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We Escaped a Twisted Game Game Cover

About We Escaped a Twisted Game

We Escaped a Twisted Game is a multiplayer puzzle game with horror and mystery themes. It was developed by Deluded Games and was released on October 24, 2025. It received overwhelmingly positive reviews from players.

The horrors awaken. The gates have opened. The rules are simple: escape… or stay forever. ◈ ◈ Exploring a haunted manor quickly turns into a twisted game of survival. Split apart by walls but connected by voice, you’ll have to rely on each other if you want to see the outside again. ◈ ◈ You’ll never see the full picture alone. Half the clues are yours, the rest belong to…

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Games Like We Escaped a Twisted Game

Looking for games like We Escaped a Twisted Game? Here are top puzzle recommendations with a horror and mystery focus, selected from player-similarity data — start with We Were Here, We Were Here Expeditions: The FriendShip or Unsolved Case.

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Reviews

98%Audience ScoreBased on 326 reviews
atmosphere4 positive mentions
grinding3 negative mentions

  • Excellent co-op puzzle game with well-designed, challenging, and creative puzzles requiring strong communication and teamwork between two players.
  • Immersive and tense atmosphere with effective horror and jump scare elements that enhance the cooperative experience without being overwhelming.
  • Good value for the price with a focused, compact gameplay session of around 2-4 hours that offers a satisfying escape-room experience and replayability through different roles and outcomes.
  • The game is relatively short, which can leave players wanting more content or levels, and has limited replayability once puzzles are solved.
  • Some sections, especially the maze and certain platforming puzzles, can be frustrating or feel clunky due to controls or latency issues.
  • The in-game voice chat system and push-to-talk feature can be cumbersome or occasionally buggy, impacting communication during cooperative play.
  • gameplay

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    The gameplay centers around cooperative puzzle-solving with a strong emphasis on communication, offering a variety of moderately simple but innovative challenges. The horror atmosphere enhances tension without overshadowing the core mechanics, while humorous elements add charm and engagement. Overall, it delivers an enjoyable and memorable escape-room experience that rewards teamwork.

    • “For players who enjoy escape rooms, communication-driven gameplay, or cooperative games that genuinely require teamwork rather than parallel play, it offers a tense, engaging, and memorable journey that proves how powerful shared problem-solving can be when placed at the heart of a game’s design.”
    • “We escaped a twisted game is a tightly focused cooperative escape-room experience developed and published by Deluded Games, and it succeeds by committing fully to the idea that communication is the primary mechanic.”
    • “The core gameplay revolves around a series of handcrafted challenges that emphasize cooperation over individual skill.”
    • “It does not rely on complex mechanics or technical showmanship, instead trusting that well-crafted puzzles and meaningful collaboration are enough to carry the experience.”
  • atmosphere

    10 mentions Positive Neutral Negative
    40% positive mentions, 60% neutral mentions, 0% negative mentions

    The atmosphere is consistently praised for being immersive, creepy, and dark, effectively creating a tense and uneasy vibe from start to finish. It complements the challenging puzzles well, enhancing the overall mood with a blend of horror and engaging storytelling. Some users note a cozy undertone reminiscent of classic puzzle adventure games.

    • “The vibe is creepy, dark, and keeps you on edge from start to finish.”
    • “From the opening moments, the game establishes an atmosphere of unease without relying on overt horror.”
    • “The atmosphere in the game is excellent and the puzzles were just challenging enough.”
  • story

    10 mentions Positive Neutral Negative
    50% positive mentions, 40% neutral mentions, 10% negative mentions

    The story is immersive and atmospheric, effectively enhancing the quest room experience with cryptic messages and a sense of awareness within the game. While some users feel additional narrative depth could improve it, the overall storyline is engaging and well-integrated with challenging puzzles and cooperative play.

    • “It really is a quest room experience, but with great atmosphere and immersion.”
    • “Hints of a larger story emerge through the design of rooms, cryptic messages, and the escalating sense that the game itself is aware of your attempts to escape.”
    • “Really fun and had a great story line.”
    • “No story.”
  • humor

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is well-received, combining funny moments with light scares that create amusing reactions and shared laughs, especially in co-op play. Players appreciate the clever, secret mechanics and humorous voice lines, as well as playful parody elements and in-game jokes like anti-cheating signs, making the experience both entertaining and lighthearted.

