- February 23, 2024
- torcado
- 6h median play time
windowkill
Platforms
About
"Windowkill" is a shoot-em-up game with both single-player and local cooperative modes for 2 players. It features split-screen gameplay and a unique mechanic involving a problematic window. The game has been updated to version 3.0 and is available on Steam. The soundtrack is by Keestak, and the game was originally created for Ludum Dare 54.
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- The game features a unique and innovative concept that utilizes the desktop window as a gameplay mechanic, making it a refreshing experience.
- Gameplay is addictive and chaotic, with a variety of characters and upgrades that keep each run interesting.
- The graphics and soundtrack are well-executed, enhancing the overall experience and immersing players in the game.
- The game can become overwhelming and chaotic, especially in later stages, leading to performance issues and difficulty in managing the gameplay.
- Some players have reported a lack of variety in enemies and bosses, which can make runs feel repetitive after a while.
- Controller support is limited, with certain mechanics requiring mouse input, which can be frustrating for players who prefer using a gamepad.
gameplay
178 mentions Positive Neutral NegativeThe gameplay of "Windowkill" is widely praised for its innovative use of window mechanics, creating a unique and engaging experience in the twin-stick shooter genre. Players appreciate the blend of chaotic bullet hell action with strategic window management, which adds depth and variety to the gameplay loop. While some find the mechanics challenging to master and the progression a bit repetitive, the overall consensus highlights the game's creativity and addictive nature, making it a standout title in its category.
“The gameplay is fun and balanced, the window idea and the way enemies/bosses play with it rocks, the soundtrack is pretty to listen to.”
“The gameplay is engaging and offers a unique experience that sets it apart from other games.”
“The central concept is super creative, and the gameplay is wonderfully addictive.”
“The shooting gameplay, the economy, and the window management don't synergize in the way that I wanted.”
“All enemies were repeats, all bosses were repeats, all the gameplay just boiled down to being a huge mess of shapes on my screen.”
“With upgrades this deterministic, the only ways to increase DPS are to buy as many fire rate and multishot upgrades as possible, so the gameplay is identical every run, and you'll have seen everything it has to offer within a few games.”