- February 23, 2024
- torcado
- 6h median play time
windowkill
Platforms
About
"Windowkill" is a shoot-em-up game with both single-player and local cooperative modes for 2 players. It features split-screen gameplay and a unique mechanic involving a problematic window. The game has been updated to version 3.0 and is available on Steam. The soundtrack is by Keestak, and the game was originally created for Ludum Dare 54.






- The game features a unique and innovative concept that utilizes actual windows on the desktop, creating a fresh and engaging gameplay experience.
- It offers a variety of unlockable characters and upgrades, enhancing replayability and allowing for different playstyles.
- The game is fun and addictive, with a good balance of challenge and accessibility, making it enjoyable for both casual and hardcore players.
- The game can become overwhelming and chaotic, especially in later stages, leading to performance issues and difficulty in managing the gameplay.
- Some players find the upgrade system lacking in depth, with limited meaningful choices and repetitive gameplay after a few runs.
- There are reports of crashes and bugs, particularly when playing for extended periods or with certain characters, which can detract from the overall experience.
- gameplay356 mentions Positive Neutral Negative
The gameplay of "Windowkill" is widely praised for its innovative use of window mechanics, creating a unique and engaging experience in the twin-stick shooter genre. Players appreciate the blend of chaotic bullet hell action with strategic window management, which adds depth and challenge to the gameplay loop. While some find the mechanics initially difficult to grasp, many agree that the game offers addictive and rewarding gameplay, making it a standout title in its category.
“The gameplay is fun and balanced, the window idea and the way enemies/bosses play with it rocks, the soundtrack is pretty to listen to.”
“The gameplay is engaging and offers a unique experience that sets it apart from other games.”
“Incredibly fun bullet hell, with very interesting mechanics and very unusual, but cleverly used window control, everything feels so incredibly smooth and natural.”
“Dealing with this boss is paradoxical and shatters the flow of gameplay.”
“The shooting gameplay, the economy, and the window management don't synergize in the way that I wanted.”
“All enemies were repeats, all bosses were repeats, all the gameplay just boiled down to being a huge mess of shapes on my screen.”