VectroMirror Game Cover
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"VectroMirror" is a simulation game where players control an AI Test Subject in advanced trials to trigger emotional responses and achieve sentience. The game builds on its predecessor, "VectroMirror 0," by adding new abilities such as stasis hold and throw, and optimizing the Test Subject's existing parkour skills to navigate through challenging courses. The game focuses on building Trust and Misery to evoke human emotions and achieve a breakthrough in AI development.

  • PC
  • Windows

Reviews

50%
Audience ScoreBased on 17 reviews
graphics3 positive mentions
  • The game features impressive graphics and a unique art style that enhances the overall experience.
  • It offers a challenging and rewarding gameplay experience, reminiscent of classic platformers from the 80s and 90s.
  • The physics and mechanics are highly praised, making it enjoyable for speedrunning and skill honing.
  • The game is considered short and may not provide enough content for its price point.
  • Many players find the difficulty level to be unforgiving, with frustrating mechanics and unreliable controls.
  • There are reports of glitches and inconsistencies that detract from the overall enjoyment of the game.
  • graphics5 mentions

    The graphics of Vectromirror are praised for their cool, futuristic art style, which combines a Tron-like aesthetic with unique PBR material elements. Many users find the visuals to be impressive for an indie game, contributing to the overall fun and engaging experience.

    • “Vectromirror is a really fun, fast-paced platformer with a futuristic art style and what's shaping up to be an interesting storyline.”
    • “Really nice graphics for an indie game.”
    • “The puzzle elements are great, and I'm a big fan of the Tron-like art style with a mix of PBR material elements.”
    • “The graphics are very unusual but unique.”
  • story4 mentions

    The story of Vectromirror has received mixed feedback, with some players finding it interesting and immersive, while others feel it has become overly straightforward and detracts from the gameplay experience. The inclusion of narrative interruptions during speedruns has also puzzled players, leading to frustration with the pacing. Overall, the narrative seems to have lost some of its charm compared to its predecessor, Vectromirror 0.

    • “Vectromirror is a really fun, fast-paced platformer with a futuristic art style and what's shaping up to be an interesting storyline.”
    • “I was able to speedrun the first 2 missions with relative ease; however, I'm puzzled with the inclusion of a speedrun timer when there are many points in the game where it will pause to tell you a bunch of story.”
    • “I played Vectromirror 0 and thought it was one of the best games I had ever played; it felt so immersive and unique. However, this one is so hard, glitchy, inconsistent, and annoying that I can't bear to play it past level 1. The story is just ruined because of its newfound straightforwardness, and it annoys me. I'm devastated; Vectromirror 0 was amazing, but this isn't.”
    • “I was able to speedrun the first two missions with relative ease; however, I'm puzzled by the inclusion of a speedrun timer when there are many points in the game where it will pause/stop you to tell you a bunch of story.”
  • gameplay3 mentions

    The gameplay features a sprint mechanic that enhances movement, but players find the overall momentum to be floaty, particularly during challenging jumps, leading to frustration. While the game shows potential and care in its design, the current mechanics do not provide enough enjoyment to outweigh the frustrations experienced by players.

    • “I've never played a game with better physics or game mechanics.”
    • “Overall, the game isn't bad by any means, nor is it a cash grab, as there is some actual care being put into it.”
    • “Holding shift to sprint helped with the gameplay, but the momentum in the game is very floaty, especially with the tight jumps required in the third level. It just doesn't make sense and leads to more frustration.”
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