- September 22, 2022
- Disrate Studios
- 3h median play time
VILOMAH
Platforms
About
"Vilomah" is a horror simulation game, offering 3 hours of playtime, where you step into Jake's shoes as he delivers pizza to the House of Nightmares. Navigate through an abandoned farmhouse, filled with deadly traps, puzzles, and the terrifying Hag. Stay quiet, use stealth, search for items, and try to escape, all while the Hag's heightened senses are always watching. Key features include challenging puzzles, tense stealth mechanics, retro inventory, outstanding sound design, and classic PS1 visuals with a togglable VHS filter.





- The game captures a terrifying atmosphere with its retro PS1 aesthetic and effective sound design, creating an unnerving experience.
- It features clever puzzles and intense moments that can be enjoyable for fans of the horror genre.
- The quick interaction with items and the unique challenge it presents make it stand out among similar horror games.
- The lack of checkpoints and saves can lead to frustrating gameplay, as dying means starting over from the beginning.
- The sound design is inconsistent, making it difficult to determine the monster's location, which can lead to unexpected deaths.
- The stealth mechanics are poorly implemented, often resulting in players being caught despite trying to remain hidden.
gameplay
6 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players criticizing the stealth mechanics as ineffective and frustrating, while others appreciate the potential of these mechanics when combined with sound design to create a tense atmosphere. Overall, the lack of a compelling gameplay loop detracts from the experience.
“This game has some great mechanics like stealth, which when coupled with the sound design, creates a very unnerving atmosphere.”
“The stealth mechanics are awful to the point where you question if the game is just trolling you.”
“Too bad, then, that there’s really no fun or interesting gameplay loop here to facilitate that repetition.”
“There's a sound mechanic that should help to identify where the killer is, but it doesn't work.”