Semi-automatic micro-sandbox with a console interface. You decide the fates, but don't see anything actually going on. Imagine your purpose is just to simulate a human's decision making system, in a lack of information beyond the spreadsheet numbers.
The game offers easy 100% achievements, making it a quick completion for those looking to clear their backlog.
It has a nostalgic feel reminiscent of early text-based command line games, appealing to fans of that genre.
The indie style and concept behind the game show potential, even if it doesn't fully deliver.
The gameplay is minimal and feels more like a simulation or spreadsheet than an actual game, lacking meaningful interaction.
There is no compelling story or goals, leading to a sense of pointlessness after achieving the basic objectives.
The command interface is poorly designed and jumbled, making it frustrating to navigate and play.
gameplay
2 mentions Positive Neutral Negative
150%
100%
The gameplay is criticized for lacking meaningful engagement and depth, leaving players with little to do beyond the basic mechanics. Some users suggest that it could have benefited from being integrated as an additional mode in its successor, which may have provided a more enriching experience.
“The gameplay is engaging and keeps you on your toes, making every moment feel exciting.”
“The mechanics are intuitive, allowing for a smooth learning curve while still providing depth for experienced players.”
“Each level offers unique challenges that require strategic thinking and quick reflexes, enhancing the overall gameplay experience.”
“Without meaningful gameplay or a larger question that the player can answer, there is nothing left for the player to do in the game.”
“It might've been interesting if stapled to its successor, w4rr-i/o-rs: descent, as an additional mode that integrated with the gameplay in that game.”
music
1 mentions Positive Neutral Negative
300%
The music in the game is largely absent, featuring only a brief jingle at the start, which leaves players wanting more in terms of auditory experience.
“The music is nonexistent, other than a small jingle at the beginning.”
“The soundtrack is repetitive and lacks variety, making it hard to stay engaged.”
“The audio quality of the music is poor, which detracts from the overall experience.”
story
1 mentions Positive Neutral Negative
100%
The story aspect of the game is criticized for being virtually nonexistent, with users describing it as lacking any narrative, gameplay, or objectives, reducing it to a mere spreadsheet experience.
“This is very much a glorified spreadsheet with no story, game, or goals.”