"Way of Defector" is a single-player strategy game offering 5 hours of playtime, focused on the true stories of North Korean defectors. Players must navigate through scenarios based on memoirs, making choices to overcome starvation, evade Public Security Officers, and reach South Korea. Create a unique escape story, as the scenario adapts to your decisions, providing a personalized and eye-opening perspective on the real lives of defectors.
The game offers a unique and engaging experience, allowing players to empathize with the journey of a North Korean defector.
The randomness of the gameplay adds a layer of challenge and excitement, making each playthrough feel rewarding.
For its price, the game is considered a worthwhile investment, providing replayability and enjoyment.
The gameplay can become repetitive and tedious, with some players finding the mechanics overly reliant on dice rolls.
The tutorial lacks depth, leaving players struggling to understand the game's mechanics.
There are several grammatical errors and typos in the translation, which detract from the overall experience.
gameplay
16 mentions Positive Neutral Negative
19%
62%
19%
The gameplay is centered around rolling dice and managing resources, creating a mix of challenge and strategy that can be engaging, though some find it repetitive and slow-paced. Players must navigate a journey from China to South Korea, with mechanics that reward higher stats for more dice rolls, but the overall experience can feel bogged down by generic storytelling and tedious progression. While many enjoy the fun and challenge, there are calls for additional content and modes to enhance the experience.
“An amazing game! It is fun and I really enjoy the gameplay. I hope they keep adding DLC characters and maybe a new mode or game where you escape a different country with this gameplay (like the Berlin Wall or Cuba). That would be cool! The gameplay is about rolling dice and seeing how the rest goes. One wrong mistake can cost the game, bringing a challenge to it rather than just winning all the time. I'm really happy with my purchase.”
“In fact, it's amazing how they've managed to abstract the mechanics in a way where it's easy to play yet you still really feel the desperation.”
“The gameplay itself is not complicated - you need to work to earn money, buy food, and collect information about the way to get from China (where you currently are, illegally) to South Korea.”
“The gameplay is quite slow, because first you have to listen to a tutorial repeating what you've already heard, then you click on how long you want to do something, and then it's done while you wait. At some point, you roll a dice but not before clicking on 'roll dice', and when this is all done, you've done something marginal like moved from point A to point B.”
“The 'game' is repetitive and takes on almost a D&D style of gameplay with the dice.”
“I don't normally write reviews, but this is an especially broken progression mechanic that has no way of progressing without leaving it up to chance.”
story
8 mentions Positive Neutral Negative
25%
37%
38%
The story in the game is criticized for being overly generic and repetitive, often feeling like a tedious quest to find a broker with little narrative depth. Players find the storytelling lacks originality, making the gameplay feel slow and unengaging, as it often involves repetitive tutorials and minimal progression. Despite some enjoyment expressed by a few users, the overall consensus is that the story does not elevate the gaming experience.
“Really enjoyed it, it's fairly straightforward. There are a few things that could be worked out to clarify where the quest marker is, but for a 1.0, it's pretty good and for such a price, it packs a good punch.”
“You seem to be constantly on a quest to find a broker; just when you think you have achieved it, bam, rinse and repeat.”
“The storytelling is so generic that the game might as well be taking place in Iran. The gameplay is quite slow because first you have to listen to a tutorial repeating what you've already heard. Then you click on how long you want to do something, and when that's done, you wait. At some point, you roll a dice, but not before clicking on 'roll dice.' When this is all done, you've done something marginal like moved from point A to point B, but not before more generic storytelling.”
“The storytelling is so generic that the game might as well be taking place in Iran. The gameplay is quite slow because first you have to listen to a tutorial repeating what you've already heard. Then you click on how long you want to do something, and when that's done, you wait. At some point, you roll a dice, but not before clicking on 'roll dice.' When this is all done, you've done something marginal like moved from point A to point B, but not before more generic storytelling.”
emotional
4 mentions Positive Neutral Negative
100%
Players find the game emotionally impactful as it immerses them in the harrowing journey of helping a North Korean defector escape through China, evoking a strong sense of responsibility for the character's survival. The narrative resonates deeply with those familiar with defector stories, enhancing the emotional weight of the experience.
“You are helping a North Korean defector escape through China, and together you go on an emotional journey where you feel responsible for this real-life inspired person's survival.”
grinding
2 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be tedious and unenjoyable, leading to a sense of frustration rather than engagement.
“I've played this game only for a while, but it's just tedious.”