    • “I also found it hilarious how the game casually introduced a certain funny mechanic in secret from the other player - it was just too funny hearing them react to it, and knowing they had no idea. I was just sitting there with my radio on silent, laughing like a little gremlin when my friend panicked in confusion.”
    • “Just jump in with a friend and make it out together, feels good to solve the puzzles and nothing too crazy (besides one invisible bridge type puzzle), surprisingly good humor too.”
    • “One funny thing I'd add is signs saying things like: 'I see you screensharing on Discord to cheat, turn that stream off,' because some rooms you can make easier by screensharing.”
  • graphics

    7 mentions Positive Neutral Negative
    43% positive mentions, 43% neutral mentions, 14% negative mentions

    The graphics in this co-op escape room game are well-executed, featuring a distinctive art style that effectively supports the creepy atmosphere without overwhelming players. The visual design is clear and uncluttered, enhancing cooperative gameplay by focusing attention on communication rather than distracting details. Additionally, the graphics are comfortable to view, even with head bob enabled, contributing to an enjoyable and accessible experience.

    • “Really loved the style of graphics.”
    • “This restraint serves the cooperative design well, as it minimizes confusion and keeps attention on communication rather than deciphering cluttered visuals.”
    • “And I'm able to play it with head bob enabled without getting a migraine or hurting my eyes, which is a win for the graphics.”
    • “Make it longer and better graphics if possible.”
  • replayability

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Replayability varies among players, with some finding it limited due to puzzle design, while others appreciate the game's concise cooperative experience and enjoy replaying with different partners, which changes the tone and difficulty. The game's alternate outcomes and human interaction add social replay value beyond scripted content. Overall, replayability is present but may depend on individual preferences.

    • “This brevity works in its favor, delivering a concentrated cooperative experience that respects players’ time while still offering replay value through alternate outcomes and the inherent variability of human interaction.”
    • “Playing with a different partner can dramatically change the tone and difficulty of the experience, giving the game a social replayability that scripted content alone cannot provide.”
    • “Replayability is non-existent.”
    • “There were a few pain points, and with the nature of some of the puzzles I can see replayability being an issue for some folks, but it is well worth the price.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally viewed as tedious and unenjoyable, particularly in puzzle-heavy sections like the library and puppet show level, which some players found frustrating enough to quit entirely. Additionally, significant time investment or extra lives may be needed to progress through grinding segments.

    • “The puppet show level was unbelievably tedious and not fun at all to the point where I closed the game and uninstalled it because the enjoyment of the game dropped to zero.”
    • “You'll need a second life for grinding.”
    • “The only tedious puzzle in my opinion is the library.”
  • optimization

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is well-optimized, running smoothly without noticeable bugs and maintaining good performance even on mid-tier hardware, with a modest 1.8GB memory usage.

    • “Tons of instances where you can replay through the game, and it runs smoothly with no bugs that I noticed anyway.”
    • “Performance is perfectly fine on a mid-tier build (you won't have any problems; it's like 1.8GB total).”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a mix of intense emotional moments and humor, creating memorable experiences marked by both mild distress and heartfelt connections, ultimately fostering a strong sense of friendship among players.

    • “What I got was mild emotional damage, 47 coordinated panicked screams, and the strongest friendship of my life.”
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Play Times

3h Median play time
3h Average play time
2-3h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

We Escaped a Twisted Game is a puzzle game with horror and mystery themes. Common tags for We Escaped a Twisted Game include first-person, linear, psychological, exploration, psychological horror and others.

We Escaped a Twisted Game is available on PC and Windows.

On average players spend around 3 hours playing We Escaped a Twisted Game.

We Escaped a Twisted Game was released on October 24, 2025.

We Escaped a Twisted Game was developed by Deluded Games.

We Escaped a Twisted Game has received overwhelmingly positive reviews from players. Most players liked We Escaped a Twisted Game for its atmosphere but disliked it for its gameplay.

We Escaped a Twisted Game is a multiplayer game with local co-op support.

Similar games include We Were Here, We Were Here Expeditions: The FriendShip, Unsolved Case, Tick Tock: A Tale for Two, In Sink and others.