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We Escaped a Twisted Game Game Cover

About We Escaped a Twisted Game

We Escaped a Twisted Game is a multiplayer puzzle game with horror and mystery themes. It was developed by Deluded Games and was released on October 24, 2025. It received overwhelmingly positive reviews from players.

The horrors awaken. The gates have opened. The rules are simple: escape… or stay forever. ◈ ◈ Exploring a haunted manor quickly turns into a twisted game of survival. Split apart by walls but connected by voice, you’ll have to rely on each other if you want to see the outside again. ◈ ◈ You’ll never see the full picture alone. Half the clues are yours, the rest belong to…

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Games Like We Escaped a Twisted Game

Looking for games like We Escaped a Twisted Game? Here are top puzzle recommendations with a horror and mystery focus, selected from player-similarity data — start with We Were Here, Unsolved Case or Unboxing The Cryptic Killer.

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Reviews

98%Audience ScoreBased on 278 reviews
humor9 positive mentions
grinding2 negative mentions

  • Engaging and well-designed co-op puzzles that encourage communication and teamwork.
  • Fun atmosphere with light horror elements and well-timed jump scares that enhance the experience without being overwhelming.
  • Great value for the price with a compact, replayable experience ideal for playing with a friend or partner.
  • The game is relatively short, which may leave players wanting more content or a longer playtime.
  • Certain puzzles or levels can be frustrating or tedious, such as the library and some platforming sections.
  • In-game voice chat suffers from usability issues like persistent push-to-talk, occasional audio looping, and occasional desynchronization problems.
  • gameplay

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The gameplay is centered on cooperative puzzle-solving with an emphasis on communication, delivering a tense and engaging escape-room experience. It features a good variety of innovative riddles enhanced by horror elements and humorous moments, creating a memorable and enjoyable journey focused more on teamwork than complex mechanics.

    • “The horror vibes are perfect to keep it tense while not detracting from the puzzle gameplay.”
    • “The core gameplay revolves around a series of handcrafted challenges that emphasize cooperation over individual skill.”
    • “For players who enjoy escape rooms, communication-driven gameplay, or cooperative games that genuinely require teamwork rather than parallel play, it offers a tense, engaging, and memorable journey that proves how powerful shared problem-solving can be when placed at the heart of a game’s design.”
    • “Got about 2 and a half hours of gameplay out of it.”
    • “While gameplay is moderately simple in terms of puzzles, it has a good variety of them.”
    • “It's just gameplay.”
  • humor

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is well-received, blending funny voice lines, playful scares, and unexpected mechanics that create amusing moments, especially in co-op play. Players appreciate its lighthearted, sometimes parody-like approach to horror, which adds to the fun and laughter during puzzle-solving and shared experiences.

    • “Just jump in with a friend and make it out together, feels good to solve the puzzles and nothing too crazy (besides one invisible bridge type puzzle), surprisingly good humor too.”
    • “I also found it hilarious how the game casually introduced a certain funny mechanic in secret from the other player - it was just too funny hearing them react to it, and knowing they have no idea, I was just sitting there with my radio on silent, laughing like a little gremlin when my friend panicked in confusion.”
    • “One funny thing I'd add is signs saying things like: 'I see you screensharing on Discord to cheat, turn that stream off,' because some rooms you can make easier by screensharing.”
  • atmosphere

    7 mentions Positive Neutral Negative
    43% positive mentions, 57% neutral mentions, 0% negative mentions

    The game features an engaging atmosphere that skillfully blends elements of horror and unease without relying on overt scares, creating a tense yet immersive experience. This mood complements the challenging and thoughtful puzzles, enhancing the overall storytelling and player engagement.

