Wicce
- May 4, 2016
- Alpheratz*
- 3h median play time
"Wicce" is a single-player platformer game with a good soundtrack, offering around 3 hours of playtime. Players control a witch named Wicce, who must save her daughter and cure a town filled with people affected by a pandemic, while avoiding traps, fighting fiends and the Pope who sees her as the cause of the outbreak. Explore stages, discover treasure chests, and use Wicce's broom for sliding, flying, striking, and casting magic in dynamic battles against bosses.
Reviews
- Charming art style and solid graphics that create an engaging atmosphere.
- Fun gameplay with tight controls and multiple paths through stages, encouraging exploration.
- Great soundtrack that enhances the overall experience of the game.
- The game is quite short, with a typical playtime of around an hour, which may leave players wanting more.
- Mechanics can feel unpolished, with issues like awkward controls and bugs that affect gameplay.
- Lack of clear instructions and a buggy menu can lead to confusion and frustration for players.
- music24 mentions
- 67 % positive mentions
- 25 % neutral mentions
- 8 % negative mentions
The music in the game has received widespread praise for its quality and integration with the gameplay, enhancing the overall experience. Reviewers highlight the fantastic soundtrack as a standout feature, complementing the unique art style and engaging mechanics. Overall, the music is described as enjoyable and well-suited to the game's linear platforming and combat focus.
“The music in the game was very nice.”
“Wicce is a short, linear platformer with a fantastic soundtrack.”
“The soundtrack is really on-point, too.”
“Unique art, music, bosses.”
- story20 mentions
- 50 % positive mentions
- 35 % neutral mentions
- 15 % negative mentions
The story is generally well-received, characterized as good and simple with surprising moments, complemented by a strong soundtrack and appealing art style. However, some reviewers note its simplistic plot and shallow combat system, suggesting that while the concept is appreciated, the execution may leave something to be desired. Overall, it presents a dark, gothic narrative that resonates with many players despite its brevity and some technical issues.
“Amazing short story!”
“The soundtrack and story are both good.”
“A very short jump&run game with its own pencil-like painted design and a gothic European medieval story as a synthesis of the arts.”
“Dark story...”
“It has a simplistic plot told only with pictures, and a shallow combat system.”
- gameplay18 mentions
- 22 % positive mentions
- 61 % neutral mentions
- 17 % negative mentions
The gameplay has been described as mechanically unpolished, with issues such as getting stuck on platforms and overwhelming enemy swarms, leading to frustrating experiences. While some players enjoy the ability to spam buttons in various positions and the broom-flying mechanic, they also note that the gameplay can feel repetitive and basic compared to other action platformers. Overall, the game shows potential but suffers from unclear mechanics and bugs that detract from the experience.
“The gameplay: although repetitive, I like a lot that you can spam a lot of buttons in the air, in mid-air, on the ground, in short, everywhere, and the fact that you can fly with the broom, even if it is more buggy than anything else.”
“Fun game with good music and mechanics.”
“The game has the stepping stones of good mechanics but needs further refinement.”
“Mechanically not the most polished - easy to hit your head and get caught on platforms that you know you cleared. Sometimes enemies and projectiles swarm you with little to no chance of evasion, and some of the choppy boss animations make their collisions hit you.”
“The gameplay itself is a little basic by action platformer standards.”
“I could find no rhyme or reason to this, making me think it was either a development issue or very unclear game mechanics.”
- graphics18 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The graphics are widely praised for their detailed and cute design, featuring beautiful visuals and a unique art style reminiscent of "Fran Bow." The use of dark palettes creates a gloomy atmosphere, while the clear graphics and responsive controls enhance the overall experience. Players appreciate the charming levels, particularly the hub area filled with collectibles, and the fitting puppet-style animations.
“The graphics are good and cute; the levels are nice to look at, especially the hub area when you get all the collectibles.”
“The graphic section is what attracted me the most, very detailed, it uses dark palettes because it tries to have a gloomy environment.”
“The visuals are spot on, and I think the sort of 'puppet' style animations fit very well.”
“The graphic section is what attracted me the most; it is very detailed and uses dark palettes to create a gloomy environment.”
“The art style is very reminiscent of Fran Bow.”
“On a positive note, the graphics were clear, and the controls were very responsive.”
- atmosphere6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The game is praised for its dark and immersive atmosphere, featuring disturbing enemies and a narrative centered around themes of death, reminiscent of the black plague. Players appreciate the engaging soundscape and the moral choices that affect the game's endings, enhancing the overall experience. Boss fights are also highlighted as entertaining within this grim setting.
“It has a dark atmosphere with disturbing enemies and a narrative about 'death' (possibly the black plague) killing thousands.”
“The soundscape provides a really nice atmospheric feel to the game, which I enjoyed.”
“The dark atmosphere was cool, and I liked that you can kill or save the people in town for different endings.”
“It has a dark atmosphere with disturbing enemies and a narrative about 'death' (possibly the Black Plague) killing thousands.”
- replayability4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The game offers some replayability through its various paths and villagers to save, making it enjoyable for quick sessions. However, some users note that overall replayability is low or nearly nonexistent, suggesting limited long-term engagement.
“Just a nice pick-up-and-play game, offers replayability with its paths and villagers to save.”
“Low/nonexistent replayability.”
“Low/nonexistent replayability.”
“Low/nonexistent replayability.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is criticized for being quite buggy, with issues such as an empty menu and gameplay glitches, particularly during broom flying. Despite these problems, some players enjoy the gameplay mechanics, even if they are repetitive.
“From the empty buggy menu with no writing, or black.”
“The gameplay: although repetitive, I like a lot that you can spam a lot of buttons in the air, in mid-air, on the ground, in short, everywhere, and the fact that you can fly with the broom, even if it is more buggy than anything else.”
- character development2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
While the character design and art are visually appealing and attract players, there is no mention of depth or progression in character development, suggesting that the focus may be more on aesthetics than on evolving character arcs.
“The character design is what drew me to the game, and the art in the game is beautiful.”