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Samorost 3

A warm and joyful adventure through a magical world; obtuse at times, but more interested in delighting than challenging.
Samorost 3 Game Cover
83%Game Brain Score
Most mentioned positive aspects:music, graphics
Most mentioned negative aspects:grinding, replayability
94% User Score Based on 2,149 reviews
Critic Score 71%Based on 11 reviews

Platforms

PCTabletAndroidMac OSPhoneiPadSteam DeckMobile PlatformiPhoneWindows
Samorost 3 Game Cover

About

Samorost 3 is a single player casual puzzle game with fantasy, mystery, comedy and science fiction themes. It was developed by Amanita Design and was released on March 23, 2016. It received mostly positive reviews from critics and very positive reviews from players.

Samorost 3 is an exploration adventure game.

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94%Audience ScoreBased on 2,149 reviews
music502 positive mentions
grinding26 negative mentions

  • Stunning and unique art style combining photorealistic textures with surreal collage art, creating a captivating and immersive visual experience.
  • Exceptional sound design and music by Floex that is deeply integrated into gameplay, enriching the atmosphere and making the world feel alive.
  • Engaging and creative puzzles that encourage exploration, experimentation, and offer a balanced difficulty with a helpful in-game hint system.
  • Some puzzles are overly cryptic, vague, or rely on trial and error, leading to frustration and frequent need for guides.
  • Repetitive and lengthy unskippable animations and travel sequences cause pacing issues and can become tedious.
  • Lack of clear instructions or objective indicators sometimes makes progression confusing and gameplay goal unclear.
  • music

    870 mentions Positive Neutral Negative

    The music in Samorost 3 is widely praised for its beautiful, immersive, and integral role in the gameplay and atmosphere. Composed by floex, the soundtrack is acclaimed as a masterpiece that complements the game's surreal visuals and puzzles, often described as relaxing, enchanting, and emotionally evocative. Many players appreciate the interactive musical elements that are woven into puzzles and story progression, making the music not just background but a core part of the experience.

    • “The soundtrack is incredible and seamlessly integrated into the gameplay, making each puzzle completion rewarding with unique musical pieces.”
    • “Music, art, and sound design are central to the experience, creating an immersive audio-visual world that captivates players.”
    • “Composer floex delivers a stunning, atmospheric soundtrack that perfectly complements the game's surreal visuals and imaginative puzzles.”
    • “This game has a major problem, and it is the redundancy of memory puzzles disguised as 'musical sequence patterns' with no actual in-game answers you can find.”
    • “This is evidently a poor and forced incorporation of the flute and musical aspects, which were not present in the other two games.”
    • “I want to preface by saying that it's not like the sound design is bad, the musical elements at least sound great for the most part and I appreciate the designers who were tasked to create it, but it simply should not exist.”
  • graphics

    613 mentions Positive Neutral Negative

    Samorost 3 is widely praised for its stunning, hand-drawn, and surreal art style that combines photorealistic textures with whimsical, fantastical elements, creating mesmerizing and intricately detailed environments. The graphics are considered a standout feature, intensifying the game's immersive and otherworldly atmosphere, often described as breathtaking and unique in the adventure genre. This visual artistry, paired with an exceptional soundtrack, forms the core appeal of the game, delivering a visually rich and aesthetically pleasing experience despite some criticisms on puzzle design and gameplay pacing.

    • “Amanita Design’s signature aesthetic—combining photorealistic textures with hand-drawn animation and surreal set design—reaches new heights in this installment.”
    • “The visuals compared to other parts have not just jumped up a hill, but have broken the bar and shown the maximum that I have seen in similar games, which is very pleasing.”
    • “Utterly gorgeous graphics, beautiful music and puzzling puzzles.”
  • story

    420 mentions Positive Neutral Negative

    Samorost 3 presents a unique, wordless story conveyed through visuals, music, and gestures that gradually unfolds as players explore diverse, charming planets. The narrative, centered on a gnome’s quest with a magical flute to save cosmic worlds, is simple yet emotionally engaging, enriched by exceptional art and sound design. While some find the plot abstract and brief, many praise its fairy-tale atmosphere, seamless integration with puzzles, and heartfelt, imaginative storytelling.

