- May 15, 2013
- Brightrock Games
- 21h median play time
War for the Overworld
War for the Overworld and Heart of Gold are serviceable spiritual successors to Dungeon Keeper. There's quite a few issues with the game but no major show-stoppers.
Platforms
About
"War for the Overworld" is a modern dungeon management game where you build and design your own dungeon, command minions, and use a variety of evil rooms, spells, and traps to defend against heroic invaders. With Richard Ridings as the mentor, you'll have access to over 60 tools of evil to wield against the overworld's forces. This game is a faithful tribute to the genre's original DNA.











- Faithful spiritual successor to the Dungeon Keeper series, capturing the same gameplay and humor.
- Offers a variety of game modes including a campaign, sandbox, and multiplayer, providing high replayability.
- Active development and community support, with regular updates and user-generated content available.
- Campaign can feel rushed and lacks depth, with some levels being overly simplistic or frustratingly difficult.
- AI pathfinding issues and minion management can lead to frustrating gameplay experiences.
- Performance issues on certain systems, including lag and crashes, detracting from the overall experience.
gameplay
572 mentions Positive Neutral NegativeThe gameplay of "War for the Overworld" is largely reminiscent of the classic "Dungeon Keeper" series, featuring familiar mechanics with some new additions that enhance the experience. While many players appreciate the nostalgic elements and engaging dungeon management, some criticize the pacing, cluttered mechanics, and occasional bugs that can disrupt the flow of gameplay. Overall, it offers a mix of fun and frustration, appealing to fans of the genre but also leaving room for improvement in clarity and balance.
“This is the best RTS I have ever played gameplay-wise.”
“The gameplay is fluid and enjoyable, and there's a lot to learn, but they do a wonderful job in training the player for tasks at hand.”
“The deep, varied, and strategic gameplay, combined with a strong visual aesthetic and a dark sense of humor, make this game feel fresh and enjoyable, even on repeated playthroughs.”
“The base game offers about 13 missions that slowly introduce new mechanics, but this drip-feed approach feels like one long tutorial.”
“You mostly don't get the time to build a nice dungeon with high-level creatures, build traps, and a really nice layout... the game just doesn't offer this kind of gameplay!”
“The gameplay is bland, the maps are poorly designed, the missions are boring and drag on and on (made worse by the abysmal framerate).”