Windosill Game Cover

Windosill is a charming point-and-click puzzle-toy that guides a toy car through 10 whimsical worlds. Players solve inventive puzzles by clicking and dragging objects, promoting a sense of exploration and discovery. The game is also available on Nintendo Switch, offering controller support and two-player collaboration for an enhanced experience.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Steam Deck
  • Web Browser
  • Windows
  • Linux
  • Mobile Platform
  • Tablet

Reviews

76%
Audience ScoreBased on 943 reviews
graphics44 positive mentions
replayability8 negative mentions
  • Windosill offers a charming and imaginative experience with beautiful graphics and unique puzzles that encourage exploration and creativity.
  • The game is short but sweet, providing a relaxing and enjoyable atmosphere that is perfect for casual play.
  • It's a delightful interactive art piece that appeals to both children and adults, making it a great choice for family-friendly gaming.
  • The game is extremely short, typically taking only 20-30 minutes to complete, which may leave players wanting more content.
  • Many puzzles can feel cryptic and lack clear feedback, leading to frustration for some players who may need to rely on walkthroughs.
  • At its price point, some players feel it doesn't offer enough value for the short playtime and limited replayability.
  • graphics72 mentions

    The graphics of the game are widely praised for their beautiful, clean, and soothing art style, which enhances the overall atmosphere and experience. Many reviewers highlight the nostalgic and dream-like quality of the visuals, describing them as a significant draw that makes the game enjoyable despite its simplicity and lack of challenge. Overall, the unique and charming graphical presentation is seen as a standout feature, contributing to the game's appeal as a relaxing and artistic puzzle experience.

    • “The atmosphere and art style are really soothing to me, and I end up coming back again and again, just to enjoy playing with the environments.”
    • “A cute and fun little game with interesting puzzles and gorgeous, dream-like graphics.”
    • “Beautifully simplistic; an explorative puzzler with flawless physics and soft toybox visuals.”
    • “All in all, it seemed as if the design of the mediums flash and vector graphics were a much more important factor for the game than the experience itself.”
    • “At first it might seem a little childish, but I assure you it's far from - the graphics are smooth all the way through the puzzle ideas are simply creative.”
    • “The graphics are clean and simple, and the animations are well done.”
  • gameplay44 mentions

    The gameplay is characterized as a short yet charming puzzle experience, typically lasting around 30 to 45 minutes, with a focus on whimsical mechanics and a unique artistic style. However, many players find the gameplay to be overly simplistic, involving a lot of clicking and guesswork, often leading to confusion and frustration due to a lack of instructions. While some appreciate the creativity and low-stress nature of the puzzles, others feel the game is not worth the price given its brevity and reliance on busywork.

    • “It offers an awesome gameplay with a surreal atmosphere for anyone from any age.”
    • “Unique gameplay and graphical presentation make this a fun, interesting game to play.”
    • “Its masterfully crafted and has wonderful mechanics, and it's a great little puzzle game for when you are bored.”
    • “Playtime on Steam shows 0.6 hours, but that is made up of about 10 minutes of actual gameplay (or more accurately, 'busywork') followed by 10 minutes clicking around in vain at the end screen, and another 10 minutes of googling walkthroughs and gameplay videos because I thought I was stuck and didn't realize the game was actually over and I had 'won'.”
    • “I find it way too expensive for maybe 15 minutes of gameplay tops.”
    • “While I found it beautiful and creative, it's not worth buying in my opinion because the gameplay involves a lot of guesswork, without having to click around like crazy.”
  • replayability30 mentions

    Overall, the game has limited replayability, primarily due to its short duration (around 30 minutes to an hour) and the static nature of its puzzles. While some players may revisit it for the whimsical art or to catch missed details, most agree that it lacks substantial content to warrant multiple playthroughs. It may serve as a good learning tool for children, but adults are likely to find little incentive to replay.

    • “Odd, simple puzzle game with some replayability for those who haven't played in a month or two.”
    • “Love this game, replayability galore!”
    • “The replayability doesn't come from the challenge or even the gameplay; the whimsical surrealist art is enough.”
    • “There is not much replay value after the first walkthrough, although that is expected from a puzzle game, and there isn't much content seeing that you can complete it in an hour or less depending on the player's will.”
    • “It'll take about an hour to play through entirely and has zero replay value.”
    • “More art than game, this half-hour journey through 10 screens/puzzles showcases some beautiful artwork and animation, but doesn't provide a challenge or any replayability.”
  • atmosphere26 mentions

    The atmosphere of the game is widely praised for its unique blend of surrealism and calmness, creating an inviting yet bizarre environment that players find both soothing and engaging. The minimal art style enhances this experience, making players feel a sense of belonging within the game's quirky world. Overall, it is described as a charming and beautiful atmospheric puzzle game that encourages repeated playthroughs for its delightful ambiance.

