War of the Human Tanks: Limited Operations
- June 13, 2016
- Yakiniku Banzai
"War of the Human Tanks: Limited Operations" is a strategy game where players control human-shaped tanks and fight against enemy units in turn-based battles. The game features over 5
Reviews
- The game offers a large choice of tactics, allowing players to strategize without being forced into a specific playstyle.
- The limited supply of units for each mission adds a new layer of strategy, making players think carefully about their deployments.
- The humor and storytelling remain engaging, providing a nice continuation of the series' narrative.
- The game lacks significant new content or units compared to previous installments, making it feel repetitive for veterans of the series.
- The storyline requires a lot of reading, which can detract from the gameplay experience, leaving less time for actual battles.
- Technical issues such as a poor options menu and outdated graphics detract from the overall experience.
- story44 mentions
- 14 % positive mentions
- 77 % neutral mentions
- 9 % negative mentions
The story in this installment is considered on par with previous games, featuring humor that is somewhat subdued due to the game's fast pace. Players spend a significant amount of time reading the storyline, which lacks connections to earlier plot points and feels less engaging, as it shifts from a nation on the brink of war to a more straightforward conflict against a terrorist group. While the gameplay remains enjoyable, the narrative fails to captivate as effectively as in earlier entries, with many missions feeling disconnected from the overarching story.
“The story is on the same level as the previous games; the humor is still present, although a bit toned down because of the fast pace of the overall game.”
“The player doesn't have to worry about grinding and spends more time with the story rather than outfitting the army.”
“Gameplay is fun, and the story is nice.”
“The storyline takes a lot of time to read.”
“You must spend 3/4 of your time reading the storyline and just 1/4 for playing.”
“Also, the story didn't really catch me this time around. In the first two games, you were always a nation on the brink of losing a war; this time, though, you are simply a regular army guy fighting against some terrorist group.”
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay retains the core mechanics from the first two installments, offering a fun experience with mission-specific units rather than customizable armies. However, players express disappointment over the lack of new units, a weaker story, and persistent technical issues such as limited display options and sound settings. Overall, while the gameplay remains enjoyable, it feels stagnant and unrefined in this third installment.
“From a gameplay standpoint, your army is supplied with units specific to each mission, instead of assembling tanks and modules yourself.”
“Gameplay is fun, and the story is nice.”
“The gameplay is basically the same as in the first two games; there is pretty much no new unit added to your roster (unless you count your unlimited range scouting unit and/or the occasionally changing command unit, but in terms of basic troops, everything is as usual).”
“I could have looked past all of these things, though, if it wasn't for the dreadful options... the game is still in 4:3, you can't adjust sound settings in-game, fullscreening it weirdly stretches it, and so on and so forth. I was willing to overlook that in the first one since I liked the interesting combat system, and I also ignored it in the second game just because I was finally able to play as the way cooler 'bad guys', but this is the third installment in the series, with nothing new gameplay-wise, a weaker story, and still the same bad options menu!?”
“While the mechanics stay the same, for each mission you have a set amount of tanks to choose from.”
- grinding6 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Players appreciate that the game minimizes grinding, allowing them to focus more on the story rather than resource management or farming for powerful units. This design choice enhances the overall experience by prioritizing narrative engagement over repetitive tasks.
“There is no crate farming.”
“The player doesn't have to worry about grinding and spends more time with the story rather than outfitting the army.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game remains consistent with previous installments, offering thematic and funny moments, though it is somewhat subdued due to the game's fast pace. Overall, players appreciate the humor, even if it feels less prominent than before.
“It's very thematic and funny.”
“The humor is still present, although a bit toned down because of the fast pace of the overall game.”
- graphics2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews indicate a general indifference towards the graphics of the game, suggesting that players prioritize gameplay and other elements over visual quality.
“Graphics: who cares?”
“Graphics: who cares?”
- music2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the game is perceived by many as a rehash of previous titles, which some players find acceptable. Overall, while it may lack originality, it still maintains a familiar and enjoyable quality for fans of the series.
“The music and sound seem to be a rehash from the previous games for the majority of what I've played so far, but that's fine.”