiring grinding to progress early on, but becoming too easy later in the game.
- The game is relatively short, which may leave some players wanting more content.
- story13 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 23 % negative mentions
The story of "Witch of Ice Kingdom II" is a charming fairy-tale-inspired narrative featuring a good witch and a prince on a quest to reclaim a throne, though it suffers from clumsy translations that detract from its overall impact. While the plot is enjoyable and endearing, with decent characters and music, the dialogue can be cringeworthy at times, making it feel less polished than it could be. Overall, the story is a highlight for many players, despite its shortcomings.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Witch of Ice Kingdom II is a short story-oriented RPG Maker game seemingly inspired by fairy tales, about a good witch named Nonoly and a prince named Gind, who reclaim Gind's throne from the evil witch from the original Witch of Ice Kingdom.”
“Great story, amazing music, good graphics, and great characters.”
“This leaves the story, which feels quite different from generic RPG Maker games due to its fairy-tale inspirations, but is very clumsily translated from Chinese.”
“It's still decently serviceable, more 'engrishy' than incomprehensible, but for something where the story is the main attraction, it's a shame.”
“Prolly the only thing that ruins the story.”
- graphics5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The game's graphics are noted for their unique art style, offering a refreshing departure from traditional RPG Maker visuals. However, some inconsistency in the graphical presentation, with a mix of grid-based and isometric elements, has been pointed out. Overall, the graphics are considered good, complementing the strong story and music.
“Compared to its prequel with the classic RPG Maker sprites, this game has a unique art style that is a refreshing change.”
“The graphics are unique and an improvement over the typical RPG Maker style.”
“Great story, amazing music, good graphics, and great characters.”
“The graphics are somewhat different from your usual RPG Maker fare, although it would probably be better if they were consistent with themselves, since like half of them were grid-based and half of them were isometric, or attempted to be.”
“The graphics are... different.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is highly praised for its ability to create a relaxing atmosphere, enhancing the overall experience alongside the engaging story, impressive graphics, and well-developed characters.
“Great story, amazing music, good graphics, and great characters.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is considered lacking in challenge and excitement, with a generic feel that mirrors its prequel. Players find the spellcaster character, Nonoly, to be more effective throughout most of the game, while the physical attacker, Gind, only becomes valuable towards the end.
“The gameplay isn't much of a challenge after grinding a little at the start, much like in the prequel.”
“Gameplay-wise, it's kind of boring and generic, with a spellcaster who is much more useful for most of the game, and a physical attacker who becomes very useful towards the end of the game.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players note that grinding early in the game leads to a lack of challenge later on, similar to the experience in the prequel.
“The gameplay isn't much of a challenge after grinding a little at the start, much like in the prequel.”
“Grinding feels repetitive and tedious, making the game more of a chore than an enjoyable experience.”
“After hours of grinding, I still feel underpowered and unmotivated to continue.”