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Samorost 2

Samorost 2 Game Cover
87%Game Brain Score
graphics, music
stability, replayability
87% User Score Based on 1,080 reviews

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Samorost 2 Game Cover

About

Samorost 2 is a single player casual puzzle game with fantasy, comedy and science fiction themes. It was developed by Amanita Design and was released on December 9, 2009. It received positive reviews from players.

"Samorost 2" is a point-and-click puzzle adventure game where players help a curious space gnome solve various brain-teasing challenges to rescue his abducted dog. The game features beautiful, hand-drawn art and a serene, magical atmosphere. Players will travel through unique worlds and interact with quirky characters to unravel the mystery and save the day.

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87%
Audience ScoreBased on 1,080 reviews
graphics128 positive mentions
stability13 negative mentions

  • Charming art style and beautiful visuals that create an immersive atmosphere.
  • Engaging puzzles that encourage exploration and creativity, with a whimsical storyline.
  • Short playtime makes it a perfect casual game for a quick, enjoyable experience.
  • Extremely short, with a playtime of about an hour, which may not justify the price.
  • Some puzzles can be frustrating due to unclear interactions and pixel hunting.
  • Occasional bugs that can disrupt gameplay, requiring restarts to progress.
  • graphics
    258 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and charming art style, blending hand-drawn illustrations with photographic elements to create surreal, whimsical environments. Many reviewers highlight the visuals as a standout feature, enhancing the overall experience with their captivating and imaginative design, despite some minor technical inconsistencies. Overall, the aesthetic is described as both beautiful and atmospheric, contributing significantly to the game's appeal.

    • “The visuals are somehow even more unhinged: plants that look alive but probably aren’t, machines that shouldn’t function yet absolutely do, and landscapes that feel handcrafted by aliens with a glue gun and a strong emotional vision.”
    • “The visual design blends hand-drawn illustrations with manipulated photographic textures to create lush, alien worlds that feel organic, lived-in, and slightly uncanny.”
    • “The art style is one of the game’s biggest strengths.”
    • “The graphics are yet again very peculiar; it's a combination of real photographs and hand-drawn images – the world has, thanks to it, a mysterious and surreal atmosphere.”
    • “Well... it's not exactly a current-gen game, and the graphics and gameplay are what you would expect from a flash game that's over ten years old.”
    • “The graphics, animations, and characters are cute, but the puzzles are all easy, nonsensical, or both; there's nothing to the story, and the game is extremely short.”
  • music
    149 mentions Positive Neutral Negative

    The music in the game is widely praised for its enchanting and immersive qualities, with many reviewers highlighting the work of composer Tomáš Dvořák (Floex) as a standout feature. The soundtrack is described as relaxing, charming, and perfectly complementing the game's surreal visuals and atmosphere, making it a key element of the overall experience. While some players noted the gameplay could be simplistic or short, the music consistently received accolades for enhancing the game's appeal.

    • “The soundtrack is an absolute masterpiece: strange, organic, and hypnotic.”
    • “Complementing the visuals is an equally enchanting soundtrack by Czech composer Tomáš Dvořák, also known as Floex.”
    • “The music is sparse but memorable, alternating between playful melodies and ambient soundscapes that match the mood of each scene.”
    • “You're playing it for the art and music and barely for the gameplay.”
    • “I find these games a bit dull, but the music and art style make up a bit for the lacking gameplay.”
    • “The music and sound effects all serve the game well, but they're nothing to write home about.”
  • story
    147 mentions Positive Neutral Negative

    The story of *Samorost 2* revolves around a whimsical quest where a gnome embarks on an adventure to rescue his dog from alien kidnappers, all conveyed through charming visual storytelling without spoken dialogue. While the narrative is simple and short, it effectively captures themes of friendship and curiosity, enhanced by the game's unique art style and immersive atmosphere. Overall, players appreciate the engaging yet straightforward plot, which complements the intuitive puzzles and artistic design characteristic of Amanita Design's games.

