Void Memory Game Cover

Void Memory is a challenging side-scrolling 2D action platformer with intense battles and original graphics. Collect items, explore 14 regions, and equip items in 4 categories to create your own strategy. Overcome fallen souls, trap-filled trials, and bosses in this crumbling world, and unlock a harder mode with stronger enemies. Can you survive and find the Relics to start a new era?

Reviews

45%
Audience ScoreBased on 53 reviews
gameplay7 positive mentions
story3 negative mentions
  • The game features a charming aesthetic with beautiful pixel art and varied environments.
  • Combat mechanics are engaging, with a wide variety of weapons and unique boss designs that provide a satisfying challenge.
  • The game offers a good amount of customization for the player character, allowing for different appearances and playstyles.
  • Controls are clunky and unresponsive, with limited keyboard bindings and poor controller support, making gameplay frustrating.
  • The game suffers from numerous technical issues, including crashes, lack of sound options, and poor optimization, leading to a subpar experience.
  • Gameplay mechanics are often unfair, with cheap deaths from poorly designed enemy encounters and platforming challenges that detract from enjoyment.
  • gameplay17 mentions

    The gameplay of the game has received mixed reviews, with some players praising its fun progression, engaging bosses, and interesting mechanics, while others criticize its clumsy controls, poor design choices, and lack of accessibility features. Many feel that the game struggles with its mechanics, leading to a punishing experience that may only appeal to dedicated fans of challenging gameplay. Overall, while there are elements of enjoyment, significant flaws in design and execution detract from the overall experience.

    • “The gameplay is pretty solid, fun progression and a good amount of weapons and items to see.”
    • “But I enjoyed the gameplay, battles, bosses, hidden areas - it has many content in this game.”
    • “The bosses, on the other hand, are really fun to fight and let the mechanics shine to their full potential.”
    • “The main problem this game suffers from is its poor game mechanics.”
    • “Clumsy and careless gameplay.”
    • “[i]Void Memory[/i] decided to be innovative in the worst possible way by removing a player’s ability to access the menu at any given time unless it was at their 'bonfire' mechanic.”
  • graphics12 mentions

    The graphics of the game are generally praised for their charming aesthetic and detailed pixel art, creating an attractive post-apocalyptic atmosphere. While many users appreciate the variety in environments, characters, and effects, some criticize the clunky animations and limited graphics options compared to other titles. Overall, the art style is considered gorgeous, though there are mixed feelings about certain visual elements and the user interface.

    • “The areas seemed varied and interesting, the enemies and bosses seemed cool, and the visuals are really great.”
    • “Detailed pixel graphics and a living post-apocalyptic atmosphere are so attractive.”
    • “The pixel graphics are gorgeous, and the game knows it.”
    • “Ugly graphics and GUI, difficulty all over the place, last two boss fights feel like crystal clear trolling.”
    • “Key issues upon initial glance are the severe lack of graphics options such as screen resolutions, especially when compared to contenders like Hollow Knight and Dead Cells.”
  • story12 mentions

    The story is described as convoluted and lacking depth, with players needing to rely on item descriptions and cryptic NPCs to piece together the narrative. Many reviewers found the plot to be thin and confusing, with little motivation to engage with it, while others noted a dark atmosphere that could be intriguing despite the overall disjointedness. Overall, the storytelling is polarizing, with some appreciating the lore while others feel it detracts from the gameplay experience.

    • “For the story, you are a phantom summoned for the sake of collecting the broken 'relic' to...destroy the fractured world?”
    • “Dark atmospheric story.”
    • “The story is typical 'read all the lore in the item descriptions and talk to cryptic NPCs to piece the story.' You either like it or you don't.”
    • “No reason to get invested in any story as there is none or any interest to play the game until the story becomes apparent.”
    • “--- paper-thin story and lore.”
  • music7 mentions

    The music in the game receives mixed reviews, with some players finding it minimal and lacking engaging boss themes, while others appreciate its nostalgic and atmospheric qualities, drawing favorable comparisons to titles like Dark Souls and Bloodborne. Overall, while the music may not be consistently prominent, it contributes positively to the game's immersive experience.

    • “Gloomy nostalgic music”
    • “The music was good and I liked the references to some of the other games like Dark Souls and Bloodborne.”
    • “Despite the translations, you can fully tell there's a nifty bit of lore going on in there with an awesome atmosphere and sweet, sweet tunes when there's music to be heard.”
    • “The music is barely there; the boss themes were not really interesting to me, and the checkpoint theme shot up from complete silence every few screens, with no smooth transition to it.”
    • “Gloomy, nostalgic music.”
    • “The music is acceptable.”
  • atmosphere5 mentions

    The game's atmosphere is widely praised for its beautiful detailed pixel graphics and immersive post-apocalyptic setting, complemented by engaging lore and a fitting musical score. Players appreciate the combination of Metroidvania elements with Dark Souls combat mechanics, which enhances the overall atmospheric experience.

    • “The atmosphere seems beautiful.”
    • “Despite the translations, you can fully tell there's a nifty bit of lore going on with an awesome atmosphere and sweet tunes when there's music to be heard.”
    • “I had high hopes for this game's general atmosphere.”
    • “Detailed pixel graphics and a living post-apocalyptic atmosphere are so attractive.”
  • optimization3 mentions

    The game's optimization has been criticized, with players noting a lack of performance differences among various weapons, indicating potential underlying issues. Many recommend waiting for improvements before engaging with the game.

    • “I've seen no notable difference in performance between the seven weapons I've obtained thus far.”
    • “These are signs of poor optimization.”
    • “Would not recommend until performance issues are fixed.”
  • humor2 mentions

    The game's humor is a mix of dark comedy and amusing translations, providing moments of hilarity amidst frustrating gameplay. While some elements may be too dark for comfort, the comedic fall deaths and the quirky enemy dynamics contribute to an overall entertaining experience.

    • “Some of the translations are absolutely hilarious, but this doesn't take away from the experience; rather, it enhances it with a few good chuckles.”
    • “Keep in mind it's not a perfect game; there are times when it's a little too dark for comfort, which can lead to many unfortunate but hilarious fall deaths.”
    • “The enemies have two tiers: the trash mobs and the relentlessly irritating, which adds to the humor of the gameplay.”
  • grinding1 mentions

    Players find the grinding aspect of the game initially engaging, but it quickly becomes tedious due to the constant respawning of enemies as they navigate between screens, leading to repetitive combat experiences.

    • “Combat starts off okay, but it quickly becomes tedious as enemies respawn when you move between screens.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “Leveling up requires an excessive amount of grinding, which detracts from the overall enjoyment.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

11hMedian play time
11hAverage play time
11-11hSpent by most gamers
*Based on 1 analyzed playthroughs

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