- December 5, 2016
- Shea Kennedy
- 3h median play time
Void Pyramid
Platforms
About
Void Pyramid is a post-apocalyptic RPG set in the space-faring Egyptian empire. In the far future, the maniacal Prime Pharaoh rules the wastelands of Earth. Any who oppose him are exiled to the Void Pyramid. This outer space prison is populated by criminals, beasts, and mutants.
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- Engaging exploration and puzzles with a unique setting that combines ancient Egypt and sci-fi elements.
- Rich lore and humor throughout the game, enhancing the overall experience and encouraging multiple playthroughs.
- Free to play, making it accessible for anyone interested in a nostalgic RPG experience with simple mechanics.
- Combat mechanics are simplistic and can feel grindy, lacking depth and strategy.
- Graphics may appear rough or outdated, which could deter some players looking for a polished visual experience.
- Backtracking can become tedious, especially when navigating the small game world.
gameplay
28 mentions Positive Neutral NegativeThe gameplay is characterized by a retro aesthetic and a minimalist design, offering a blend of exploration, puzzles, and simple combat mechanics that evoke nostalgia for classic RPGs. Players can choose from different classes and tackle challenges in a relatively small game world, with a focus on exploration and problem-solving rather than complex mechanics. While some may find the combat and leveling systems lacking depth, the overall experience is enhanced by engaging stories, intriguing lore, and a charming atmosphere, making it enjoyable for both casual players and completionists.
“Both have a very retro feeling with an almost relaxing gameplay and funny and interesting stories and puzzles.”
“The three different classes and how they interact with the pyramid combined with the multiple ways to solve problems and differences in endings provide a good deal of replay value, adding up to at least seven hours of gameplay if you go through once for each class.”
“Game mechanics are smooth but fresh, with lots of puzzles, lots of exploring, and periodic battles that are simple but fun.”
“Gameplay consists of choosing from one of three available classes, then bumbling around dungeons from a 2D top-down perspective, doing skill challenges and RPG fights, and booking to see an optometrist because the jaggy pixel art damaged your eyes.”
“Only gripe is with the very weak combat and leveling mechanics, which basically becomes a grind with almost no player decisions.”
“It strips the dungeon crawler RPG elements to a minimalist, barebones approach that resembles mechanics you might find in an early to mid-80s CRPG for IBM or Apple II, with a relatively tiny game world to explore.”