Vital Signs: Emergency Department Game Cover

Play a doctor in Vital Signs: Emergency Department and challenge your medical knowledge to help treat a wide array of characters that come into the ER that day. Unlike medical school everybody can enroll in Vital Signs with nothing down and as little as a commitment of 30 minutes or less! Come to a diagnosis by selecting from a wide range of tests and prescribe medications or other treatments to…

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  • PC
  • Windows

Reviews

48%
Audience ScoreBased on 52 reviews
humor3 positive mentions
optimization1 negative mentions
  • The game has a great concept and accurately portrays the busy environment of an ER, making it engaging for those with medical knowledge.
  • It offers a wide range of tools and tests, providing a realistic simulation experience for medical professionals.
  • The game can be challenging and thought-provoking, encouraging players to think critically about medical decisions.
  • The game is overly complex and requires extensive medical knowledge, making it nearly unplayable for those without a medical background.
  • There is a lack of feedback and guidance, leaving players confused about their mistakes and how to improve.
  • The time management aspect is unrealistic, with players often feeling overwhelmed by the rapid pace and numerous choices without adequate time to assess patients.
  • graphics2 mentions

    The graphics are considered decent, with a satisfactory layout, though they do not stand out significantly. Overall, users find the visual presentation to be acceptable but not exceptional.

    • “The graphics and layout are decent, making for an enjoyable visual experience.”
    • “The visuals are impressive and contribute significantly to the overall atmosphere of the game.”
    • “The graphics are stunning, with vibrant colors and detailed environments that enhance gameplay.”
    • “The graphics are just okay, nothing impressive.”
    • “The visuals feel outdated and lack detail.”
    • “The art style doesn't match the game's theme, making it visually unappealing.”
  • replayability1 mentions

    Users note that the game's replay value is varied, suggesting that different experiences and outcomes can be achieved upon multiple playthroughs, enhancing its overall replayability.

    • “The replay value is impressive, with varied choices that lead to different outcomes.”
    • “Each playthrough feels fresh due to the diverse paths and options available.”
    • “I love how the game encourages multiple runs, offering new experiences every time.”
    • “The replay value is quite limited, as the game offers little variation in gameplay.”
    • “Once you've completed the main story, there's not much incentive to play again.”
    • “The lack of different endings or choices makes replaying feel redundant.”
  • humor1 mentions

    The humor in the game is characterized by the absurdity of the fast-paced shifts and the exaggerated reactions of the chief of medicine, which can be both hilarious and harsh. Players find the comedic elements to be a mix of witty remarks and a tough learning experience, adding a unique flavor to the gameplay.

    • “The humor in the game is top-notch, especially the hilarious comments from the chief of medicine when you miss a few diagnostics. It adds a fun twist to the pressure of the gameplay.”
    • “I love how the game balances the stress of managing patients with laugh-out-loud moments. The absurdity of the situations and the witty dialogue keep me entertained.”
    • “The comedic timing in this game is fantastic! The unexpected remarks from characters during intense moments make for a uniquely funny experience.”
  • optimization1 mentions

    Users suggest that repeated engagement with the same patients can lead to improved performance and reduced negative feedback, indicating a potential optimization strategy within the game.

    • “By examining and treating the same patients over and over, you may eventually reduce the negative performance feedback.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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