War for the Overworld and Heart of Gold are serviceable spiritual successors to Dungeon Keeper. There's quite a few issues with the game but no major show-stoppers.
"War for the Overworld" is a modern dungeon management game where you build and design your own dungeon, command minions, and use a variety of evil rooms, spells, and traps to defend against heroic invaders. With Richard Ridings as the mentor, you'll have access to over 60 tools of evil to wield against the overworld's forces. This game is a faithful tribute to the genre's original DNA.
Captures the essence of the original Dungeon Keeper games while adding new features and mechanics.
Great voice acting, especially with the return of the original narrator, Richard Ridings.
Offers a variety of gameplay modes, including a campaign, skirmish, and community-created content.
The pacing is often too fast, forcing players to rush through levels rather than allowing for strategic dungeon building.
AI can be frustratingly unresponsive, leading to minions ignoring commands and causing chaos.
Some levels feel repetitive and lack the depth and charm of the original Dungeon Keeper games.
gameplay
744 mentions Positive Neutral Negative
27%
68%
5%
The gameplay of "War for the Overworld" is largely reminiscent of the classic "Dungeon Keeper" series, featuring familiar mechanics with modern enhancements. While many players appreciate the nostalgic elements and the introduction of new features like rituals and constructs, some criticize the game for its cluttered mechanics, confusing controls, and a fast-paced style that detracts from the strategic depth. Overall, the game offers a mix of engaging dungeon management and real-time strategy, but it struggles with balance and clarity, leaving some players feeling overwhelmed or frustrated.
“With a mix of strategy, humor, and dark fantasy, the game combines nostalgic elements with modern mechanics to create an engaging experience for fans of the genre.”
“This game is pure nostalgia with a modern twist, bringing back all the elements I loved from classic dungeon management games and amping them up with fun RTS mechanics.”
“The gameplay is solid and matches very closely to that of Dungeon Keeper and adds some of its own extra innovation.”
“The game is overloaded with some unnecessary mechanics, such as rituals, leveling trees, structures, potions that look like spells, but do not waste mana.”
“The gameplay is a carbon-copy of Dungeon Keeper and barely anything noteworthy was changed.”
“The whole game feels focused on rushing, fighting against the clock, yet the mechanics don't work for that type of play.”
story
658 mentions Positive Neutral Negative
18%
76%
6%
The story in "War for the Overworld" is generally considered basic and predictable, often serving as a backdrop for gameplay rather than a compelling narrative. While some players appreciate the humor and voice acting, many find the plot to be thin and repetitive, with missions that often feel rushed or overly simplistic. Overall, the campaign provides a familiar dungeon management experience reminiscent of the original "Dungeon Keeper" games, but lacks the depth and engagement that some players hoped for.
“Overall, great fun, interesting story, new missions and spells/constructs and also plenty of easter eggs.”
“A very enjoyable strategy game with a surprisingly interesting story.”
“The campaign is fun and definitely scratches the itch for single player story-driven gameplay.”
“The story is a bit boring and along with the gameplay.”
“The story does not tell you anything really about what's going on except for 'hey there, want to go on a pointless murder spree to get this artifact and leave you on a cliffhanger at the end?'”
“The campaign is annoying and tedious, with almost no standard destroy the opponent missions and many timed objective-based ones instead.”
graphics
466 mentions Positive Neutral Negative
31%
62%
7%
The graphics of the game have received mixed reviews, with some praising the modern updates and aesthetic improvements over the original Dungeon Keeper series, while others criticize them as outdated or lacking in detail. Many players appreciate the nostalgic feel and charm, but note that the visuals can sometimes be dark or confusing, leading to performance issues in larger battles. Overall, while the graphics are generally considered decent and functional, they do not stand out as exceptional in today's gaming landscape.
“The graphics are amazing, and the narrator sounds just like I remember, never mind the fast action gameplay.”
“This game takes all of the concepts from Dungeon Keeper 2 and expands upon them, with improved graphics and gameplay.”
“The graphics are sharp and clear, if a little dark in places, the sound is excellent and the controls are easy to learn, whether you've played this type of game before or not.”
“The graphics are so cold and drab I fall asleep.”
“Terrible graphics in my opinion.”
“The graphics are a little on the uglier side, and even with that, there can be some FPS drops in bigger battles.”
humor
278 mentions Positive Neutral Negative
99%
1%
The humor in "War for the Overworld" is a significant highlight, blending dark comedy with nostalgic references to the original Dungeon Keeper series. Players appreciate the witty narration and cheeky commentary from minions, which often elicits laughter, although some feel the humor can be hit or miss, with moments that may feel forced or repetitive. Overall, the game successfully captures a playful yet sinister tone, making it enjoyable for fans of dark humor and strategy games alike.