    • “A tiny cosmic bedtime story where no one explains anything, everyone makes strange noises, and somehow by the end you are emotionally invested in a flute, a monk, and several hairy creatures.”
    • “With its point-and-click mechanics, whimsical storytelling, and breathtaking hand-drawn artwork, Samorost 3 invites players into a strange, beautiful universe brimming with mystery, charm, and subtle narrative layers.”
    • “The story for Samorost 3 is one of the most unique, beautiful, intriguing, and heartwarming tales out there.”
    • “Its slow pace and lack of dialogue can be off-putting to players who prefer more direct storytelling or fast-paced gameplay.”
    • “The story is very short and the puzzles could hardly be described as challenging, not to mention illogical at times.”
    • “The side puzzles are fun, and seeing all the cute things the wildlife does when you poke it is fun, but instead of adding so many of these things, they should have made the main story longer, with more places to visit, more things to do, more people to meet, more steps to take to discover and resolve the story.”
  • gameplay

    178 mentions Positive Neutral Negative

    Samorost 3 offers a relaxing, point-and-click puzzle experience with intuitive, creatively designed puzzles and unique mechanics like musical interaction. While praised for its beautiful hand-drawn art, immersive sound design, and charming atmosphere, the gameplay can feel slow, occasionally frustrating due to trial-and-error elements, and somewhat short at around 4-6 hours. Overall, it provides enjoyable, thoughtful puzzles that emphasize exploration and ambiance over complexity, appealing especially to fans of Amanita Design’s signature style.

    • “The gameplay is incredible and pleasant — this is a game where you truly relax.”
    • “The gameplay is centered around classic point-and-click puzzle solving, but it’s elevated by the sheer creativity and intricacy of its world.”
    • “The puzzles are so rewarding and the mechanics really fun.”
    • “While I appreciate the art style, the gameplay feels more like a tedious chore than an engaging experience.”
    • “The gameplay feels old and uninspiring, and solid gameplay is the most important part of any game.”
    • “A display of beautiful artwork and music, ultimately let down by extremely bad gameplay.”
  • atmosphere

    126 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its mesmerizing and unique blend of detailed, whimsical art, enchanting music, and immersive sound design, creating a magical, calming, and otherworldly experience. Reviewers highlight the perfect synergy between visuals and soundtrack that deeply enhances immersion and emotional engagement, often calling the atmosphere the game's greatest strength. Its distinctive style and soothing ambiance make it particularly appealing to players who enjoy artistic, meditative, and atmospheric puzzle adventures.

    • “The atmosphere is top-tier, with a beautiful musical background that perfectly fits every scene.”
    • “Environmental noises, quirky creature voices, musical puzzles, and the enchanting flute melody — all contribute to a unique, immersive atmosphere.”
    • “The visuals, the sounds, the entire atmosphere in this game is so beautifully crafted and charming it is insane.”
    • “The art is incredibly detailed, which at times gets a little off-putting (the planet surfaces that look like super dry skin covered in hair and lice...), but it feels necessary for the atmosphere the story drives off of.”
    • “But the game has a certain atmosphere with its art and music, and some people will enjoy it, even if I didn't.”
    • “There's so much effort put into the world and the atmosphere but the actual puzzles feel like an afterthought.”
  • humor

    58 mentions Positive Neutral Negative

    The humor in the game is consistently described as quirky, gentle, and heartwarming, blending subtle visual gags with witty audio effects that enhance the charming, surreal atmosphere. Players find the character interactions, puzzles, and achievements amusing and often laugh-out-loud funny, contributing to a relaxing and enjoyable experience. Overall, the humor is praised for being clever, integral to gameplay, and perfectly balanced with the game's art and music.

    • “Sometimes you click seven times on a suspicious organic object because it looked at you funny, and the universe rewards your spiritual persistence, and you feel okay with it too.”
    • “The puzzles are less challenging (and therefore less rewarding) than those in the nearly flawless Machinarium (also by Amanita), but the beauty and humor of Samorost 3 are so fantastic that the game stands comfortably on their merits.”
    • “Through his about 6 hour adventure he discovers many unique puzzles, quirky and funny characters (also baddies!), reveals the past of the magical flute and even becomes a very skilled flute-player.”
  • emotional

    41 mentions Positive Neutral Negative

    Samorost 3 is widely praised for its deeply wholesome, heartwarming, and emotionally resonant experience, conveyed through charming characters, beautiful art, and a touching soundtrack. Players often find themselves unexpectedly moved, with the game delivering a unique, silent tale full of warmth, humor, and moments of genuine emotional impact. While its story may be subtle and less dialogue-driven, its artistic and emotional expression leaves a lasting impression of comfort and joy.

