- January 27, 2016
- Schell Games
Water Bears VR
Platforms
About
"Water Bears VR" is a charming puzzler where you reroute water flows to rescue trapped water bears. With an increasing variety of pipes and challenging puzzles, view the 3D puzzles from all angles and test your spatial reasoning. This family-friendly VR experience is the evolved version of the award-winning mobile game, Water Bears.



- Charming and cute graphics with a pleasant atmosphere, making it enjoyable for all ages.
- Engaging and intuitive puzzle mechanics that effectively utilize room-scale VR, allowing players to interact with the environment in a fun way.
- Great for family play, as it offers a relaxing experience that can be enjoyed by both kids and adults.
- The game is quite short, with many puzzles being easy and only taking a few hours to complete, leading to concerns about value for money.
- Requires a relatively large play area, which may limit accessibility for some players, especially those with smaller spaces.
- Lacks challenging content and variety, with many levels feeling like tutorials rather than engaging puzzles.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is characterized by charming graphics and sound, offering a polished experience with a simple yet engaging mechanic of routing colored water to corresponding goals. While the initial puzzles are straightforward and enjoyable, players note a lack of challenging content, with only a few levels providing significant difficulty. Overall, the game is well-received for its fun, pipe-laying mechanics, though some players desire more variety and complexity in the puzzles.
“The gameplay (fixing tubes together to get the right color water to the cute little bears) starts off simple and fun and soon expands into some more thoughtful gameplay.”
“The gameplay is a high-quality pipe-mania puzzle, and man does the VR add to the experience.”
“The visuals and sound are nice (well suited to the gameplay), the game itself is just a simple but fun puzzle game.”
“Other than the game basically forcing you to see the blue grid every single level because of no teleporting, yet the level complete area is right up against your boundary, the game is really enjoyable. There are basically 4 worlds where around 9 puzzles are more to teach you new mechanics, and then 3-6 puzzles that are actually somewhat challenging but not too difficult.”
“This has some serious room space requirements that I think could be mitigated with a teleporting mechanic similar to what you find in the lab or in the gallery.”
“A lot of the infrastructure is already in place - graphics, mechanics, etc. All that's really missing is more challenging puzzles.”