Void Memory Game Cover

Void Memory is a challenging side-scrolling 2D action platformer with intense battles and original graphics. Collect items, explore 14 regions, and equip items in 4 categories to create your own strategy. Overcome fallen souls, trap-filled trials, and bosses in this crumbling world, and unlock a harder mode with stronger enemies. Can you survive and find the Relics to start a new era?

  • PC
  • Windows

Reviews

45%
Audience ScoreBased on 106 reviews
gameplay14 positive mentions
story3 negative mentions
  • The game features a charming aesthetic with beautiful pixel art and varied environments.
  • Combat can feel smooth and engaging, with a wide variety of weapons that encourage different playstyles.
  • Boss designs are fantastic and provide a significant challenge, testing players' skills effectively.
  • The controls are clunky and poorly implemented, with limited keyboard bindings and no proper controller support, making gameplay frustrating.
  • The game suffers from numerous technical issues, including crashes, lack of sound options, and poor optimization, leading to a subpar experience.
  • Many gameplay mechanics, such as inventory management and combat responsiveness, are poorly designed, resulting in cheap deaths and a lack of clarity in gameplay.
  • gameplay34 mentions

    The gameplay of "Void Memory" receives mixed reviews, with some players appreciating its solid mechanics, fun boss battles, and engaging progression, while others criticize its clumsy controls, poor design choices, and restrictive menu access. The game is noted for its punishing difficulty and innovative elements that may not resonate with all players, leading to a recommendation for those who enjoy challenging gameplay to consider it on sale. Overall, while it has potential, many feel it falls short compared to its inspirations.

    • “The gameplay is pretty solid, fun progression and a good amount of weapons and items to see.”
    • “But I enjoyed the gameplay, battles, bosses, hidden areas - it has a lot of content in this game.”
    • “The bosses, on the other hand, are really fun to fight and let the mechanics shine to their full potential.”
    • “The main problem this game suffers from is its poor game mechanics.”
    • “She also has a 'predictive dodge' mechanic that will move her out of range and nullify your first attack chance, which severely limits which weapons you can use and is compounded by the stamina issues.”
    • “[i]Void Memory[/i] decided to be innovative in the worst possible way by removing a player’s ability to access the menu at any given time unless it was at their 'bonfire' mechanic.”
  • graphics24 mentions

    The graphics of the game are generally praised for their charming pixel art style and detailed visuals, creating an attractive post-apocalyptic atmosphere. While many users appreciate the variety in environments, enemies, and character models, some criticize the lack of graphical options and certain clunky animations. Overall, the aesthetic is considered appealing, though opinions vary on specific graphical elements and the user interface.

    • “The areas seemed varied and interesting, the enemies and bosses seemed cool, and the visuals are really great.”
    • “Detailed pixel graphics and living post-apocalyptic atmosphere are so attractive.”
    • “The art style is gorgeous, and you can change the player model to many different cool appearances, it has a wide variety of weapons to use which encourages different playstyles.”
    • “Ugly graphics and GUI, difficulty all over the place, last two boss fights crystal clear trolling.”
    • “Key issues upon initial glance is the severe lack of graphics options such as screen resolutions as compared to contenders such as Hollow Knight and Dead Cells.”
    • “Second, the graphics.”
  • story24 mentions

    The story is often described as confusing and lacking depth, with players needing to rely on item descriptions and cryptic NPC dialogues to piece together the narrative. Many reviewers note translation errors and a paper-thin plot involving a phantom character tasked with collecting relics to restore balance in a fractured world, leading to mixed feelings about its overall engagement and coherence. While some appreciate the dark atmosphere, others find little reason to invest in the story due to its vagueness and lack of clarity.

    • “For the story, you are a phantom summoned for the sake of collecting the broken 'relic' to... destroy the fractured world.”
    • “Dark atmospheric story.”
    • “The story is typical: 'read all the lore in the item descriptions and talk to cryptic NPCs to piece the story.' You either like it or you don't.”
    • “No reason to get invested in any story as there is none or any interest to play the game until the story becomes apparent.”
    • “--- paper-thin story and lore.”
  • music14 mentions

    The music in the game receives mixed reviews, with some players finding it minimal and lacking engaging boss themes, while others appreciate its nostalgic and atmospheric qualities, noting references to titles like Dark Souls and Bloodborne. Overall, while the music contributes positively to the game's ambiance, its sporadic presence and transitions leave some players wanting more.

    • “Gloomy nostalgic music”
    • “The music was good and I liked the references to some of the other games like Dark Souls and Bloodborne.”
    • “Despite the translations, you can fully tell there's a nifty bit of lore going on in there with an awesome atmosphere and sweet, sweet tunes when there's music to be heard.”
    • “The music is barely there; the boss themes were not really interesting to me, and the checkpoint theme shot up from complete silence every few screens, with no smooth transition to it.”
    • “Gloomy nostalgic music.”
    • “The music is acceptable.”
  • atmosphere10 mentions

    The game's atmosphere is widely praised for its beautiful detailed pixel graphics and immersive post-apocalyptic setting, which effectively conveys a rich lore. Players appreciate the combination of atmospheric music and high production values, enhancing the overall experience, despite some concerns about gameplay mechanics.

    • “Detailed pixel graphics and a living post-apocalyptic atmosphere are so attractive.”
    • “Despite the translations, you can fully tell there's a nifty bit of lore going on in there with an awesome atmosphere and sweet tunes when there's music to be heard.”
    • “Metroidvania RPG with Dark Souls combat mechanics, Bloodborne guns, good atmosphere, music, and production values.”
    • “I had high hopes for this game's general atmosphere.”
    • “Detailed pixel graphics and living post-apocalyptic atmosphere are so attractive.”
  • optimization6 mentions

    The game's optimization has been criticized for showing no significant performance differences between various weapons, indicating a lack of refinement. Reviewers recommend waiting for performance improvements before engaging with the game.

    • “These are signs of poor optimization.”
    • “Would not recommend until performance issues are fixed.”
    • “I've seen no notable difference in performance between the seven weapons I've obtained thus far.”
  • humor4 mentions

    The game's humor is characterized by a mix of dark comedy and amusing translations, which often lead to funny moments, such as comical fall deaths. While some elements may be too dark for some players, the humor generally enhances the overall experience, providing a few good laughs amidst the challenges.

    • “Some of the translations are absolutely hilarious, but this doesn't take away from the experience; rather, it enhances it with a few good chuckles.”
    • “There are times when it's a little too dark for comfort, which can lead to many unfortunate but hilarious fall deaths.”
    • “The enemies have two tiers: the trash mobs and the relentlessly irritating, adding to the humor of the game.”
  • grinding2 mentions

    Players find the grinding aspect of the game initially engaging, but it quickly becomes tedious due to the constant respawning of enemies as they navigate between screens.

    • “Combat starts off okay, but it quickly becomes tedious as enemies respawn when you move between screens.”
    • “Combat starts off okay, but it quickly becomes tedious as enemies respawn when you move between screens.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

11hMedian play time
11hAverage play time
11-11hSpent by most gamers
*Based on 2 analyzed playthroughs

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