    • “As the sequel to the original Samorost, this second installment expands upon the ideas introduced in its predecessor while maintaining the minimalist design, whimsical storytelling, and organic world-building that define the series.”
    • “The story, while simple, is engaging and presented in a way that draws you into the protagonist's adventure.”
    • “It's a celebration of imagination, artistic expression, and non-verbal storytelling—a gentle, surreal journey that evokes curiosity and wonder at every turn.”
    • “The story is really short, and once you've memorized the strategy it takes less than 30 minutes to play.”
    • “The graphics, animations, and characters are cute, but the puzzles are all easy, nonsensical, or both; there's nothing to the story, and the game is extremely short.”
    • “The narrative, to rescue your stolen dog, is formulaic at the beginning, but the second half of the game, the struggle to return home, leads the story away from the classic archetypes into its own moments of brilliance.”
  • gameplay
    98 mentions Positive Neutral Negative

    The gameplay of Samorost 2 is characterized by classic point-and-click mechanics that blend logic, whimsy, and experimentation, though it often suffers from frustrating puzzles and unclear mechanics that can leave players stuck. While the art and sound design are praised, many reviewers note the gameplay is short, typically lasting around an hour, and can feel repetitive or lacking in depth. Overall, the experience is described as charming yet inconsistent, appealing primarily to those who appreciate its visual style over challenging gameplay.

    • “The gameplay in Samorost 2 is rooted in classic point-and-click mechanics, but it is notable for how seamlessly it integrates logic, whimsy, and experimentation.”
    • “The point-and-click puzzle gameplay is fantastic, immersive, and endearing.”
    • “The gameplay is smooth, relaxing, and easy to go through; hardly will you get stuck in the same scenario too long, and even if the whole game is about an hour and a half, it will be the funniest way to spend it.”
    • “The problem is not its short length; the main issue is that the gameplay is frustrating in general.”
    • “Puzzles lack clarity: the game doesn’t teach its mechanics well, like needing multiple clicks to interact with some objects, which might leave new players stuck.”
    • “Gameplay is poorly designed, and often it is unclear what the puzzle even is, and what exactly are you supposed to do.”
  • atmosphere
    48 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its surreal and mysterious qualities, enhanced by a unique blend of hand-drawn art and real photographs. The calming and immersive audio design, particularly the relaxing soundtrack, complements the visuals and puzzles, creating a captivating experience. Overall, players appreciate the game's ability to evoke curiosity and charm through its distinctive atmosphere, making it a standout in the genre.

    • “The audio design supports this vibe beautifully, calm, unobtrusive, and atmospheric; it nudges the experience forward without ever drawing attention away from the visuals or puzzles.”
    • “I loved the surreal atmosphere and the creative mix of photos and hand-drawn sprites.”
    • “The artwork is gorgeous, the music is relaxing, and I enjoy the quirky atmosphere, creatures, and puzzles enough to justify it.”
    • “The atmosphere is odd, but somehow attractive.”
    • “This is a clunky, simple and short point & click puzzle adventure game, and I recommend it just because of the strange and dreamlike atmosphere the game creates.”
    • “Besides that, Samorost 2 may be remembered mainly because of its atmosphere: both the classy soundtrack and the environment overgrown with wild roots and strange creatures are moving and unique.”
  • humor
    42 mentions Positive Neutral Negative

    The humor in Samorost 2 is characterized by its quirky, absurd, and surreal elements, often drawing comparisons to the whimsical styles of Shel Silverstein and Dr. Seuss. While many players appreciate the charming art and clever puzzle solutions infused with a subtle sense of humor, some critiques highlight a reliance on juvenile toilet humor that may not resonate with everyone. Overall, the game is celebrated for its funny moments and imaginative storytelling, making it a delightful experience for fans of quirky indie games.

    • “Samorost 2, developed by Amanita Design, is a charming and surreal point-and-click adventure that continues the studio’s tradition of crafting visually stunning, quietly humorous, and deeply imaginative games.”
    • “Samorost 2, originally released in 2005 and remastered in 2020, is a short point-and-click adventure with absurd art, quirky humor, and a surreal alien world.”
    • “Funny, quirky, peculiar and charming, Samorost 2 may be very short, but definitely worth your time.”
  • stability
    13 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with many players reporting frequent bugs and freezes, particularly when interacting with objects or making incorrect clicks. While some users noted that restarting the game often resolves these issues, the overall experience is marred by glitches that can disrupt gameplay. Despite its charming aesthetics and enjoyable content, the instability significantly detracts from the overall enjoyment.

