- May 15, 2014
- Gogii Games
Vault Cracker
Platforms
About
In "Vault Cracker," players assume the role of a reformed cat burglar, Melissa, who must return to her criminal past to save her kidnapped son. Featuring unique character customization, immersive puzzles, and hidden object levels, players must crack safes, pick locks, and utilize new hidden object mechanics to track down Melissa's son and his kidnapper.










- The game features an interesting storyline centered around a retired burglar trying to save her kidnapped son, which adds depth to the gameplay.
- The voice acting is well done, and the artwork is visually appealing, enhancing the overall experience.
- The game offers a unique mix of hidden object scenes and puzzles, providing a decent challenge for fans of the genre.
- The game suffers from numerous technical issues, including frequent crashes, low resolution graphics, and glitches that hinder gameplay.
- Many players found the gameplay repetitive and lacking in variety, with most tasks revolving around finding hidden objects.
- The interface and navigation can be frustrating, with issues like incorrect object marking and difficulty exiting the game.
story
24 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with many players appreciating its engaging plot centered around a cat burglar named Melissa, whose son is kidnapped. While some found the storyline original and well-voiced, others criticized it for being predictable, nonsensical, or overshadowed by repetitive gameplay. Overall, the narrative is seen as a strong point, offering a unique twist on the hidden object genre, despite some execution flaws.
“Great story line!”
“The story is excellent; a heist thriller that could easily hold on its own in a modern action adventure game, or even in a movie.”
“Original story-line with lots of voice acting.”
“Unfortunately, the plot does not make much sense and it seems your character has some sort of compulsive problem and flat out steals stuff from random places, being sassy about it complete with dialogue.”
“The only thing that made me force myself to finish this game was the story... but the ending was predictable.”
“There's a little story of a woman whose son is kidnapped... all pretty basic.”