Samorost 2
- December 9, 2009
- Amanita Design
- 2h median play time
Samorost 2 is a charming adventure game about a gnome whose dog is kidnapped by aliens. Players embark on a cosmic journey to rescue the pup, encountering strange creatures and soothing music along the way. This new enhanced version features updated graphics, game design tweaks, and a revamped save system, all playable on Windows or Mac OS.
Reviews
- Beautiful art style and charming visuals that create an immersive atmosphere.
- Short and sweet gameplay, making it a relaxing experience.
- Fun puzzles that encourage exploration and creativity.
- Extremely short, with gameplay lasting only about an hour.
- Some puzzles can be frustrating due to unclear interactions and pixel hunting.
- Lacks depth in story and character development compared to other titles from Amanita Design.
- graphics147 mentions
- 52 % positive mentions
- 46 % neutral mentions
- 2 % negative mentions
The graphics of the game are widely praised for their unique and whimsical art style, reminiscent of Felix Colgrave's animations, blending hand-drawn elements with photographic backgrounds to create a surreal atmosphere. Many reviewers highlight the charming visuals and engaging aesthetic, which enhance the overall experience despite some minor technical glitches and simplistic gameplay. Overall, the artwork is considered a standout feature, making the game visually appealing and memorable.
“The stylised, hand-drawn visuals are a stand-out feature of the game and really help to bring the simple but charming narrative to life.”
“The graphics are very appealing; it’s aesthetically borderline weirdo, very creative, unusual, and fairy-like!”
“Amanita design has created some absolutely stunning games in terms of design of graphics along with atmosphere, and their Samorost series is no different.”
“Well... it's not exactly a current-gen game and the graphics and gameplay are what you would expect from a flash game that's over ten years old.”
“It's very pretty and is certainly a point-and-click game, but poor design in every aspect besides aesthetics makes it frustrating and unrewarding.”
“I spent most of its duration getting frustrated or questioning the solutions to the 'puzzles' and did not enjoy any part of this game aside from maybe the background art style.”
- music102 mentions
- 61 % positive mentions
- 36 % neutral mentions
- 3 % negative mentions
The music in the game has been widely praised for its charm and ability to create a relaxing atmosphere, with many reviewers highlighting the exceptional work of composer Tomáš Dvořák (Floex). The soundtrack complements the game's surreal art style and enhances the overall experience, making it a key aspect that many players appreciate, even if they find the gameplay itself lacking. Overall, the combination of beautiful music and visuals is often cited as a primary reason to engage with the game.
“The music (composed by Tomáš Dvořák) was extremely relaxing and created a wonderful atmosphere to just sit back and relax while solving the puzzles.”
“The art design and music here are fantastic and I enjoyed every second of this short adventure.”
“The soundtrack fits well too, with some pieces making you just want to sit on the screen and listen.”
“I find these games a bit dull, but the music and art style make up a bit for the lacking gameplay.”
“The music and sound effects all serve the game well, but they're nothing to write home about.”
“While the art style and soundtrack are charming, you need to play this game all in one sitting, as it has no save system, just a code that will get you to the level you were on, however it is rather short, so one sitting should be very very easy.”
- story90 mentions
- 22 % positive mentions
- 73 % neutral mentions
- 4 % negative mentions
The story in "Samorost 2" is a charming and simple narrative centered around a space gnome's quest to rescue his kidnapped dog from quirky aliens, conveyed through beautiful visuals and minimal dialogue. While the plot is straightforward and the game is relatively short, players appreciate the engaging puzzles and the whimsical atmosphere that enhance the overall experience. Despite its simplicity, the storytelling effectively captures a sense of adventure and warmth, making it an enjoyable journey for players.
“The story was really cute and well represented without the use of any word dialogue (there is only a little voice-acting in form of non-legible utterances).”
“The story and puzzles are well tied together and keep you involved in the story.”
“This is a cute little story of a man trying to rescue his dog from aliens and then get back home.”
“The story is simple.”
“The plot hardly exists.”
“Only 4 stages and a poor story... you can finish it in 20 minutes.”
- gameplay61 mentions
- 18 % positive mentions
- 74 % neutral mentions
- 8 % negative mentions
The gameplay of Samorost 2 is characterized by its simple point-and-click mechanics, which some players found engaging while others deemed it dull and lacking depth. Many reviews highlight the game's short duration, typically around 40-60 minutes, and suggest that the artistic visuals and soothing soundtrack compensate for the minimalistic gameplay experience. However, issues such as inconsistent mechanics and frustrating puzzles detract from the overall enjoyment, leading to mixed opinions on its value for money.
“The point-and-click puzzle gameplay is fantastic, immersive, and endearing.”
“I found the game quite entertaining and somehow relaxing thanks to simple gameplay and the soothing soundtrack.”
“The gameplay is very simple - we look for clickable objects on every screen and try to solve the puzzles that represent obstacles before the gnome could proceed any further to reach his goal.”
“I would give it a 2/10 difficulty rating as the gameplay is minimal and the instructions are pretty clear during the whole game (you need to solve the puzzles and finish the story).”