“The humor here is absolutely spot-on, with your minions offering cheeky commentary as you expand your dark lair and fend off those pesky heroes.”
“With a mix of strategy, humor, and dark fantasy, the game combines nostalgic elements with modern mechanics to create an engaging experience for fans of the genre.”
“It's funny, easy to get into, got great tactical depth, several different campaigns and modes to keep things interesting, and the developers have been fantastic at keeping the game updated with DLC as well as eliminating any bugs and being very active with the community.”
“The narration leaves much to be desired - it is not funny and way too obvious.”
“The chunders are just pathetic and not funny.”
“Not funny, no humor, no ambience, no good music, and an expensive game!”
stability
220 mentions Positive Neutral Negative
5%
1%
94%
The game's stability has been a significant concern among users, with many reporting frequent bugs, crashes, and freezes, particularly on Apple computers and during multiplayer sessions. While some players have noted improvements over time, the consensus remains that the game is still riddled with issues that detract from the overall experience, making it feel unfinished and in need of further optimization. Despite these problems, a few users have experienced minimal glitches, suggesting that stability may vary depending on individual systems and updates.
“Runs great, looks great, plays great.”
“It is a very bug-free game!”
“I have found no glitches, placeholders, or errors; the game is stable and much less resource-hungry than two months ago.”
“While [b]dk2[/b] was buggy, this game is downright broken.”
“The game is too buggy and feels like an alpha build, with plenty of text that should be used for debugging purposes but has no meaning to the player.”
“It's a buggy mess.”
optimization
194 mentions Positive Neutral Negative
9%
59%
32%
The game's optimization has received significant criticism, with many players reporting severe performance issues, including stuttering, frame drops, and crashes, particularly on larger maps or with many units on screen. While some patches have improved performance, many users still find it unplayable on modern hardware, and the overall optimization remains a major concern. Despite occasional improvements, the game is often described as poorly optimized, leading to a frustrating experience for many players.
“A recent patch upgraded the graphics and performance a lot, apparently, so it seems I got into it at just the right time.”
“The developers of this game have put a ton of work in it to make the performance better and the overall gameplay, by now I can recommend this game without any problem (even for low-end rigs).”
“The game has become more stable overall, but is still struggling to run smoothly on larger levels later in the campaign.”
“It may crash, maps have a 50% chance not to load properly, leaving you with no choice but to shut down the game's process. There's a big chance of getting a black screen after beating a level, and sometimes critical scripts just won't work, leading to game-breaking situations. It's also criminally unoptimized, which can (and will) render some of the big maps unplayable at some point, even if you use the lowest settings possible.”
“The biggest problem of 'War for the Overworld' is optimization; it's quite terrible. The game will slow down to a crawl on bigger dungeons, and even in smaller matches, a constant 'stuttering' is always present.”
“The performance issues definitely are what ultimately makes me not want to play this game. Despite having a strong rig, I still suffered from consistent stuttering issues, which were greatly unpleasant to say the least.”
music
83 mentions Positive Neutral Negative
27%
69%
4%
The music in the game receives mixed reviews, with some players praising its atmospheric and haunting qualities that enhance the dark dungeon-building experience, while others find it forgettable and lacking in variety. Many reviewers note that the soundtrack does not evoke strong emotions or excitement during gameplay, contrasting it unfavorably with the memorable scores of earlier titles like Dungeon Keeper 2. Overall, while the sound design and voice acting are often highlighted as strong points, the music itself is seen as a missed opportunity to create a more engaging and dynamic auditory experience.
“And the music is hauntingly beautiful, perfectly setting the mood for a game about building a dark and deadly dungeon.”
“The gameplay is enhanced by a wonderful soundtrack and brilliant narration.”
“Hell, go the extra $10 and get the $40 version just for the soundtrack if nothing else - the soundtrack is pure evil and outstanding and it fits perfectly with a game of this theme.”
“The sound design and music is pretty lackluster.”
“The music is forgettable; I often switched off the in-game music due to repetition.”
“Unlike Dungeon Keeper 2, where your skirmishes are accompanied by a loud techno beat, here we get a droning low note and screeching instrumentals.”
atmosphere
78 mentions Positive Neutral Negative
46%
50%
4%
The atmosphere of the game receives mixed reviews, with some praising its dark humor and immersive design that evokes nostalgia for the original Dungeon Keeper series, while others criticize it for lacking charm and depth. Many players appreciate the voice acting and sound design, which enhance the overall experience, but some feel it falls short of capturing the unique atmosphere of its predecessors. Overall, the game is noted for its engaging environment and strategic elements, though it may not fully satisfy fans of the original titles.
“The atmospheric environment, coupled with its delightfully dark humor, genuinely gives the feeling of embodying an underworld ruler.”
“Its thoughtful design, immersive atmosphere, and complex strategic elements form a compelling experience that will keep you returning to your underworld throne time and time again.”
