Skip to main content
Warsim: The Realm of Aslona - Press Kit Game Cover

About

Warsim: The Realm of Aslona - Press Kit is a single player action game. It was developed by Huw2k8 and was released on March 12, 2019. It received overwhelmingly positive reviews from players.

'Warsim: The Realm of Aslona' FACT SHEET Developer: Huw MillwardRelease Date: 20 Dec 2022 (Original EA release on steam 28 Jun, 2017)Platforms: PC (Windows)Contact: u/Huw2k8 on reddit, [email protected]: $9.99 (Was $4.99 until March 30th 2020 when price increased)Development Log: Warsim Subreddit GAME DESCRIPTION Warsim is a deep and rich text based kingdom management game unlike anything e…

Genres & Tags
Play Modes
Skip User Reviews

96%
Audience ScoreBased on 1,947 reviews
gameplay51 positive mentions
grinding21 negative mentions

  • Warsim offers a unique blend of procedural generation, player-driven narrative, and deep kingdom management mechanics that deliver an endlessly replayable and engaging experience.
  • The game's humor and quirky interactions keep players entertained, making it a fun and memorable experience.
  • The developer is highly responsive to community feedback and regularly updates the game, showing a commitment to improving the player experience.
  • The lack of a graphical interface can make the game feel overwhelming and tedious, especially for new players.
  • Some gameplay mechanics can become repetitive over time, leading to a sense of monotony in longer play sessions.
  • The game may not appeal to those who prefer more traditional graphics or a more structured narrative experience.
  • gameplay
    177 mentions Positive Neutral Negative

    The gameplay of Warsim is characterized by a charming and addictive core loop centered around kingdom management and conquest, offering a mix of strategic depth and emergent storytelling. While many players appreciate the nostalgic ASCII graphics and the variety of mechanics, some criticize the repetitiveness and lack of depth in certain systems, particularly in warfare and resource management. Overall, the game provides a unique experience with significant replayability, though it may require patience to fully grasp its mechanics and enjoy its humor.

    • “The main gameplay loop is really charming for me.”
    • “It offers a unique blend of procedural generation, player-driven narrative, and deep kingdom management mechanics that deliver an endlessly replayable and engaging experience.”
    • “The gameplay loop revolves around conquering new land, in order to get a bigger army to conquer more land, and the cycle repeats.”
    • “The setting does not intrigue me, and the mechanics are not interesting.”
    • “But the learning curve is quite steep, and once you get past a certain stage, it becomes quite mechanical with little else to do or explore.”
    • “There is very little depth in the simulation mechanics, turns are very repetitive, and the game systems are not well thought-out.”
  • graphics
    175 mentions Positive Neutral Negative

    The graphics of Warsim are primarily ASCII-based, which some players find charming and nostalgic, while others see them as simplistic. This minimalist art style effectively emphasizes the game's rich mechanics and storytelling, appealing to those who prioritize gameplay over visual fidelity. Overall, the graphics serve as a unique aesthetic choice that enhances the immersive experience for players willing to engage their imagination.

    • “Visually, Warsim uses a minimalist ASCII art style that might seem simplistic at first glance but is surprisingly effective in conveying the game’s depth and atmosphere.”
    • “The ASCII graphics, while simple, add a certain charm to the game.”
    • “Don't let the ASCII graphics fool you; this game offers a rich and immersive experience that rivals many graphically intensive titles.”
    • “The biggest drawback is, of course, graphics, for someone who doesn't like them.”
    • “In closing, you should probably know from the get-go if you're going to enjoy this game, otherwise you'd probably be horrified at the text-based graphics.”
    • “Unfortunately, most gamers will straight up ignore it because of its ASCII graphics, so I understand the pricing.”
  • humor
    123 mentions Positive Neutral Negative

    The humor in this game is widely praised for its charm and wit, with many players highlighting the hilarious writing, quirky interactions, and absurd events that keep the gameplay engaging and entertaining. Users appreciate the blend of light-hearted jokes, satirical elements, and unexpected scenarios, often leading to laugh-out-loud moments during play. While some find the humor hit-or-miss, the overall consensus is that it adds a delightful layer to the kingdom management experience, making it a standout feature of the game.

