- December 17, 2013
- Forever Entertainment S. A.
- 10h median play time
Violett
Platforms
About
"Violett is a single-player mystery musical adventure game with phenomenal visuals and a splendid soundtrack, despite being buggy. Players control Violett, a rebellious teenage girl transported to a whimsical world of singing frogs and danger after exploring a spark in a mouse hole. Embark on a thrilling journey filled with quirks and things from beyond our reality."
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- The game features stunning visuals and a beautiful soundtrack that create an immersive atmosphere.
- The puzzles are creative and challenging, requiring players to think outside the box.
- The whimsical art style and unique character designs add charm to the overall experience.
- The puzzles can be overly vague and illogical, leading to frustration and reliance on trial and error.
- The controls are clunky and not well-suited for mouse interaction, making gameplay cumbersome.
- There are numerous bugs and glitches that can disrupt progress, including game-breaking issues.
story
82 mentions Positive Neutral NegativeThe game's story is often described as confusing and minimal, with many players feeling that it lacks depth and clarity, particularly in its character development and plot progression. While some appreciate the whimsical and artistic elements reminiscent of "Alice in Wonderland," others criticize the absence of a coherent narrative and meaningful dialogue, leading to frustration during gameplay. Overall, the story serves more as a backdrop for puzzle-solving rather than a driving force, leaving many players wanting more substance and engagement.
“The game's plot is a little where the wild things are or Alice in Wonderland-esque, following the journey of a rebellious young lady who feels unloved and underappreciated and travels to a fantasy world by way of a magic trinket that may or may not be her imagination.”
“In addition, even though the story is largely derivative of Lewis Carroll's 'Alice in Wonderland', the diary pages do provide some interesting and amusing backstory to the characters that you meet along the way.”
“The little touches in level design and the way the story is silently told make this another entry in the recent trend of games that has been creating artistic statements in the narrative by embedding the story in the gameplay.”
“At the beginning, the story was clear: you move to a new house with your family and suddenly shrink into an insect world (oh wait, why? Confusing already). Anyway, then you supposedly want to grow back and get home; I hoped there would be a story in between, but no, just solving puzzles because they are there blocking you.”
“The story itself has minimal presence, and characters' interactions are displayed as icons in speech bubbles that represent topics, leaving a lot of specifics of attitude and interplay open to interpretation by the player.”
“The storyline is very fuzzy and unclear.”