“The beautiful graphics and well-done sound help draw you into the atmosphere, making you feel as if you are really there alongside the creatures watching them grow.”
“It's severely lacking in charm, it's tinny-sounding, and somebody mistook squinty darkness for atmosphere.”
“Playing War for the Overworld has been an enjoyable experience, but one that hasn't quite brought the same thrilling gameplay, presentation, or atmosphere of Dungeon Keeper 2 (the game that it is trying to follow on from).”
“This game has a really crappy atmosphere and all the creatures are a load of wank and there doesn't seem to be enough depth in the right places.”
replayability
47 mentions Positive Neutral Negative
28%
66%
6%
The game offers significant replayability through customizable dungeon-building mechanics, multiplayer options, and community-created content via the workshop, allowing players to engage in various strategies and challenges. While many players appreciate the extensive replay value and diverse game modes, some feel that certain aspects, like the campaign's conclusion, limit its long-term appeal. Overall, the combination of unlockables, achievements, and ongoing developer support contributes to a robust replay experience.
“You can pit your dungeon designing skills against those of your friends or strangers, which offers fantastic replayability.”
“The community workshop allowing for custom maps and campaigns has also extended the replayability of the game, and I hope that it keeps getting better.”
“Replayability: easy 5/5, the game is made to be replayed, the stage's achievements are unknown until you beat it the first time, and there are unlockables for fulfilling things like beating all achievements, etc.”
“Although it offers some replayability options as well as workshop support, both of which were not very appealing to me.”
“In short, there is no replayability.”
“And unless you're into online play, I found the replayability to be nonexistent.”
grinding
29 mentions Positive Neutral Negative
3%
97%
Players generally find the grinding aspect of the game to be tedious and repetitive, often detracting from the overall enjoyment. Many reviews highlight the manual manipulation required for managing minions and warbands as particularly cumbersome, leading to a sense of frustration and loss of interest. While some appreciate the game's visual style and nostalgic elements, the grinding mechanics are frequently criticized for being overly time-consuming and dull.
“You'll need a second life for grinding.”
“The entire thing was done by sacrificing my own minions to turn them into more zombies and it was just... it was just so needlessly tedious and dull; it felt like the minions I had were actively working against me at times, too.”
“Just a long tedious slog through the map until you have enough skeletons with them to swarm the end room.”
“The campaign is annoying and tedious, with almost no standard destroy the opponent missions and many timed objective based ones instead.”
monetization
15 mentions Positive Neutral Negative
20%
20%
60%
The monetization model of the game is generally well-received, with many praising its lack of microtransactions and reasonable DLC pricing, especially during sales. Players appreciate the game's commitment to avoiding the pitfalls of cash grabs seen in previous titles, particularly the mobile version of Dungeon Keeper. Overall, the game is viewed as a worthy spiritual successor that prioritizes player experience over aggressive monetization strategies.
“It's Dungeon Keeper without microtransactions.”
“It's a spiritual successor to Dungeon Keeper; there's no microtransactions and you don't need to wait a day for your imps to mine out blocks.”
“A welcome addition to my collection, especially since EA butchered the franchise by making this farce of a mobile game, riddled with microtransactions.”
“I'm not a fan of the monetization model with all of the DLC, but honestly, the prices are fairly reasonable--in fact, I'd go so far as to say 'generous' in sale pricing during the current Steam winter sale (2020).”
“Dungeon Keeper needs a real reboot without microtransactions.”
“I hope this doesn't turn out to be another cash grab early access game where development is abandoned later.”
emotional
10 mentions Positive Neutral Negative
100%
Players express a strong emotional connection to the game, feeling a mix of nostalgia, empowerment, and joy. The experience evokes memories of past favorites like Dungeon Keeper, with many appreciating the humor and the thrill of playing as a villain. Overall, the game successfully elicits feelings of nostalgia and satisfaction, making players feel both powerful and entertained.
“Playing this game made me feel like my younger evil self when Dungeon Keeper came out lol.”
“Once I got into the game, I think I cried tears of joy as soon as I heard the good old narrator talk.”
“Dungeon Keeper 3 (in spirit) I want to cry; I have been waiting so long for this game and its awesome devs. I love you all.”
character development
4 mentions Positive Neutral Negative
75%
50%
Overall, reviews highlight strong character design and enjoyable features, such as a skill tree, that enhance the gameplay experience. However, some users express concerns about a lack of overlap in character types, suggesting a desire for more diversity in character development.
“Yes - the controls make sense, the sense of humor of the narrator is great, and the character design is good.”
“A lot of units with no overlap in terms of character design and type.”
“Great character design and enjoyable extra features built on top of the DK2 setup, like the skill tree addition.”
“My only complaint is the character design.”
“There are a lot of units with no overlap in terms of character design and type.”