Watson's Watch
- June 6, 2016
- Retro Warp Gaming
A story driven game where the player assumes the role of a detective thrust into the middle of a series of disappearances on his relaxing vacation. Not only is the city of Watson's Watch shrouded in mystery but so is our fearless detective. Unravel the story while dialogue interactions lead to its conclusion
Reviews
- Watson's Watch features an intriguing storyline with several plot twists that keep players engaged.
- The game has a decent pace and enjoyable gameplay, allowing for quick travel through the city during investigations.
- The developers are responsive and dedicated to improving the game, showing promise for future episodes.
- The game feels short and linear, lacking the freedom to explore and interact with the environment as a detective.
- There are spelling and grammar errors in the dialogue, which detracts from the overall experience.
- The price point is considered high for the amount of content currently available, especially since only one episode is released.
- story17 mentions
- 29 % positive mentions
- 53 % neutral mentions
- 18 % negative mentions
The story of *Watson's Watch* is highly praised for its intriguing plot and strong narrative, making it a standout feature of the game. While the gameplay is somewhat linear, the focus on storytelling and the presence of plot twists keep players engaged, culminating in a cliffhanger that sets the stage for future episodes. Fans of JRPGs and interactive fiction will likely find the narrative compelling, despite some concerns about pacing and plot revelations.
“The storyline is intriguing.”
“Strong story, with a number of plot twists.”
“Watson's Watch is a mystery game that focuses on storytelling.”
“You can get this achievement if you skip all dialogues - but that ruins all the experience of the game, because if you don't follow the plot then it's just another RPG Maker game where you move around and constantly click next on dialogues.”
“There's really only one straight-path like route through the game... in that sense, it's really more of an interactive fiction than a traditional game; while it's true you can go where you please (among possible destinations), the story only unlocks in a 'follow the bread crumbs' manner.”
“I am a bit puzzled as to why some of the bigger plot twists were revealed in episode one, but I trust that they are needed for the remaining two episodes.”
- gameplay2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is generally enjoyable, featuring a well-paced experience that allows for quick travel by cab throughout the city, which helps maintain engagement and avoids tedious backtracking.
“It has fairly enjoyable gameplay and pace.”
“The gameplay is good. During the inquiry, you'll quickly travel by cab through the city where the events take place, preventing the feeling of eternal back and forth.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is generally well-received, contributing positively to the overall atmosphere, though players express a desire for volume control options. While the graphics and music are praised, some bugs are noted, likely due to the game's early access status.
“The graphics and music are good; there are some bugs, but the game is very new and in early access.”
“There are no options at all; the ability to change the volume level of the music would be nice. Although I suspect that the lack of that is to set the mood and tone, the ability to change the game resolution would have been very welcome.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Overall, the graphics are generally well-received, with users noting that they look good alongside the music. However, some bugs have been reported, which is expected given the game's early access status.
“The graphics and music are good; there are some bugs, but the game is very new and in early access.”
“Graphics-wise, everything looked fine to me.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players feel that the grinding aspect in RPG Maker games can be tedious, particularly when searching for clues in various areas, and suggest that allowing characters to run would alleviate some of this monotony.
“A lot of RPG Maker games let you run, and that would have made it less tedious to check some areas for further clues.”
“The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
“I spent hours leveling up, but it felt like I was just going in circles without any real progress.”