Void Pyramid Game Cover

Void Pyramid is a post-apocalyptic RPG set in the space-faring Egyptian empire. In the far future, the maniacal Prime Pharaoh rules the wastelands of Earth. Any who oppose him are exiled to the Void Pyramid. This outer space prison is populated by criminals, beasts, and mutants.

  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

98%
Audience ScoreBased on 122 reviews
gameplay7 positive mentions
grinding17 negative mentions
  • Engaging exploration and puzzles with a unique setting that combines ancient Egypt and sci-fi elements.
  • Rich lore and humor throughout the game, enhancing the overall experience and encouraging multiple playthroughs.
  • Free to play, making it accessible for anyone interested in a nostalgic RPG experience with simple mechanics.
  • Combat mechanics are simplistic and can feel grindy, lacking depth and strategy.
  • Graphics may appear rough or outdated, which could deter some players looking for a polished visual experience.
  • Backtracking can become tedious, especially when navigating the small game world.
  • gameplay28 mentions

    The gameplay is characterized by a retro aesthetic and a minimalist design, offering a blend of exploration, puzzles, and simple combat mechanics that evoke nostalgia for classic RPGs. Players can choose from different classes and tackle challenges in a relatively small game world, with a focus on exploration and problem-solving rather than complex mechanics. While some may find the combat and leveling systems lacking depth, the overall experience is enhanced by engaging stories, intriguing lore, and a charming atmosphere, making it enjoyable for both casual players and completionists.

    • “Both have a very retro feeling with an almost relaxing gameplay and funny and interesting stories and puzzles.”
    • “The three different classes and how they interact with the pyramid combined with the multiple ways to solve problems and differences in endings provide a good deal of replay value, adding up to at least seven hours of gameplay if you go through once for each class.”
    • “Game mechanics are smooth but fresh, with lots of puzzles, lots of exploring, and periodic battles that are simple but fun.”
    • “Gameplay consists of choosing from one of three available classes, then bumbling around dungeons from a 2D top-down perspective, doing skill challenges and RPG fights, and booking to see an optometrist because the jaggy pixel art damaged your eyes.”
    • “Only gripe is with the very weak combat and leveling mechanics, which basically becomes a grind with almost no player decisions.”
    • “It strips the dungeon crawler RPG elements to a minimalist, barebones approach that resembles mechanics you might find in an early to mid-80s CRPG for IBM or Apple II, with a relatively tiny game world to explore.”
  • graphics23 mentions

    The graphics of the game are characterized by a retro pixel art style that may initially seem unappealing but ultimately grows on players, contributing to a unique aesthetic. While some critiques highlight the limitations of the graphics engine and inconsistencies in battle visuals, many appreciate the charm and simplicity of the design, which complements the game's engaging gameplay and lore. Overall, the minimalist graphics are seen as a nostalgic nod to classic gaming, appealing to fans of retro aesthetics.

    • “The graphics are minimalist but done with style and originality, with a lot of bright pastels contrasting with brown and yellow neutral tones.”
    • “It has simple but surprisingly well-defined pixel graphics, making it easy to see where secrets are tucked away once you figure out what to look for.”
    • “The art style is charmingly simplistic.”
    • “They chose to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
    • “While a lot of effort went into filling the game templates for ohrrpgce, the limitations of the engine and the choice to use retro pixel art instead of contemporary video game graphics are major detractors.”
    • “Potential points of criticism are the battle instances, which don't quite aesthetically match the rest of the game (as someone said it looks a little like the backgrounds were designed in MS Paint).”
  • music22 mentions

    The music in the game is widely praised for its catchy melodies and fitting atmosphere, enhancing the overall experience with a nostalgic, retro feel. While some players noted that certain tracks can become repetitive, many found the soundtrack enjoyable and even suitable for listening outside of the game. Overall, the music contributes significantly to the game's charm and immersive qualities.

    • “The music had me bobbing my head too!”
    • “Fantastic theming and music.”
    • “The music and sounds together have a trippy, somewhat psychedelic feeling and add to the atmosphere of the game without being obtrusive.”
    • “Graphically, the game takes the form of a 2D maze full of traps and enemies (and also riches and artifacts) through which you need to guide your pixelated hero; music consists of a few melodies in MIDI style that underscore different environments of the pyramid-prison complex.”
    • “The music gets annoying as hell in the first area, but you can turn it down.”
    • “Potential points of criticism are the battle instances, which don't quite aesthetically match the rest of the game (as someone said it looks a little like the backgrounds were designed in MS Paint), and the music, which is essentially 15-30 seconds of beats on repeat.”
  • grinding19 mentions

    The grinding aspect of the game is generally seen as a mixed bag; while some players appreciate the necessity of grinding for progression and stat growth, others find it tedious, especially in the late game. Many reviews note that grinding can be avoided to some extent through exploration and unique mechanics, but those who dislike grinding may want to reconsider playing. Overall, the game offers a unique experience that can be rewarding for those willing to engage with its grindy elements.

