Vital Signs: Emergency Department
- October 15, 2020
- BreakAway Games
Play a doctor in Vital Signs: Emergency Department and challenge your medical knowledge to help treat a wide array of characters that come into the ER that day. Unlike medical school everybody can enroll in Vital Signs with nothing down and as little as a commitment of 30 minutes or less! Come to a diagnosis by selecting from a wide range of tests and prescribe medications or other treatments to…
Reviews
- The game has a great concept and accurately portrays the busy environment of an ER, making it engaging for those with medical knowledge.
- It offers a wide range of tools and tests, providing a realistic simulation experience for medical professionals.
- The game can be challenging and thought-provoking, encouraging players to think critically about medical decisions.
- The game is overly complex and requires extensive medical knowledge, making it nearly unplayable for those without a medical background.
- There is a lack of feedback and guidance, leaving players confused about their mistakes and how to improve.
- The time management aspect is unrealistic, with players often feeling overwhelmed by the rapid pace and numerous choices without adequate time to assess patients.
- graphics2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The graphics are considered decent, with a satisfactory layout, though they do not stand out significantly. Overall, users find the visual presentation to be acceptable but not exceptional.
“The graphics and layout are decent, making for an enjoyable visual experience.”
“The visuals are impressive and contribute significantly to the overall atmosphere of the game.”
“The graphics are stunning, with vibrant colors and detailed environments that enhance gameplay.”
“The graphics are just okay, nothing impressive.”
“The visuals feel outdated and lack detail.”
“The art style doesn't match the game's theme, making it visually unappealing.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users note that the game's replay value is varied, suggesting that different experiences and outcomes can be achieved upon multiple playthroughs, enhancing its overall replayability.
“The replay value is impressive, with varied choices that lead to different outcomes.”
“Each playthrough feels fresh due to the diverse paths and options available.”
“I love how the game encourages multiple runs, offering new experiences every time.”
“The replay value is quite limited, as the game offers little variation in gameplay.”
“Once you've completed the main story, there's not much incentive to play again.”
“The lack of different endings or choices makes replaying feel redundant.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by the absurdity of the fast-paced shifts and the exaggerated reactions of the chief of medicine, which can be both hilarious and harsh. Players find the comedic elements to be a mix of witty remarks and a tough learning experience, adding a unique flavor to the gameplay.
“The humor in the game is top-notch, especially the hilarious comments from the chief of medicine when you miss a few diagnostics. It adds a fun twist to the pressure of the gameplay.”
“I love how the game balances the stress of managing patients with laugh-out-loud moments. The absurdity of the situations and the witty dialogue keep me entertained.”
“The comedic timing in this game is fantastic! The unexpected remarks from characters during intense moments make for a uniquely funny experience.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users suggest that repeated engagement with the same patients can lead to improved performance and reduced negative feedback, indicating a potential optimization strategy within the game.
“By examining and treating the same patients over and over, you may eventually reduce the negative performance feedback.”