    • “I can't remember the last time a line of text made me laugh as hard as this game does.”
    • “The writing is hilariously personable, akin almost to Toby Fox, and the ASCII art elements are a great addition.”
    • “The humor is well-placed and never overbearing, and it's genuinely one of the more funny games I've played, shown through pure love and unique worldbuilding by the developers.”
    • “90% of options are just meaningless fluff and unfunny jokes.”
    • “The humor feels forced and falls flat more often than not.”
    • “I expected clever wit, but instead got a barrage of tired clichés.”
  • story
    91 mentions Positive Neutral Negative

    The game's story is characterized by its rich, emergent storytelling and deep lore, allowing players to craft their own narratives through choices and interactions. While it lacks a cohesive plot typical of RPGs, the procedural generation of backstories and events creates a unique experience with each playthrough, making it feel alive and immersive. Players appreciate the balance of strategic kingdom management and storytelling, though some note that replayability may diminish after multiple runs due to the nature of the content.

    • “The game's story and world is full of life, and I find myself remembering it as I write this review a year later.”
    • “Its complexity and attention to detail provide a rewarding challenge for strategy enthusiasts, while its emergent storytelling keeps every playthrough fresh and unpredictable.”
    • “The story and the world are very immersive, and there's plenty to do in this game.”
    • “I don't know, the game is really fun but those moments just really take me out of the story for some reason.”
    • “But it also doesn't seem to have a set, cohesive story like an RPG would (which I didn't expect, since it's a sim).”
    • “There's very little direct story, but you can find snippets of lore and background everywhere if you look around.”
  • music
    67 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its atmospheric qualities and fitting medieval style, although some find it repetitive and occasionally overwhelming. While the soundtrack includes a variety of options, including 8-bit tracks, there are mixed opinions on the quality of the in-game musicians, with some songs eliciting laughter and others being deemed tedious. Overall, the music contributes to the game's unique charm, but improvements in variety and sound design are suggested.

    • “The music and art style are fitting, and it doesn't get boring.”
    • “What I mean is when you start the game, you get this ominous eerie music that insinuates that the game is going to be a heavy game that requires your full attention and you must focus at all times and get ready for a tough, dark world.”
    • “The writing, music, pacing, and art style are all wonderful.”
    • “The music is too repetitive to leave on for very long.”
    • “The only part I don't like is the choice of music, so I usually have the game on mute, but other than that it's great!”
    • “I found the songs of the visiting bards tedious and their songs didn't seem to add to the 'war sim' aspect of the game, but I may be missing something here.”
  • replayability
    56 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while many players appreciate its procedural generation and diverse mechanics that offer unique experiences in each playthrough, some find it can become repetitive and shallow after extended sessions. Overall, it boasts high replay value due to its variety of content, character customization, and frequent updates, making it appealing for those who enjoy kingdom simulation games. However, some users note that the depth of gameplay may not sustain long-term engagement for everyone.

    • “It offers a unique blend of procedural generation, player-driven narrative, and deep kingdom management mechanics that deliver an endlessly replayable and engaging experience.”
    • “Warsim boasts almost infinite replayability, with procedural generation creating unique challenges and experiences in each playthrough.”
    • “The game has a ton of replayability due to its ingenious use of procedural generation, which I really love.”
    • “As the replayability is there but is essentially a bit shallow and repetitive after a longer session as it is not as deep as you may find to believe.”
    • “The game has a charming aesthetic and a great sense of humor, even if the progression and replayability is somewhat limited.”
    • “At this price it's recommended but the replayability is very low, the dev responds to bugs and suggestions with haste which is a rep+1 in my books.”
  • grinding
    22 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a mixed experience, with some describing it as tedious and repetitive, particularly when navigating menus or managing large numbers of units and visitors. While certain tasks can feel monotonous, many also appreciate the engaging stories and events that break up the grind, suggesting that the game rewards players for enduring these repetitive elements. Overall, while grinding can detract from the experience at times, it is often balanced by enjoyable gameplay and strategic elements.

    • “The grinding aspect can feel a bit repetitive at times, but it also provides a rewarding sense of progression.”
    • “While the game has its grindy moments, the experience is balanced with engaging gameplay and meaningful rewards.”
    • “Grinding can be a bit tedious, but it ultimately enhances the sense of achievement as you level up your character.”
    • “It became quite tedious to navigate each individual menu to purchase available units like peasants, soldiers, knights, and goblins.”
    • “There are parts where it does get dull and tedious, like when you're hiring men for your army and you have to go through every single one and type the exact max number, but besides those slow times, it's a very fun game that I thoroughly enjoyed.”
    • “By the end game, it starts getting tedious when you have hundreds of visitors, but luckily you can assign a steward to deal with them all.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The atmosphere of Warsim is enhanced by its minimalist ASCII art style, which effectively conveys depth and intrigue, complemented by a fitting medieval soundtrack and atmospheric sound effects. Players appreciate the game's ability to create a captivating and immersive environment, particularly in its storytelling elements, such as the vampire city, which adds a creepy yet engaging layer to the experience. Overall, the combination of visuals, music, and lore contributes to a solid and enjoyable atmosphere.