    • “As the third installment in the Samorost series, it builds upon the foundations of its predecessors while significantly expanding in scale, depth, and emotional resonance.”
    • “A tiny cosmic bedtime story where no one explains anything, everyone makes strange noises, and somehow by the end you are emotionally invested in a flute, a monk, and several hairy creatures.”
    • “With its unique and lovely art-direction, diverse puzzle sections, lengthy story, absolutely wonderful soundtrack and perhaps most importantly its ability to make you feel deep, heartfelt emotions without even using a language can be listed as reasons why this game is a labor of love.”
  • grinding

    27 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and slow, with repetitive backtracking and overly cryptic puzzles that can frustrate players. While some find the experience monotonous, others appreciate the art, music, and overall atmosphere, which help offset the grinding and make it feel more rewarding or complementary to the game's unhurried pace. However, full completion often requires tedious repetition and guides due to obscure or random tasks.

    • “I loved the series before Samorost 3 because it was impossible to fall for unnecessary backtracking, but with this installment, the game integrates tedious backtracking on almost every level.”
    • “You will have to follow a tedious tutorial to not only show you where these secret achievements are located, but also what random musical sequence you need to click on an obscure bug's antennas which is hidden underneath the 4th rock on the planet you visited 2 levels ago.”
    • “Traversing the world is also frustrating, particularly when going from one area of a planet to another (second planet) required solving an easy but tedious puzzle each time, which I had to do at least a dozen times.”
  • replayability

    15 mentions Positive Neutral Negative

    Replayability for this game is generally low, with most players finding little incentive to replay after completing the short, puzzle-focused adventure. Some value is found in pursuing achievements or experiencing the story again, but overall the game is best enjoyed as a single, emotional playthrough rather than multiple replays.

    • “Some decent replay value, even given the relatively short (4hr) main story.”
    • “Unique, interesting, engaging, and replayable.”
    • “The beauty of the game makes it replayable a few more times, and obviously the achievements make it worthwhile to keep at it.”
    • “Low replayability if you've already figured out the puzzles, just in case you wanted to relive the story, speedrun it or get all achievements.”
    • “I finished the game in little under 6 hours (no rush) and it has no real replay value.”
    • “This is only made worse by the fact the game has zero replayability and the optional puzzles can be done too quickly.”
  • stability

    5 mentions Positive Neutral Negative

    The game's stability is generally solid, with no major bugs or glitches reported, though some minor and occasional visual glitches occur. However, players have experienced issues with achievements not unlocking properly, requiring troubleshooting. Overall, the game remains playable and visually appealing despite these minor stability hiccups.

    • “I unfortunately had to spend quite a bit of time troubleshooting a bug where achievements weren't popping, despite them being acknowledged in-game.”
    • “The game offers some nice graphics and a superb aesthetic, although some ugly glitches here and there, it is pleasant all the same.”
    • “Buggy game.”
  • character development

    4 mentions Positive Neutral Negative

    The character development is praised for its charming and expressive design, effectively conveying emotion without dialogue. The combination of art direction, music, and voice acting creates a deeply engaging and emotionally resonant experience, setting a high standard within the genre.

    • “The character design is equally charming, with expressive animations that convey emotion without the need for words.”
    • “Half of that was completely obliterated by playing Samorost 3; Botanicula is still a personal favorite, but Samorost 3 reached such a sky-high baseline in character development, design, art direction, voice acting, music, storytelling, and gameplay that my heart has no response other than to cherish it even more deeply.”
    • “A point and click adventure featuring wonderful backgrounds and art, lovely music, and delightfully weird sound effects and character designs.”
  • optimization

    3 mentions Positive Neutral Negative

    The game is highly optimized, delivering excellent performance with minimal loading times and smooth gameplay even on older or low-end systems. Users praise it for running well on modest hardware without issues.

    • “Performance: 10/10 - should perform great even on older systems; short loading screens.”
    • “Can run smoothly even on a potato.”
    • “You might not like it but this is what peak Amanita Design performance looks like.”
  • monetization

    1 mentions Positive Neutral Negative

    Users express strong negative feelings about the game's monetization, suggesting it is a major reason for their dissatisfaction and downvotes.

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6h Median play time
5h Average play time
5h Main story
5h Completionist
5-6h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Samorost 3 is a casual puzzle game with fantasy, mystery, comedy and science fiction themes.

Samorost 3 is available on PC, Mac OS, Phone, iPad and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 5 hours to finish. On average players spend around 5 hours playing Samorost 3.

Samorost 3 was released on March 23, 2016.

Samorost 3 was developed by Amanita Design.

Samorost 3 has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Samorost 3 for its music but disliked it for its grinding.

Samorost 3 is a single player game.

Similar games include Botanicula, Machinarium, Samorost 2, Creaks, Lost in Play and others.