- December 9, 2009
- Amanita Design
- 2h median play time
Samorost 2
Platforms
About
Samorost 2 is a charming adventure game about a gnome whose dog is kidnapped by aliens. Players embark on a cosmic journey to rescue the pup, encountering strange creatures and soothing music along the way. This new enhanced version features updated graphics, game design tweaks, and a revamped save system, all playable on Windows or Mac OS.






- Beautiful art style and charming visuals that create an immersive atmosphere.
- Short and sweet gameplay, making it a relaxing experience.
- Fun puzzles that encourage exploration and creativity.
- Extremely short, with gameplay lasting only about an hour.
- Some puzzles can be frustrating due to unclear interactions and pixel hunting.
- Lacks depth in story and character development compared to other titles from Amanita Design.
graphics
147 mentions Positive Neutral NegativeThe graphics of the game are widely praised for their unique and whimsical art style, reminiscent of Felix Colgrave's animations, blending hand-drawn elements with photographic backgrounds to create a surreal atmosphere. Many reviewers highlight the charming visuals and engaging aesthetic, which enhance the overall experience despite some minor technical glitches and simplistic gameplay. Overall, the artwork is considered a standout feature, making the game visually appealing and memorable.
“The stylised, hand-drawn visuals are a stand-out feature of the game and really help to bring the simple but charming narrative to life.”
“The graphics are very appealing; it’s aesthetically borderline weirdo, very creative, unusual, and fairy-like!”
“Amanita design has created some absolutely stunning games in terms of design of graphics along with atmosphere, and their Samorost series is no different.”
“Well... it's not exactly a current-gen game and the graphics and gameplay are what you would expect from a flash game that's over ten years old.”
“It's very pretty and is certainly a point-and-click game, but poor design in every aspect besides aesthetics makes it frustrating and unrewarding.”
“I spent most of its duration getting frustrated or questioning the solutions to the 'puzzles' and did not enjoy any part of this game aside from maybe the background art style.”