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Vestiges: Fallen Tribes

Vestiges: Fallen Tribes Game Cover
60%Game Brain Score
Most mentioned positive aspects:replayability, music
Most mentioned negative aspects:story, gameplay
86% User Score Based on 21 reviews

Platforms

PCVirtual RealityWindowsPlayStationPlayStation VR2
Vestiges: Fallen Tribes Game Cover

About Vestiges: Fallen Tribes

Vestiges: Fallen Tribes is a single player and multiplayer tactical turn-based strategy game with warfare and science fiction themes. It was developed by WanadevStudio and was released on October 3, 2024. It received positive reviews from players.

As head of your clan, face your opponents in strategic PvP battles. Improve your deck of cards, make the right tactical choices, and place your soldiers on the battlefield so that they destroy the enemy. Can you lead your people to victory?

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Reviews

86%Audience ScoreBased on 21 reviews
replayability1 positive mentions
graphics3 negative mentions

  • Engaging and strategic gameplay combining deck-building, tabletop, and autobattler elements with satisfying turn-based combat.
  • Distinct and asymmetrical factions offering variety and depth in deck construction and playstyles.
  • Strong VR implementation that enhances immersion with tactile decision-making and clear, stylized visuals.
  • Limited single-player content with a short campaign and few maps, leading to reduced replayability.
  • Small and inactive multiplayer player base causing matchmaking issues and reliance on external coordination for PvP.
  • Technical issues including VR optimization problems, occasional game hangs, and readability challenges.
  • story

    20 mentions Positive Neutral Negative
    15% positive mentions, 70% neutral mentions, 15% negative mentions

    The story is delivered through brief narrative segments that provide world-building without heavy exposition, but the main campaign, lasting about 4 hours, is considered dull and unengaging by some players. Missions offer tactical variety and challenge, with multiple difficulty levels and solo options, though technical issues and limited post-campaign content hinder the overall experience. The game includes PvP modes and hopes for a larger player base, but currently suffers from sparse solo mission content and replayability concerns.

    • “Story elements are delivered through brief narrative segments that flesh out the world and its conflicts without overwhelming the player with exposition.”
    • “La courbe de progression est pas facile ca donne un bon challenge, mais tranquille car c'est posé et les missions aident à s'entrainer avant le pvp.”
    • “Some missions are hard but I like a little challenge.”
    • “4 hours is all it takes to complete the main story campaign that was dull and uninteresting.”
    • “The next mission hangs up in my headset almost immediately into the first wave of the next mission.”
    • “Sometimes, I need to reboot my computer in order to play the next mission.”
  • gameplay

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The gameplay centers on turn-based card deployment and automated combat, offering a strategic and engaging experience that rewards careful planning over reflexes. Missions steadily introduce new mechanics and units, maintaining player interest through tactical depth and strong faction design, though some find the current depth somewhat limited. Its thoughtful mechanics and VR implementation make it appealing to fans of cerebral and tactile strategy games.

    • “The core gameplay revolves around turn-based card deployment and automated combat resolution.”
    • “The result is a satisfying tension between planning and execution, where victories feel earned through clever preparation rather than mechanical dexterity.”
    • “Missions introduce new mechanics, unit types, and tactical challenges at a steady pace, allowing players to learn organically while remaining engaged.”
    • “Lack of depth: while the gameplay is solid, it feels a bit shallow at the moment.”
    • “Environmental variety outside the central battlefield is modest, placing most of the game’s expressive power in mechanics rather than world exploration.”
    • “Gameplay is simple but deep enough.”
  • graphics

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The graphics receive mixed feedback, with high praise for detailed figurines and overall visual quality, but criticism for mediocre VR performance and a lack of graphical flair in card game elements. Improvements are planned and some patches have already enhanced VR visuals. Additionally, room graphics could benefit from higher resolution models.

    • “Graphics and gameplay are top-notch.”
    • “Amazing graphics and universe, I love the look of the figurines.”
    • “Graphics in VR are mediocre and perform terribly, but this issue is addressed in the roadmap and has been slightly improved in one of the patches.”
    • “I like the concept, but it seems to me that these card games are lacking any sort of graphical flair.”
    • “Also, the room graphics could use higher resolution models.”
  • optimization

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game offers deep optimization through deck tweaking that enhances strategy and replayability, though some users note poor performance and VR issues affecting overall optimization. Despite occasional optimization problems, gameplay remains smooth, fun, and addictive.

    • “Tweaking a deck to refine synergies or adapt to a specific opponent becomes just as important as performance during individual matches, adding depth and replayability to the game’s systems.”
    • “Everything runs smoothly, and it’s incredibly fun and addictive.”
    • “Please fix these VR issues... optimization, perhaps?”
    • “And on top of that it's optimized terribly.”
  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Replayability is enhanced by the strategic depth of deck tweaking and adapting to opponents, adding meaningful engagement beyond individual matches; however, the game's puzzle-like structure limits its long-term replay value.

    • “Tweaking a deck to refine synergies or adapt to a specific opponent becomes just as important as performance during individual matches, adding depth and replayability to the game’s systems.”
  • music

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the music for complementing the game's art direction, enhancing the overall aesthetic experience.

    • “Love the art direction and the music.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is praised for its strong "Dune"-inspired vibe, creating an immersive and engaging environment.

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Frequently Asked Questions

Vestiges: Fallen Tribes is a tactical turn-based strategy game with warfare and science fiction themes. Common tags for Vestiges: Fallen Tribes include turn-based, indie, deckbuilding, war, tabletop and others.

Vestiges: Fallen Tribes is available on PC, Virtual Reality, Windows, PlayStation and others.

Vestiges: Fallen Tribes was released on October 3, 2024.

Vestiges: Fallen Tribes was developed by WanadevStudio.

Vestiges: Fallen Tribes has received positive reviews from players. Most players liked Vestiges: Fallen Tribes for its replayability but disliked it for its story.

Vestiges: Fallen Tribes is a single player game with multiplayer support.

Similar games include Tales & Tactics, Mechabellum, Mythgard, Labyrinth, Prismata and others.