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Wantless : Solace at World’s End Game Cover

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Wantless : Solace at World’s End is a single player role playing game. It was developed by Drop Rate Studio and was released on May 16, 2024. It received positive reviews from players.

In "Wantless: Solace at World's End," take on the role of Eiris, a Transposer who enters patients' minds to alleviate their suffering. Engage in challenging tactical combat as you navigate the ghost metropolis and uncover patients' stories in this fast-paced turn-based RPG. Be cautious, as every action you take grants action points to your enemies, leading to a potentially dangerous feedback loop.

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89%
Audience ScoreBased on 269 reviews
story29 positive mentions
grinding18 negative mentions

  • The game features a highly customizable skill crafting system that allows for a wide variety of builds and strategies, making gameplay engaging and dynamic.
  • The unique action point system, where enemies gain action points based on the player's actions, adds a fresh tactical layer to combat, encouraging thoughtful decision-making.
  • The dark, immersive narrative and intriguing world-building provide a compelling backdrop for the gameplay, enhancing the overall experience.
  • The early game can be frustratingly difficult, with a steep learning curve that may deter new players before they grasp the mechanics.
  • Many players find the game grindy, requiring excessive farming for resources and upgrades, which can detract from the enjoyment.
  • Some quality of life features are missing, such as the inability to save during missions, which can lead to frustrating experiences if interruptions occur.
  • story
    132 mentions Positive Neutral Negative

    The story of Wantless is generally considered interesting and engaging, set in a compelling cyberpunk world, though it is described as somewhat linear and lacking in player choice. While some players found the narrative to be fulfilling and well-integrated with gameplay mechanics, others felt it was not particularly memorable or compelling, with a few noting that the story's depth is enhanced by the innovative gameplay systems. Overall, the game offers a decent storyline that supports its mechanics, with additional post-story content that expands the experience further.

    • “The storyline is thoughtfully woven into the gameplay, creating an emotional connection that adds weight to every decision made throughout the journey.”
    • “There have been similar ideas explored, but I've never seen it done in this format, and I love the intrigue and how many of the story threads are left open either for player interpretation or for later sections of the game yet to be revealed and released.”
    • “The story is unique and flavorful.”
    • “But, the story sucks and the progression doesn't favor exploring mechanics early.”
    • “The story is not that long and it really depends on how much you are going to spend tweaking all your stuff.”
    • “- the story is okay, but you cannot ever choose anything differently, the protagonist's actions and reactions are set.”
  • gameplay
    128 mentions Positive Neutral Negative

    The gameplay is characterized by a rich array of customizable mechanics that allow for strategic experimentation and tactical depth, particularly in turn-based combat. While some players find the experience initially tedious or grindy, many appreciate the innovative systems, dynamic enemy interactions, and the challenge presented by unique boss mechanics. Overall, the game offers a solid and engaging gameplay loop that encourages players to explore and refine their builds, despite some minor issues with clarity and progression.

    • “Opens the way for a lot of experimenting and finessing, and an extremely satisfying gameplay.”
    • “The combat mechanics further elevate the gaming experience, providing a refreshing take on the genre.”
    • “The gameplay is focused around the abilities you create for yourself, allowing you to tinker with every aspect of your build freely.”
    • “Interesting systems and concepts, but taken together, they don't provide exciting gameplay.”
    • “Graphics are not very satisfying, gameplay seems a bit tedious and grindy, but it has a lot of interesting mechanics, making character abilities highly customizable for perfectly planned tactical turn-based encounters.”
    • “Many missing quality of life features, some gameplay mechanics poorly explained or lacking explanation altogether.”
  • graphics
    39 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, featuring a unique and polished art style that enhances its dark, cyberpunk aesthetic. While some players find the visuals appealing and immersive, others feel they cannot compensate for gameplay issues, such as tedious progression. Overall, the artwork is praised for its beauty and creativity, contributing to a compelling atmosphere.