    • “From the opening moments, the game establishes an atmosphere of unease without relying on overt horror.”
    • “The atmosphere in the game is excellent and the puzzles were just challenging enough.”
    • “Interesting, challenging puzzles paired with a cozy atmosphere — it really gives off 'We Were Here' vibes.”
  • graphics

    7 mentions Positive Neutral Negative
    43% positive mentions, 57% neutral mentions, 0% negative mentions

    The graphics receive praise for their clear, well-designed style that complements the cooperative gameplay by minimizing visual clutter and enhancing communication. While some users appreciate the unique art style and find it visually appealing, there is a desire for more detailed or improved graphics to heighten the atmosphere. Overall, the visuals effectively support gameplay without causing discomfort, making for an enjoyable experience.

    • “Really loved the style of graphics.”
    • “This restraint serves the cooperative design well, as it minimizes confusion and keeps attention on communication rather than deciphering cluttered visuals.”
    • “And I'm able to play it with head bob enabled without getting a migraine or hurting my eyes, which is a win for the graphics.”
  • story

    7 mentions Positive Neutral Negative
    43% positive mentions, 43% neutral mentions, 14% negative mentions

    The story is engaging and well-integrated with challenging puzzles, creating an immersive atmosphere. It hints at a larger narrative through subtle design elements and cryptic messages, enhancing the overall experience.

    • “Most of the puzzles required actual brain power while maintaining the overall atmosphere and story line.”
    • “Hints of a larger story emerge through the design of rooms, cryptic messages, and the escalating sense that the game itself is aware of your attempts to escape.”
    • “Really fun and had a great story line.”
    • “No story.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    Grinding is viewed as tedious and unenjoyable, particularly in certain levels like the library and puppet show, to the extent that it can significantly diminish overall game enjoyment.

    • “The puppet show level was unbelievably tedious and not fun at all to the point where I closed the game and uninstalled because the enjoyment of the game went to a complete zero.”
    • “You'll need a second life for grinding.”
  • replayability

    3 mentions Positive Neutral Negative
    100% positive mentions, -33% neutral mentions, 33% negative mentions

    Replayability is enhanced by the game's concise cooperative nature, offering varied outcomes and a dynamic experience through different partners, which adds social depth. While some puzzles may limit replay value for certain players, overall the game provides meaningful and worthwhile replay opportunities.

    • “This brevity works in its favor, delivering a concentrated cooperative experience that respects players’ time while still offering replay value through alternate outcomes and the inherent variability of human interaction.”
    • “Playing with a different partner can dramatically change the tone and difficulty of the experience, giving the game a social replayability that scripted content alone cannot provide.”
    • “There were a few pain points, and with the nature of some of the puzzles I can see replayability being an issue for some folks, but it is well worth the price.”
    • “There were a few pain points, and with the nature of some of the puzzles, I can see replayability being an issue for some folks, but it is well worth the price.”
  • optimization

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is well-optimized, running smoothly without noticeable bugs and maintaining good performance even on mid-tier hardware, using around 1.8GB of memory.

    • “Tons of instances where you can replay through the game, and it runs smoothly with no bugs that I noticed.”
    • “Performance is perfectly fine on a mid-tier build; you shouldn't have any problems as it uses about 1.8 GB total.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotional reactions, blending moments of panic and intense excitement with a deep sense of friendship and camaraderie.

    • “What I got was mild emotional damage, 47 coordinated panicked screams, and the strongest friendship of my life.”
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Play Times

3h Median play time
3h Average play time
2-3h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

We Escaped a Twisted Game is a puzzle game with horror and mystery themes. Common tags for We Escaped a Twisted Game include first-person, linear, psychological, exploration, psychological horror and others.

We Escaped a Twisted Game is available on PC and Windows.

On average players spend around 3 hours playing We Escaped a Twisted Game.

We Escaped a Twisted Game was released on October 24, 2025.

We Escaped a Twisted Game was developed by Deluded Games.

We Escaped a Twisted Game has received overwhelmingly positive reviews from players. Most players liked We Escaped a Twisted Game for its humor but disliked it for its gameplay.

We Escaped a Twisted Game is a multiplayer game with local co-op support.

Similar games include We Were Here, Unsolved Case, Unboxing The Cryptic Killer, We Were Here Expeditions: The FriendShip, The Past Within and others.