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We Escaped a Twisted Game Game Cover

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We Escaped a Twisted Game is a multiplayer puzzle game with horror and mystery themes. It was developed by Deluded Games and was released on October 24, 2025. It received overwhelmingly positive reviews from players.

The horrors awaken. The gates have opened. The rules are simple: escape… or stay forever. ◈ ◈ Exploring a haunted manor quickly turns into a twisted game of survival. Split apart by walls but connected by voice, you’ll have to rely on each other if you want to see the outside again. ◈ ◈ You’ll never see the full picture alone. Half the clues are yours, the rest belong to…

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99%
Audience ScoreBased on 177 reviews
humor7 positive mentions

  • Engaging cooperative puzzle design that emphasizes communication and teamwork, creating a memorable experience for two players.
  • Well-balanced puzzles that are challenging yet not frustrating, paired with a spooky horror atmosphere and effective jump scares.
  • Compact and focused gameplay offering several hours of fun, with replayability through different roles, achievements, and multiple endings.
  • Short overall playtime that may leave players wanting more content or a longer experience.
  • Some annoyance with the in-game voice chat system being unreliable or limited to push-to-talk, affecting communication.
  • Occasional technical issues such as desync, glitches in platforming sections, and difficulty obtaining certain achievements.
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay centers on cooperative, communication-driven puzzle-solving that emphasizes teamwork over individual skill, delivering a tense and engaging escape-room experience. It features a good variety of innovative riddles and incorporates humor and horror elements to enhance player enjoyment. Overall, the gameplay is simple yet memorable, thriving on collaboration and well-crafted challenges.

    • “The core gameplay revolves around a series of handcrafted challenges that emphasize cooperation over individual skill.”
    • “For players who enjoy escape rooms, communication-driven gameplay, or cooperative games that genuinely require teamwork rather than parallel play, it offers a tense, engaging, and memorable journey that proves how powerful shared problem-solving can be when placed at the heart of a game’s design.”
    • “Got about 2 and a half hours of gameplay out of it.”
    • “While gameplay is moderately simple in terms of puzzles, it has a good variety of them.”
    • “We escaped a twisted game is a tightly focused cooperative escape-room experience developed and published by Deluded Games, and it succeeds by committing fully to the idea that communication is the primary mechanic.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is well-received, blending clever, secret mechanics and amusing character voice lines that create genuinely funny moments, especially in cooperative play. Players appreciate the lighthearted scares and playful parodies, including witty in-game signs that add a comedic layer to the experience. Overall, the humor enhances the fun and social aspect of the game.

    • “I also found it hilarious how the game casually introduced a certain funny mechanic in secret from the other player - it was just too funny hearing them react to it, and knowing they have no idea. I was just sitting there with my radio on silent, laughing like a little gremlin when my friend panicked in confusion.”
    • “Funny voice lines for characters and interesting gameplay.”
    • “One funny thing I'd add is signs saying things like: 'I see you screensharing on Discord to cheat, turn that stream off,' because some rooms you can make easier by screensharing.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere effectively balances horror and unease, creating a tense and immersive experience without relying on overt scares. It combines challenging puzzles with a captivating ambiance, ranging from scary to cozy, enhancing the overall storytelling and mood.

    • “From the opening moments, the game establishes an atmosphere of unease without relying on overt horror.”
    • “The atmosphere in the game is excellent and the puzzles were just challenging enough.”
    • “Very challenging puzzles and scary atmosphere.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics feature a clear, stylized design that effectively supports cooperative gameplay by minimizing visual clutter and enhancing communication. The art style is enjoyable and well-executed, contributing to the game's fun atmosphere without causing discomfort during play.

    • “Really loved the style of graphics.”
    • “This restraint serves the cooperative design well, as it minimizes confusion and keeps attention on communication rather than deciphering cluttered visuals.”
    • “And I'm able to play it with head bob enabled without getting a migraine or hurting my eyes, which is a win for the graphics.”
  • story
    5 mentions Positive Neutral Negative

    The story is engaging and well-integrated with challenging puzzles, creating a compelling atmosphere. It hints at a larger narrative that gradually unfolds, enhancing the overall experience. Players eagerly anticipate the next part of the story.

    • “Most of the puzzles required actual brain power while maintaining the overall atmosphere and story line.”
    • “Hints of a larger story emerge through the design of rooms, cryptic messages, and the escalating sense that the game itself is aware of your attempts to escape.”
    • “Really fun and had a great story line.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers strong replayability through alternate outcomes and the dynamic interactions between different players, creating varied and socially engaging experiences. While some puzzle elements may limit replay value for certain players, the overall concise and cooperative design maintains interest and justifies its price.

    • “This brevity works in its favor, delivering a concentrated cooperative experience that respects players’ time while still offering replay value through alternate outcomes and the inherent variability of human interaction.”
    • “Playing with a different partner can dramatically change the tone and difficulty of the experience, giving the game a social replayability that scripted content alone cannot provide.”
    • “There were a few pain points, and with the nature of some of the puzzles I can see replayability being an issue for some folks, but it is well worth the price.”
    • “There were a few pain points, and with the nature of some of the puzzles, I can see replayability being an issue for some folks, but it is well worth the price.”
  • emotional
    1 mentions Positive Neutral Negative

    The game evokes intense emotional reactions, ranging from panic and mild distress to deep feelings of strong friendship and connection. Players experience a mix of excitement and camaraderie throughout.

    • “What I got was mild emotional damage, 47 coordinated panicked screams, and the strongest friendship of my life.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is well optimized, running smoothly on mid-tier systems with low memory usage around 1.8GB, ensuring stable performance without issues.

    • “Performance is perfectly fine on a mid-tier build (you won't have any problems; it's like 1.8GB total).”
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3h Median play time
3h Average play time
2-3h Spent by most gamers
*Based on 2 analyzed playthroughs
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We Escaped a Twisted Game is a puzzle game with horror and mystery themes.

We Escaped a Twisted Game is available on PC and Windows.

On average players spend around 3 hours playing We Escaped a Twisted Game.

We Escaped a Twisted Game was released on October 24, 2025.

We Escaped a Twisted Game was developed by Deluded Games.

We Escaped a Twisted Game has received overwhelmingly positive reviews from players. Most players liked We Escaped a Twisted Game for its humor but disliked it for its gameplay.

We Escaped a Twisted Game is a multiplayer game with local co-op support.

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