Was It Worth It?
- June 23, 2021
- Just Sauce Studio
"Was It Worth It?" is a narrative-driven game that explores the consequences of our choices. As the player, you'll face moral dilemmas and experience the impact of your decisions on the game's world. With multiple endings, the game encourages replayability to discover different outcomes and reflect on the value of our actions.
Reviews
- The game offers a unique and interactive experience with multiple endings that encourage exploration and replayability.
- The voice acting and graphics are well done, adding to the overall enjoyment of the game.
- It features humorous and thought-provoking elements, making players reflect on their choices and life decisions.
- The game is relatively short, which may leave some players wanting more content.
- Certain gameplay mechanics, like the platforming sections, can be frustrating and may disrupt the flow of the experience.
- Replaying sections to achieve different endings can feel repetitive and tedious at times.
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game features a compelling and intricate story that engages players through meaningful choices and well-executed voice acting, enhancing the overall narrative experience. As a story-driven walking simulator, it invites exploration of deeper themes and secrets, reminiscent of titles like "The Stanley Parable," while also offering a unique take on storytelling and game design. Players can enjoy various narrative paths, with the option to skip ahead if they struggle, ensuring accessibility without sacrificing the richness of the story.
“The storyline is very interesting, the voices for the different characters feel real, and the choices that your character has to make do indeed matter.”
“An interesting walking simulator that plays out like a personality test to determine the ending, but has a deeper story to uncover underneath along with secrets to explore.”
“Oh ok, so this one came out of left field with the intricate story!”
“Voice acting adds to the story, but some characters in the end game won't appear based on your choices.”
“While the test of courage was basically a psychological horror game with a nice supernatural ambiance and premise, this one is more story-driven narrative walking simulator, in the style of 'The Stanley Parable'.”
“I say optional because after failing a handful of times, the player will be given an option to give up and skip forward to continue the story.”
- music5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised for being pleasant, beautiful, and well-suited to the various environments, enhancing the overall experience. It effectively sets the tone for exploration and complements the game's art and voice acting, making even repetitive gameplay enjoyable. Overall, the soundtrack is a standout feature that contributes significantly to the game's atmosphere.
“The music was pleasant and easy on the ears, and I am a fan of the voice acting as well.”
“Music and scenery were just beautiful throughout the whole game.”
“While the game may feel repetitive at times as you aim to get many different endings, the music is superb and makes running around in the world a joy.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly when pursuing the multiple endings, as it often involves repetitively answering questions. While some players feel compelled to grind to ensure they achieve all endings, many consider this part of the game to be the most monotonous.
“For players going for all the different endings, grinding these out is the most boring part of the game.”
“I liked having the 11 different endings, though repeatedly answering the questions for endings that required them was tedious.”
“Though I'll admit to grinding at least a couple of sections out because I was afraid giving up wouldn't net me the same ending as succeeding.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its meta elements and philosophical undertones, appealing to fans of story-driven walking simulators. Players can expect a blend of humor and choice-driven gameplay, with diverse and often amusing endings.
“To fans of story-driven walking simulators with meta humor.”
“The endings are diverse and often philosophical and/or funny.”
“A funny game where you walk around and make choices.”
- graphics1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The graphics are praised for their quality, with users noting that they are visually appealing and free of bugs.
“The graphics are stunning, with incredible detail and vibrant colors that bring the game world to life.”
“I was blown away by the visuals; the environments are beautifully crafted and immersive.”
“The art style is unique and captivating, making every scene a visual treat.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay features a unique perspective as players embody a mechanical character named 105 in a post-apocalyptic setting, distinguishing it from other narratives like "Stanley’s." This shift in identity and environment offers a fresh take on exploration and interaction within the game world.
“The main difference is that you are not called Stanley (obviously), but 105, and you are inhabiting a mechanical body in a post-apocalyptic environment.”
“The gameplay feels repetitive and lacks the depth needed to keep players engaged.”
“The controls are clunky and unresponsive, making it frustrating to navigate through the game.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players appreciate the game's strong replayability, highlighting its ability to engage them multiple times.
“I absolutely love a game with high replay value.”
“The variety of choices and outcomes keeps me coming back for more.”
“Each playthrough feels fresh and exciting, making it hard to put down.”