    • “Beautiful artwork”
    • “Great world building, enough customization systems and randomization to keep things interesting, really nice graphical style.”
    • “Love the nightmarish graphics/atmosphere”
    • “Graphics are not very satisfying; gameplay seems a bit tedious and grindy, but it has a lot of interesting mechanics, making character abilities highly customizable for perfectly planned tactical turn-based encounters.”
    • “In summary, the graphics are good but can't fix a bad story, and the mechanics are fun but can't fix a progression that forces you to stay longer for no other reason than exploring the mechanics.”
    • “I should write something about graphics and music, but this game would be still great if written in ASCII and music played on an internal speaker.”
  • grinding
    18 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a mixed experience; while it can feel tedious and excessive, especially in the mid to late game, many appreciate the depth of customization and strategic planning it allows. The randomness in rewards and the need for grinding to optimize builds can be frustrating, but some players enjoy the process and the detailed skill tree. Overall, the game offers a balance of enjoyable grinding and tactical gameplay, though it may not be highly replayable for everyone.

    • “The game is a bit grindy for progress and I didn't find it highly replayable (but you might!).”
    • “The only gripe I have is it can feel a bit grindy mid to late game.”
    • “Endless stupid boring grinding for improvements like +2%, +4%.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players finding it well-suited to the overall atmosphere and enjoyable to listen to. However, some users noted that the main music can become slightly repetitive and may not leave a lasting impression. Overall, the audio effects and music are balanced and contribute positively to the gaming experience.

    • “The art is raw and unique, the music is perfectly suited, and I'm going to be sinking many hours into this.”
    • “Audio effects and music are balanced and quite pleasant to hear.”
    • “The quality art-wise, music, environment, conversations, and congruency for starters.”
    • “My only real complaint (outside of occasional early access oddities) is that the music doesn't really do too much for me.”
    • “Main music can get slightly repetitive.”
    • “The quality of the music, environment, conversations, and overall congruency is lacking.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game offers a mix of opinions on replayability; while some players find it grindy and not highly replayable, others highlight its extensive late-game content, tactical depth, and innovative power creation system as factors that significantly enhance replay value. The inclusion of ARPG mechanics also contributes to its replayability, making it appealing to a variety of playstyles.

    • “It has insane late-game content and replayability.”
    • “Great tactical RPG with high replay value and tons of content.”
    • “Genius power creation system; tons of replayability there.”
    • “The game has some ARPG mechanics that attempt to add replayability, but it ultimately feels repetitive.”
    • “While the SRPG elements are solid, the lack of meaningful choices limits the replayability.”
    • “Despite the inclusion of ARPG mechanics, the game doesn't offer enough variety to encourage multiple playthroughs.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is frequently compared to that of "Darkest Dungeon," characterized by a dark and nightmarish aesthetic. Players appreciate the immersive and haunting graphics that contribute to a compelling and eerie environment. Overall, the atmosphere is a standout feature that enhances the gaming experience.

    • “The game has a nice Darkest Dungeon-like atmosphere.”
    • “I love the nightmarish graphics and atmosphere.”
    • “The overall game atmosphere is captivating!”
    • “The atmosphere is incredibly immersive, drawing you into a nightmarish world.”
    • “I love the nightmarish graphics and the overall atmosphere of the game.”
    • “The game atmosphere is haunting and unsettling, which adds to the experience.”
  • stability
    2 mentions Positive Neutral Negative

    Users generally appreciate the game's concept; however, they report experiencing significant bugs that affect overall stability.

    • “I really liked the concept, but it seems buggy.”
  • emotional
    2 mentions Positive Neutral Negative

    Players highlight that the game's storyline is intricately integrated with the gameplay, fostering a deep emotional connection that enhances the significance of each decision made during the experience.

    • “The storyline is thoughtfully woven into the gameplay, creating an emotional connection that adds weight to every decision made throughout the journey.”
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85h Median play time
70h Average play time
40-100h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Wantless : Solace at World’s End is a role playing game.

Wantless : Solace at World’s End is available on PC and Windows.

On average players spend around 70 hours playing Wantless : Solace at World’s End.

Wantless : Solace at World’s End was released on May 16, 2024.

Wantless : Solace at World’s End was developed by Drop Rate Studio.

Wantless : Solace at World’s End has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Wantless : Solace at World’s End is a single player game.

Similar games include Gordian Quest, Urtuk: The Desolation, Mini Healer, Mech Armada, Stolen Realm and others.