Hearts of Chaos
- January 6, 2017
- Warfare Studios
RPG veteran Warfare Studios (Vagrant Hearts, Ashes of Immortality, Shining Plume) is back with a new tale in this exciting, story-driven RPG.
Reviews
- The game provided a sense of joy and hope for players during difficult times, helping them cope with personal struggles.
- It can serve as an introduction to RPGMaker games for newcomers, offering a nostalgic retro experience.
- Some players found the game reminiscent of classic RPGs, likening it to titles like Lufia.
- The game is criticized for being a low-effort RPGMaker asset flip, lacking originality and quality.
- Gameplay mechanics are poorly designed, leading to frustrating experiences such as getting softlocked or encountering unresponsive NPCs.
- The story and dialogue are considered poorly written and boring, failing to engage players looking for a unique experience.
- story3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The story conveys a moral about perseverance and the unpredictability of life, but it suffers from poor writing and a lack of originality, relying on clichéd scenarios like a disastrous birthday party. Overall, the narrative is criticized for being dull and reminiscent of low-quality RPG Maker games.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“He even ran out of other people's ideas to steal for the plot here, so you have a 'birthday party', but it goes disastrously wrong and you are plunged into a crap RPG Maker asset flip.”
“Gameplay mechanics are the same as every bad RPG Maker game, while the story is poorly written and boring.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game is criticized as a blatant cash grab, characterized by poor quality assets and minimal development effort, leading to a negative perception of amateur developers in the industry.
“It's horribly basic, riddled with grammatical and spelling errors, full of stock copy-pasted RPG Maker assets. No real game development has taken place here; this is just a cash grab, shovelware polluting Steam for profit.”
“This kind of cash grab construction kit shovelware from bad actors like Andorlea gives amateur developers a bad name.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for its low quality, featuring repetitive mechanics typical of poorly made RPG Maker games, accompanied by subpar retro pixel art and a lackluster story. Overall, it fails to offer an engaging or original experience.
“Like most RPG Maker shovelware and asset flips, the game features extremely low-quality, copy-pasted 2D retro pixel art, looks awful, and has even worse gameplay.”
“Gameplay mechanics are the same as every bad RPG Maker game, while the story is poorly written and boring.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that can help players feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- graphics1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics in this RPG Maker game are criticized for their low quality, particularly in fullscreen mode, and the lack of full HD support or graphics customization options makes it unsuitable for dedicated modern PC gamers.
“As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express frustration with the grinding aspect of the game, noting that it lacks random encounters and that the encounters available do not contribute meaningfully to job experience progression. This leads to a feeling of futility in grinding efforts.
“Hope you love grinding job experience in a game where you can't grind because there are no random encounters, and encounters give nothing towards your jobs.”
“The grinding feels pointless when the rewards are minimal and the encounters are repetitive.”
“I spent hours grinding, only to realize that the progression is painfully slow and not worth the effort.”