    • “The atmosphere that the game gives is weird but not unsettling, but rather calming, almost like you want to fit into the game's weird society rather than be isolated due to your own ideas of normality.”
    • “Windowsill is a game that uses minimal art and evokes an incredible atmosphere that by the beginning makes you feel like you are lost, then makes you feel found, then makes you feel at home.”
    • “The atmosphere that the game gives is weird but not unsettling, but rather calming, almost like you want to fit in to the game's weird society rather than be isolated due to your own ideas of normality.”
    • “The atmosphere and art style are really soothing to me, and I end up coming back again and again, just to enjoy playing with the environments.”
    • “Windosill is a small game that allows you to solve puzzles in a relaxing yet otherworldly atmosphere.”
  • story24 mentions

    The game features minimal storytelling, primarily presenting an abstract experience with puzzle elements in a surreal environment. While some players appreciate the whimsical nature of the game and the unique exploration of a toy car's journey, many note the lack of a coherent plot or drama, making it feel more like a toy than a traditional game. Overall, the narrative is considered sparse and unconventional, appealing to those who enjoy playful interactions rather than a structured storyline.

    • “The story it tells of this little car that dreams it may one day drive through the cosmos as a constellation inspires through the most unconventional means.”
    • “While to some people the little accompanying toy car might seem like the main hero of this story, in actuality what really makes this flash-based game come to life is you and how you choose to explore and solve how to move your toy car to the next room.”
    • “Didn't realize this when I bought it - however, it really is unique and has some sort of hidden story.”
    • “No real story, just playful objects to throw around and click on.”
    • “Tldr: an illogical sidescroll adventure with miniscule amount of content, no plot and a one button user interface reminiscent of tablets.”
    • “This is more of a toy than a game; there is no story, no drama, and the only puzzle is how to get to the next room.”
  • music12 mentions

    The music in the game is described as soothing and enjoyable, appealing particularly to those with an appreciation for surrealism and creativity. While some reviews note the absence of a traditional soundtrack, highlighting only simple sound effects, others praise the fun and whimsical soundtrack that enhances the overall gaming experience. Overall, the music aspect varies from minimalistic to engaging, catering to different player preferences.

    • “I picked this up for a song and it left a huge smile on my face.”
    • “A twee adventure for all ages, Windosill combines the enlightening experience of the best point-and-clicks with cutesy graphics and a fun soundtrack that makes for some great gaming.”
    • “Game consists of 10 short levels with no soundtrack (some sound effects included).”
    • “There is no music, just simple sounds.”
    • “The art and music are soothing, but the puzzles definitely targeted at adults.”
  • humor6 mentions

    The game is described as short yet humorous, with players finding it quirky and entertaining despite the lack of instructions or tutorials. Many reviewers noted that the humor shines through quickly, leading to enjoyable experiences as they navigate the gameplay. Overall, it offers a fun and lighthearted atmosphere.

    • “There are no instructions or tutorial of any kind (which I could find), so it took me a few minutes to figure out the general gameplay, but by the 2nd room, I was laughing and having a great time with its quirkiness.”
    • “A funny little game, perhaps not that long but very fun.”
    • “Short, but funny.”
  • emotional6 mentions

    Players find the game to be a heartwarming experience, evoking nostalgia and positive memories despite its brevity. The engaging puzzle interactions elevate it beyond a typical point-and-click game, though some users express disappointment regarding its value for money. Ultimately, the emotional resonance leaves a lasting impression, reminding us that sometimes, even fleeting moments can stir deep feelings.

    • “I played a demo of this game back in the day when it was released... good memories :) This might be a very short game, but it's a heart-warming one, and the puzzle item interactions are pretty interesting; it's not just a simple plain point-and-click game.”
    • “-end it with a strangely emotional outro!”
    • “This game left a lasting impression on me, evoking feelings I didn't expect from such a short experience.”
  • grinding2 mentions

    Players indicate that grinding in the game is so demanding that it may require a second life, suggesting it is a tedious and time-consuming process.

    • “You'll need a second life for grinding.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

90% average critic score

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