“The gameplay is poorly designed, and often it is unclear what the puzzle even is, and what exactly are you supposed to do.”
“The main downfall is that the gameplay is far too short!”
- atmosphere33 mentions
- 45 % positive mentions
- 45 % neutral mentions
- 9 % negative mentions
The atmosphere of the Samorost series is consistently praised for its enchanting and surreal qualities, blending hand-drawn art with real photographs to create a mysterious world. The relaxing soundtrack enhances the immersive experience, making it a charming and dreamlike environment that captivates players. While some entries may lack the depth of earlier games, the overall aesthetic and quirky humor continue to resonate, establishing a unique and memorable atmosphere throughout the series.
“The graphics are yet again very peculiar; it's a combination of real photographs and hand-drawn images – the world has, thanks to it, a mysterious and surreal atmosphere.”
“The music (composed by Tomáš Dvořák) was extremely relaxing and created a wonderful atmosphere to just sit back and relax while solving the puzzles.”
“This game's atmosphere is absolutely stellar.”
“Unfortunately, this one commits many cardinal sins and while the music is great and the cutesy-bland-magical-realism atmosphere (that's how I'm coining it) is incredibly lovely, it just doesn't save Samorost 2 from feeling undernourished.”
“This is a clunky, simple and short point & click puzzle adventure game, and I recommend it just because of the strange and dreamlike atmosphere the game creates.”
“Besides that, Samorost 2 may be remembered mainly because of its atmosphere: both the classy soundtrack and the environment overgrown with wild roots and strange creatures are moving and unique.”
- humor19 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised for its quirky characters, whimsical puzzles, and creative visuals, often eliciting genuine laughter from players. While some appreciate the lighthearted and absurd comedic elements, others find certain aspects, like juvenile humor, less appealing. Overall, the game is described as a short yet enjoyable experience filled with funny moments and clever solutions.
“Fantastic, funny little game with quirky characters and puzzles.”
“It is also funny and has some very smart puzzles.”
“The levels are whimsical, absurd, and often quite funny.”
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is notably problematic, with frequent freezes and glitches that disrupt gameplay, particularly when interacting with objects. While some players appreciate the aesthetic and overall fun of the experience, many report that recent updates have exacerbated these issues, making the game feel unplayable at times. Overall, the stability concerns significantly detract from the enjoyment of the game.
“Game freezes when interacting with objects.”
“A buggy, illogical mess.”
“Unfortunately, the newest update of this game has turned it into an unplayable, buggy mess, at least for me.”
- emotional7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by its heartwarming and wholesome narrative, centered around the bond with a dog. Players appreciate its quirky style and the ability to provide a relaxing yet engaging experience, making it memorable despite its short length. Overall, the game evokes positive feelings and a sense of nostalgia, resonating deeply with players.
“The second of the series is a wholesome and wonderful adventure about loving your dog.”
“Although somewhat short, Samorost 2 is one of those games that easily sticks with you as you go through the heartfelt experience.”
“Samorost 2 was one of the very first puzzle games I played in my youth, and I just fell in love with the heartwarming, quirky, and innovative style of the game.”
- replayability7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
Overall, the game's replayability is considered low, with many users noting that it can be completed in under an hour and lacks significant incentives to replay. While it may appeal to those unfamiliar with previous versions, the consensus suggests waiting for a sale due to its limited replay value.
“Replayable for those who have only played the old version.”
“I'm not sure the replay value is very high though unless you wait a year until you've forgotten how to beat each level.”
“Replayability.”
“Unfortunately, I am not rich, and for a game that can be played in under an hour and has no replay value, I would recommend picking it up during a sale.”
“I'm not sure the replay value is very high, though, unless you wait a year until you've forgotten how to beat each level.”
“Sadly, this game is not exactly worth the $5 price of admission due to it being short and lacking in terms of replayability.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users find the grinding aspect of the game to be tedious and frustrating, with puzzles often lacking clear guidance and requiring excessive trial and error. While the puzzles are not overly complex, many players feel they are designed to prolong gameplay rather than provide satisfying challenges, leading to an anticlimactic experience.
“The actual puzzles are just tedious, requiring little brain power and the goal is always going to be anticlimactic.”
“This level seemed very tedious, like the creator just wanted to run you for more time.”
“No indication of how to proceed with the puzzle without either consulting a video or an enormous amount of tedious trial and error, and yes, the final puzzle about collecting farts is way too obscure.”
- character development2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
Character development is highlighted by unique and interesting character designs and animations, complemented by diverse landscapes that enhance the overall experience. The combination of these elements contributes to a rich and immersive world, though specific character growth or narrative depth is not explicitly mentioned.
“The character design was interesting and unique, as well as the soundtrack.”
“From the character designs and animations to the landscapes that range from grunge sewers to a Lewis Carroll-like forest.”
“The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
“I was disappointed by the lack of meaningful choices that impact character growth throughout the game.”
“The characters seem one-dimensional, and their arcs don't evolve in a way that feels satisfying or engaging.”