VOIDCRISIS Game Cover
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"VOIDCRISIS" is a strategy game that supports up to four players in multiplayer mode, including co-op and PvP. Players operate combat bio-machines to investigate the recurring appearance of Time Cracks on Jupiter's moon Callisto, battling enemies in waves on an ever-changing map. The game features stylish graphics and dynamic mechanical art shaders, with updates regularly added to enhance gameplay.

  • PC
  • Steam Deck
  • Windows

Reviews

35%
Audience ScoreBased on 10 reviews
gameplay3 positive mentions
grinding2 negative mentions
  • The game has a decent and accessible flight control system, making it easy to pick up and play.
  • The AI allies are surprisingly competent, able to push lanes effectively even on lower difficulties.
  • The game has potential for future updates and improvements, with a solid foundation that could evolve into something more engaging.
  • There is a lack of content and variety, with only a single map that quickly becomes repetitive.
  • Multiplayer experiences are plagued by network errors, making it difficult to complete missions.
  • The gameplay can feel tedious and unbalanced, especially in single-player mode where the AI struggles to perform effectively.
  • story4 mentions

    The story aspect of the game is criticized for being bogged down by persistent multiplayer network errors, making it difficult for players to complete missions. While the voice acting is noted as a positive element, the overall narrative experience is described as tedious and unengaging, particularly in the early stages of gameplay.

    • “The voice acting is also nice, but it can be overwhelming during missions.”
    • “If this was a MOBA, it'd be a unique starting point... but it isn't a MOBA, it's a PvE 'tower offense' thing and... maybe the later missions resolve the issues listed in the rest of this review, but in all honesty, the first hour of this game has been nothing but a slog to get through.”
  • gameplay2 mentions

    The gameplay is a 3D interpretation of traditional MOBA mechanics, featuring waves of enemies, turret battles, and core destruction, with an emphasis on skill cooldowns and mana management. While the production value is high and the concept is promising, the execution feels somewhat stiff, making the overall experience just okay.

    • “The gameplay is a neat, if a little stiff, take on MOBA combat, featuring cooldowns and shopping for items in a 3D space where the concepts of up and down are also a factor.”
    • “There's clearly a lot of production value here; the gameplay foundation makes sense in the context of a planned MOBA called 'Star League'. You defend against waves of enemies, push to fight turrets, and ultimately take down the enemy's core in a boss fight.”
    • “The combat offers a big 3D interpretation of MOBA mechanics, with long skill cooldowns, an emphasis on energy (mana) management, and even an item shop when you warp back to base.”
    • “It honestly saddens me to write this; I want to cheer on Hexadrive in their first proper solo effort. There's clearly a lot of production value here; it's all very pretty and stylish. However, the gameplay feels lacking. The implication seems to be that this is the first part of a plan to make a MOBA called 'Star League.' While the concept of defending against waves of enemies and pushing to take down the enemy's core is solid, the execution falls short. The combat is a big 3D interpretation of MOBA combat with long skill cooldowns and an emphasis on energy management, but it doesn't feel engaging enough.”
    • “The gameplay itself is actually okay, but it feels a bit stiff. It's a neat take on MOBA combat with cooldowns and item shopping in a 3D space, but the mechanics don't flow as smoothly as one would hope.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and unengaging, with a poorly designed onboarding process that fails to adequately prepare them for gameplay. While there are some interesting map variations, the overall experience is described as insufferably boring when playing solo and overly simplistic in multiplayer, leading to a lack of enjoyment.

    • “The onboarding is abysmal with some text-box tutorials that honestly don't really teach you how to play the game that much while also saying a lot about using your in-game currency for per-session upgrades and the fact you need to use that currency to buy the mechs for AI teammates in a session. It's a bit weird, but once you get in-game and finally start playing, it becomes incredibly tedious.”
    • “It's clearly not low effort; I mean, playing that first map multiple times had different layouts and stuff, and that was kinda cool, but it was so boring. It was insufferably boring on my own, and then immediately tediously simple with others. Sorry, Hexadrive, I want to cheer you on, but I cannot in any good conscience recommend this game to basically anyone, at least not in this form.”
  • music1 mentions

    Reviewers express a desire for more variety in the game's music, suggesting that new maps should be accompanied by unique soundtracks to enhance the overall experience.

    • “The music in this game perfectly complements the gameplay, enhancing the overall experience.”
    • “Each level has its own unique soundtrack that immerses you in the environment.”
    • “The soundtracks are so catchy that I find myself humming them long after I finish playing.”
    • “The music is repetitive and lacks variety, making it hard to stay engaged during gameplay.”
    • “I wish there were more diverse soundtracks; the current ones get old quickly.”
    • “The soundtrack doesn't match the game's atmosphere, which detracts from the overall experience.”
  • graphics1 mentions

    The graphics are praised for their appealing art style and well-designed user interface, contributing positively to the overall visual experience.

    • “What I do like is the art style and how the UI looks (for the most part).”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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