Wicce
- May 4, 2016
- Alpheratz*
- 3h median play time
"Wicce" is a single-player platformer game with a good soundtrack, offering around 3 hours of playtime. Players control a witch named Wicce, who must save her daughter and cure a town filled with people affected by a pandemic, while avoiding traps, fighting fiends and the Pope who sees her as the cause of the outbreak. Explore stages, discover treasure chests, and use Wicce's broom for sliding, flying, striking, and casting magic in dynamic battles against bosses.
Reviews
- Charming art style and good soundtrack enhance the overall experience.
- Tight controls and fun gameplay mechanics make it easy to pick up and play.
- Offers multiple paths and collectibles, providing replayability despite its short length.
- Game suffers from bugs and control issues, leading to frustrating gameplay experiences.
- Short length (around 1 hour) may leave players wanting more content.
- Lack of clear instructions and mechanics can lead to confusion and difficulty in progressing.
- music12 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised for its quality, with many reviewers highlighting the fantastic and on-point soundtrack that enhances the overall experience. The combination of good music with the game's art style and mechanics contributes to a fun and engaging atmosphere, making it a standout feature.
“The music in the game was very nice.”
“Wicce is a short, linear platformer with a fantastic soundtrack.”
“The soundtrack is really on-point, too.”
“The music is lackluster and fails to create an engaging atmosphere.”
“The soundtrack is repetitive and doesn't add to the overall experience.”
“The music feels generic and uninspired, lacking any memorable themes.”
- story10 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The story is generally well-received, praised for its simplicity and surprising moments, with a gothic European medieval theme that complements its artistic design. While some players appreciate the music and collectibles, others criticize the narrative for being overly simplistic and lacking depth, particularly in relation to gameplay mechanics. Overall, it offers a mix of positive and negative feedback, highlighting both its charm and shortcomings.
“The story is good and simple, with some surprising moments, especially if you're going after the 'I'll Make the Abyss' achievement.”
“A very short jump-and-run game with its own pencil-like painted design and a gothic European medieval story as a synthesis of the arts.”
“Amazing short story!”
“The story is very short and lacks depth.”
“It has a simplistic plot told only with pictures, and a shallow combat system.”
“Dark story...”
- gameplay9 mentions
- 22 % positive mentions
- 78 % neutral mentions
- 0 % negative mentions
The gameplay has received mixed reviews, with players noting that it can be repetitive and lacks polish, leading to frustrating moments such as getting stuck on platforms and encountering unpredictable enemy attacks. While some enjoy the freedom to spam buttons and the ability to fly with a broom, others criticize the basic mechanics and unclear gameplay elements, suggesting that the game has potential but suffers from technical issues and a lack of refinement.
“The gameplay: although repetitive, I like a lot that you can spam a lot of buttons in the air, in mid-air, on the ground—in short, everywhere—and the fact that you can fly with the broom, even if it is more buggy than anything else.”
“Fun game with good music and mechanics.”
“The game has the stepping stones of good mechanics but needs refinement.”
“Mechanically not the most polished - easy to hit your head and get caught on platforms that you know you cleared. Sometimes enemies and projectiles swarm you with little to no chance of evasion, and some of the choppy boss animations make their collisions hit you.”
“The gameplay itself is a little basic by action platformer standards.”
“I could find no rhyme or reason to this, making me think it was either a development issue or very unclear game mechanics.”
- graphics9 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The graphics are widely praised for their detailed and cute design, with beautiful visuals and a unique art style reminiscent of "Fran Bow." The levels, particularly the hub area, are visually appealing, featuring a gloomy atmosphere enhanced by dark palettes. Overall, the graphics contribute significantly to the game's charm, complemented by responsive controls and fitting animations.
“The graphics are good and cute; the levels are nice to look at, especially the hub area when you collect all the collectibles.”
“The graphic section is what attracted me the most; it is very detailed and uses dark palettes to create a gloomy environment.”
“The visuals are spot on, and I think the 'puppet' style animations fit very well.”
“The graphic section is what attracted me the most; it is very detailed and uses dark palettes to create a gloomy environment.”
“The art style is very reminiscent of Fran Bow.”
“The graphics are lacking in detail and fail to create an immersive experience.”
- atmosphere3 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The game features a dark and immersive atmosphere, characterized by disturbing enemies and a narrative centered around themes of death, possibly linked to the black plague. Players appreciate the engaging boss fights and the moral choices that affect the game's endings, while the sound design enhances the overall atmospheric experience.
“It has a dark atmosphere with disturbing enemies and a narrative about 'death' (possibly the Black Plague) killing thousands.”
“The boss fights were entertaining, and the dark atmosphere was cool. I liked that you can kill or save the people in town for different endings.”
“The soundscape provides a really nice atmospheric feel to the game, which I enjoyed.”
“It has a dark atmosphere with disturbing enemies and a narrative about death, possibly related to the Black Plague, killing thousands.”
“The environment feels lifeless and lacks any sense of immersion, making it hard to connect with the game's world.”
“The overall ambiance is monotonous and fails to evoke any real sense of tension or fear.”
- replayability2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game offers some replayability through its various paths and villagers to save, making it enjoyable for quick sessions. However, some users feel that overall replayability is low or nearly nonexistent.
“Just a nice pick-up-and-play game, offering replayability with its paths and villagers to save.”
“The game has low replayability, making it hard to justify multiple playthroughs.”
“There is virtually no replayability, as once you've completed it, there's little incentive to return.”
“Replayability is non-existent; once you've seen everything, there's nothing left to draw you back in.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is criticized for its numerous bugs, including an empty menu and graphical issues, which detract from the overall experience. Despite these flaws, players appreciate the engaging gameplay mechanics, such as the ability to perform various actions in mid-air and fly with a broom.
“The empty buggy menu has no writing and appears completely black.”
“The gameplay is repetitive, but I enjoy the ability to spam buttons in mid-air and on the ground. However, the broom mechanics are more buggy than anything else.”
- character development1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
While the character design and art are visually appealing, the reviews do not provide substantial insights into the depth or progression of character development within the game.
“The character design is what drew me to the game, and the art in the game is beautiful.”
“The depth of character development really makes you feel connected to the story and the characters.”
“I love how the characters evolve throughout the game, each with their own unique arcs and growth.”