    • “The vampire city is a great storytelling element; the descriptions of the city and its customs were really well done, in my opinion, and created an intriguing yet creepy and oppressive atmosphere.”
    • “If one can say something like this about a text game made in ASCII, I love the atmosphere and lore that just drips from every direction.”
    • “There are music and sound effects toggles, along with an option to turn on 8-bit music tracks instead of the standard, all for creating an atmosphere that you want to have while playing the game.”
    • “Visually, Warsim uses a minimalist ASCII art style that might seem simplistic at first glance but is surprisingly effective in conveying the game’s depth and atmosphere.”
  • optimization
    5 mentions Positive Neutral Negative

    The optimization of Warsim is mixed; while it offers engaging gameplay for those focused on strategy and outcomes, it may not satisfy players seeking deep narrative experiences. Users suggest adjusting settings, such as turning off ray casting, to enhance performance. Overall, the game may require some tweaks for optimal play.

    • “You can be an evil king and throw him in the dungeons, or you can be a chill king and reward him half your treasury for such a magnificent performance.”
    • “For players unconcerned with narrative and just the outcomes of battles, statistics, and intricate optimization and strategy, Warsim is not the best game for you.”
    • “I would personally recommend going into settings and turning off ray casting for better performance.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while some players report significant bugs that hinder gameplay, others find it runs smoothly on capable hardware. Overall, the experience can vary greatly, with some users expressing frustration over glitches, while others appreciate the game's performance in early access.

    • “Runs great on a 12GB 3070.”
    • “The game maintains a steady frame rate even during intense action sequences.”
    • “I haven't experienced any crashes or bugs, which makes for a smooth gaming experience.”
    • “I really want to love this game, but it's just so buggy it's hardly playable.”
    • “Unfortunately, it is a little buggy. I encountered a random glitch 150 years in that keeps draining my treasury despite me doing the math on income and expenses. So, despite a clear budget surplus, my treasury keeps going negative.”
    • “This is the first game I've ever bought in early access, and at this price point for game content, you can't go wrong... as long as it isn't a buggy mess, which it isn't.”
  • emotional
    3 mentions Positive Neutral Negative

    Players highlight the emotional depth of the game, noting how the immersive storytelling and richly crafted environments evoke strong feelings. The interactions with unique characters, like the gnome offering a blessing, enhance the overall experience, allowing players to connect deeply with the narrative and their surroundings.

    • “Apart from the amazing people you met along the way, the handwritten landscapes, room descriptions, and player-crafted item descriptions spoke directly to the mind using text only. The mind enabled your character to flesh out all that was around you - vividly and sometimes emotionally.”
    • “Fantastic game by a wholesome dev.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of this game is viewed positively, as it prioritizes player experience over quick profit, distinguishing it from many other studios that focus primarily on cash grabs.

    • “So many game studios and makers these days are just out for the quick cash grab and little else.”
    • “The monetization model feels exploitative, pushing players to spend money to enjoy the game fully.”
    • “It's frustrating to see essential features locked behind paywalls, making it hard to progress without spending.”
Skip Game Offers

Buy Warsim: The Realm of Aslona - Press Kit

9h Median play time
15h Average play time
5-23h Spent by most gamers
*Based on 18 analyzed playthroughs
Skip Games Like Warsim: The Realm of Aslona - Press Kit

Games Like Warsim: The Realm of Aslona - Press Kit

Warsim: The Realm of Aslona Image
Dominions 4: Thrones of Ascension Image
Crusader Kings III Image
Dominions 5 Image
Caves of Qud Image
Skip FAQs

Frequently Asked Questions

Warsim: The Realm of Aslona - Press Kit is a action game.

On average players spend around 15 hours playing Warsim: The Realm of Aslona - Press Kit.

Warsim: The Realm of Aslona - Press Kit was released on March 12, 2019.

Warsim: The Realm of Aslona - Press Kit was developed by Huw2k8.

Warsim: The Realm of Aslona - Press Kit has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Warsim: The Realm of Aslona - Press Kit is a single player game.

Similar games include Warsim: The Realm of Aslona, Dominions 4: Thrones of Ascension, Crusader Kings III, Dominions 5, Caves of Qud and others.