    • “And because of how stat growth in this game works, if you fight the optional true final boss, he will almost certainly be either way too hard or way too easy; if you go in with little to no grinding after beating Ammit and completing all the side quests, you will be slaughtered quickly while he heals himself for whatever damage you did. However, if you spend just a bit more time on dull grinding for stats, he will die within a single turn before he can do anything at all.”
    • “The only thing that I didn't really like very much was the late-game grinding.”
    • “Some may be repelled by the grinding, which this game sometimes requires you to perform.”
    • “If you can't stand grinding you might want to stay away from this; otherwise, give it a shot.”
  • atmosphere14 mentions

    The atmosphere of the game is widely praised for its unique blend of dark humor, ancient Egyptian elements, and dystopian sci-fi, creating an engaging and evocative experience. Players appreciate the combination of creepy and hilarious tones, enhanced by immersive music and lore that adds depth to the gameplay. Overall, the atmosphere is described as both fun and tense, making it a standout feature of the game.

    • “The atmosphere and darkly comedic writing particularly stand out as great.”
    • “The atmosphere is great, and the snippets of lore you get as you explore are very amusing and evocative.”
    • “A hidden gem, the atmosphere is unique - it manages to be hilarious and unsettling at the same time.”
    • “With a playtime of ~8 hours, it gives you all the time to dive into the gameplay and the atmosphere before it gets tedious or shallow.”
    • “The ancient Egyptian / sci-fi atmosphere mix works very well, and manages to be both creepy and hilarious.”
    • “The music and sounds together have a trippy, somewhat psychedelic feeling and add to the atmosphere of the game without being obtrusive.”
  • story12 mentions

    The game's story is characterized by engaging environmental storytelling and a unique setting that blends post-apocalyptic themes with ancient Egyptian elements. Players appreciate the fun and unconventional narrative, which is complemented by interesting puzzles and character classes that enhance replayability. Overall, while the story can be seen as both intriguing and somewhat ignorable, it contributes to a nostalgic and enjoyable gaming experience.

    • “The plot was pretty cool as well, escaping a prison in space Egypt.”
    • “Loved the art and story.”
    • “Quite an unusual RPG-adventure game, bringing back the spirit of the eighties both in its technical aspect and an unconventional story that takes place in a post-apocalyptic ancient Egypt-style river kingdom.”
    • “Three different character classes offer a little replay value and their paths reveal different parts of the story as you play.”
    • “Short story is I will recommend this game as it is a fun little gem.”
  • humor7 mentions

    The humor in the game is characterized by a blend of dark, creative dialogue and a retro aesthetic, offering a mix of creepy and hilarious moments. Players appreciate the thought-provoking narratives and the balance of morbid and flippant tones, which contribute to an engaging and often funny experience. Overall, the humor is seen as a standout feature that enhances the gameplay and storytelling.

    • “Dialogue is creative, a bit dark, and often funny.”
    • “The ancient Egyptian/sci-fi atmosphere mix works very well, and manages to be both creepy and hilarious.”
    • “The tone of the narration is simultaneously dire, morbid, flippant, and occasionally hilarious.”
  • replayability7 mentions

    Overall, the game boasts high replayability due to its three distinct character classes, which not only alter gameplay mechanics but also unveil different story elements and endings. Players can expect to invest at least seven hours exploring various paths and treasures, although some users noted limited replay value after multiple playthroughs. The combination of engaging art and music further enhances the incentive to replay.

    • “The game is not exactly easy; you’ll need to use your brain to survive, and thanks to the three different classes, it offers good replayability.”
    • “The three different classes and how they interact with the pyramid, combined with the multiple ways to solve problems and differences in endings, provide a good deal of replay value, adding up to at least seven hours of gameplay if you go through once for each class.”
    • “Cute art, a catchy soundtrack, and multiple classes/endings to play make for high replayability.”
    • “Three different character classes offer a little replay value, and their paths reveal different parts of the story as you play.”
    • “+Replay value by seeking other treasures.”
  • stability1 mentions

    Users report that the game runs smoothly on the Steam Deck, indicating strong stability and performance, which has led some to regret not playing it earlier.

    • “It also runs great on the Steam Deck, and I'm kicking myself for not having played it sooner.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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