    • “Very buggy, I was trying to get the teapot to work but it never did; it just froze in place every time I restarted the game.”
    • “A delightful 30-minute adventure that is absolutely worth playing, but unfortunately, the newest update of this game has turned into an unplayable buggy mess, at least for me.”
    • “A single wrong click and the level freezes, leaving the only option to reload.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its charming visuals and heartwarming narrative, particularly the bond between a boy and his dog, which resonates deeply with players. Reviewers appreciate the game's unique artistic style and wholesome themes, describing it as a touching and quirky experience that evokes feelings of love and joy. Overall, it is seen as a delightful and relaxing adventure that leaves a lasting positive impression.

    • “The dog was very cute and wholesome, and the part with the badger filled my soul with pure love and great fullness.”
    • “Charming game, a touching story of a boy and his dog performed in a unique artistic style.”
    • “Although somewhat short, Samorost 2 is one of those games that easily sticks with you as you go through the heartfelt experience.”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game's replayability is considered low, with many users noting that it can be completed in under an hour and lacks new content or challenges for subsequent playthroughs. Players suggest that the experience is only worth revisiting after a significant time gap, as familiarity with puzzles diminishes the incentive to replay. Many recommend waiting for a sale due to its short length and limited replay value.

    • “Replayable for those who have only played the old version.”
    • “I'm not sure the replay value is very high though unless you wait a year until you've forgotten how to beat each level.”
    • “Not very high level of replayability.”
    • “Unfortunately, I am not rich, and for a game that can be played in under an hour and has no replay value, I would recommend picking it up during a sale.”
    • “There's really no replay value beyond the first playthrough, since you already know all the puzzles.”
    • “Sadly, this game is not exactly worth the $5 price of admission, due to it being short and lacking in terms of replayability.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often involving time constraints, backtracking, and repetitive activities. While some puzzles are straightforward, many are considered obscure and require excessive trial and error, leading to an anticlimactic experience. Overall, the grinding elements detract from the enjoyment, with complaints about timing puzzles and a cumbersome interface further exacerbating the issue.

    • “It’s timed, can be failed, and requires tedious backtracking and redoing activities to attempt again.”
    • “You'll need a second life for grinding.”
    • “The actual puzzles are just tedious, requiring little brain power and the goal is always going to be anticlimactic.”
  • character development
    3 mentions Positive Neutral Negative

    The character development in *Samorost 2* is highlighted by its unique and visually striking character designs and animations, which complement the game's enchanting landscapes. The combination of intuitive puzzles and a captivating story enhances the overall experience, allowing players to fully appreciate the rich visual and auditory elements that define the game's narrative.

    • “As it is the trademark of every Amanita Design game, when it comes to sound and visual effects, Samorost 2 leaves nothing to be desired. Paired with intuitive puzzles and a delightful story, it is able to tell its tale in a smooth ride that allows its players to drink in its gorgeous scenery and poignant character design.”
    • “From the character designs and animations to the landscapes that range from what appears to be grunge sewers to a Lewis Carroll-like forest.”
    • “The character design was interesting and unique, as well as the soundtrack.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by the lack of meaningful choices that impact character growth throughout the game.”
    • “The characters seem one-dimensional, and their arcs don't evolve in a way that feels satisfying or engaging.”
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2h Median play time
3h Average play time
1h Main story
1h Completionist
2-4h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Samorost 2 is a casual puzzle game with fantasy, comedy and science fiction themes.

Samorost 2 is available on PC, Web Browser, Mac OS, Phone and others.

The main story can be completed in around 1 hours, while the entire game is estimated to take about 1 hours to finish. On average players spend around 3 hours playing Samorost 2.

Samorost 2 was released on December 9, 2009.

Samorost 2 was developed by Amanita Design.

Samorost 2 has received positive reviews from players. Most players liked this game for its graphics but disliked it for its stability.

Samorost 2 is a single player game.

Similar games include Samorost 3, Machinarium, Botanicula, Creepy Tale, The Tiny Bang Story and others.