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We Escaped a Twisted Game Game Cover

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We Escaped a Twisted Game is a multiplayer action game. It was developed by Deluded Games and was released on October 24, 2025. It received overwhelmingly positive reviews from players.

In "We Escaped a Twisted Game," two players must cooperate to escape a haunted manor filled with horrors and puzzles. Separated by walls but connected through built-in 3D voice chat, each holds half the clues needed to survive the twisted game. Communication and trust are essential to uncover the full picture and avoid the unknown dangers lurking nearby.

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100%
Audience ScoreBased on 144 reviews
humor3 positive mentions
graphics3 negative mentions

  • Engaging and well-designed co-op puzzles that require communication and teamwork.
  • Fun atmosphere with a mix of jump scares and a creepy vibe, making it enjoyable for horror fans.
  • Short but satisfying gameplay experience, with many players expressing a desire for more content or a sequel.
  • Some players experienced technical issues, such as glitches and desyncing during gameplay.
  • The in-game voice chat system can be cumbersome, requiring constant push-to-talk, which some found exhausting.
  • A few puzzles were considered frustrating or overly challenging, which may deter some players.
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay of "We Escaped a Twisted Game" is a cooperative escape-room experience that emphasizes communication and teamwork through a series of handcrafted puzzles. While the mechanics are straightforward, the variety of innovative challenges and the integration of humor and horror elements create an engaging and memorable experience for players who enjoy collaborative problem-solving.

    • “We escaped a twisted game is a tightly focused cooperative escape-room experience developed and published by Deluded Games, and it succeeds by committing fully to the idea that communication is the primary mechanic.”
    • “The core gameplay revolves around a series of handcrafted challenges that emphasize cooperation over individual skill.”
    • “For players who enjoy escape rooms, communication-driven gameplay, or cooperative games that genuinely require teamwork rather than parallel play, it offers a tense, engaging, and memorable journey that proves how powerful shared problem-solving can be when placed at the heart of a game’s design.”
    • “Got about 2 and a half hours of gameplay out of it.”
    • “While gameplay is moderately simple in terms of puzzles, it has a good variety of them.”
    • “It does not rely on complex mechanics or technical showmanship, instead trusting that well-crafted puzzles and meaningful collaboration are enough to carry the experience.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are well-received, with users appreciating the art style that enhances the cooperative experience by minimizing visual clutter. While the visuals maintain a fun and engaging atmosphere, some feel they could be scarier if the art style leaned more into that direction. Overall, the graphics are effective and comfortable for gameplay, contributing positively to the overall experience.

    • “Really loved the style of graphics.”
    • “Graphics are as advertised.”
    • “This restraint serves the cooperative design well, as it minimizes confusion and keeps attention on communication rather than deciphering cluttered visuals.”
    • “I'm able to play it with head bob enabled without getting a migraine or hurting my eyes, which is a win for the graphics.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is engaging and well-integrated with its puzzles, creating an immersive atmosphere that hints at a larger narrative. Players appreciate the clever design elements and cryptic messages that enhance the overall experience, making it both fun and thought-provoking. Many are eagerly anticipating the next installment of the story.

    • “Really fun and had a great story line.”
    • “Most of the puzzles required actual brain power while maintaining the overall atmosphere and story line.”
    • “Waiting for the next part of the story.”
    • “Hints of a larger story emerge through the design of rooms, cryptic messages, and the escalating sense that the game itself is aware of your attempts to escape.”
    • “Most of the puzzles required actual brain power while maintaining the overall atmosphere and storyline.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a blend of unease and coziness, effectively setting a tense yet inviting tone. Players appreciate the challenging puzzles that complement the overall ambiance without resorting to overt horror, creating a unique experience that balances tension and engagement.

    • “The atmosphere in the game is excellent and the puzzles were just challenging enough.”
    • “Interesting, challenging puzzles paired with a cozy atmosphere — it really gives off 'We Were Here' vibes.”
    • “From the opening moments, the game establishes an atmosphere of unease without relying on overt horror.”
    • “Interesting, challenging puzzles paired with a cozy atmosphere — it really gives off 'we were here' vibes.”
    • “Very challenging puzzles and scary atmosphere.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers strong replayability through its cooperative nature and the variability of player interactions, which can significantly alter the experience depending on the partner. While some puzzles may pose challenges that could affect replay value for certain players, the overall experience remains engaging and worth revisiting.

    • “This brevity works in its favor, delivering a concentrated cooperative experience that respects players’ time while still offering replay value through alternate outcomes and the inherent variability of human interaction.”
    • “Playing with a different partner can dramatically change the tone and difficulty of the experience, giving the game a social replayability that scripted content alone cannot provide.”
    • “There were a few pain points, and with the nature of some of the puzzles, I can see replayability being an issue for some folks, but it is well worth the price.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by amusing character voice lines and a playful parody of the "Saw" franchise. Players appreciate the comedic elements, such as signs that poke fun at cheating through screensharing, adding a lighthearted touch to the gameplay experience.

    • “Funny voice lines for characters and interesting gameplay.”
    • “Looks like a funny parody of 'Saw'.”
    • “One funny thing I'd add is signs saying things like: 'I see you screensharing on Discord to cheat, turn that stream off' because some rooms you can make easier by screensharing.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization is commendable, as it runs smoothly on mid-tier systems with a total memory usage of around 1.8GB, ensuring a hassle-free experience for most players.

    • “Performance is perfectly fine on a mid-tier build; you won't have any problems, as it uses only about 1.8GB total.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

We Escaped a Twisted Game is a action game.

We Escaped a Twisted Game is available on PC and Windows.

On average players spend around 2 hours playing We Escaped a Twisted Game.

We Escaped a Twisted Game was released on October 24, 2025.

We Escaped a Twisted Game was developed by Deluded Games.

We Escaped a Twisted Game has received overwhelmingly positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

We Escaped a Twisted Game is a multiplayer game with local co-op support.

Similar games include Unboxing The Cryptic Killer, The Past Within, We Were Here, Operation:Tango, In Sink and others.