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Vampire: The Masquerade – Swansong Game Cover

About Vampire: The Masquerade – Swansong

Vampire: The Masquerade – Swansong is a single player role playing game with a horror theme. It was developed by Big Bad Wolf and was released on May 19, 2022. It received neutral reviews from players.

Change the way your heroes look with this pack of 3 alternative outfits for Galeb, Emem and Leysha.

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Reviews

58%Audience ScoreBased on 376 reviews
story126 positive mentions
stability19 negative mentions

  • Strong, well-developed characters with distinct personalities and engaging story arcs.
  • Faithful and rich representation of the Vampire: The Masquerade universe with complex political intrigue and detective gameplay.
  • Meaningful choices and branching dialogue that impact the story and encourage multiple playthroughs.
  • Poor technical execution including bugs, clunky controls, slow movement, and particularly bad facial animations and lip-sync.
  • Frustrating and restrictive RPG mechanics with skill checks that are opaque, punishing, and often require a guide to succeed.
  • Lack of manual save system and forced chapter restarts that lead to loss of progress and repetitive, tedious gameplay.
  • story

    398 mentions Positive Neutral Negative
    32% positive mentions, 62% neutral mentions, 6% negative mentions

    The story of Vampire: The Masquerade – Swansong is rich, intricate, and deeply rooted in the World of Darkness lore, featuring multiple intersecting character perspectives and political intrigue that engage fans of the setting. While the narrative offers meaningful choices, complex characters, and compelling detective work, it heavily relies on prior Vampire lore knowledge and may feel inaccessible or slow to newcomers. Despite strong writing and atmospheric storytelling, the experience is marred by pacing issues, uneven character arcs (notably Emem's), and technical flaws that can disrupt immersion.

    • “The story and conversations are one of the stronger aspects of the game.”
    • “The story is rich and I came to care for the characters (especially Leysha). However, for newcomers it might be a little difficult to understand all the different terms and sayings while also following the story.”
    • “The storytelling, character development and atmosphere is top notch.”
    • “For a game that relies so heavily on visual, auditory, and written storytelling, they did an exceptionally poor job in all three categories.”
    • “Unfortunately, it proves to be a big disappointment, at least going by its first couple hours, throwing you headlong into a story about vampire courtly intrigues that leaves very little to grab onto for anyone who isn't already highly invested in the VTM IP and is familiar with terms like 'diablerie' and 'primogen'; there's at least an in-game codex and character database, but it still leaves a number of key terms and backstory elements undefined and overall, I was left with the sense that I was already supposed to be familiar with and invested in these characters; it was frankly a big mistake for Big Bad Wolf not to have any audience POV character new to all this and instead focus entirely on characters who have been vampires and embroiled in their internal politics for (at least) close to a century.”
    • “One of the most uninspired, boring, janky, ugly and miserable story experiences I've ever had in a game.”
  • gameplay

    160 mentions Positive Neutral Negative
    13% positive mentions, 74% neutral mentions, 13% negative mentions

    The gameplay in Vampire: The Masquerade – Swansong centers on exploration, investigation, dialogue choices, and occasional puzzles, with an emphasis on roleplaying and managing vampiric abilities. While the mechanics offer faithful adaptations of tabletop elements and some satisfying narrative-driven decisions, many players find the gameplay slow, clunky, and burdened by bugs, unintuitive systems, frequent backtracking, and frustrating save/reload limitations. Those seeking fast-paced, action-oriented gameplay may be disappointed, but fans of narrative depth and investigation may appreciate its immersive story and world despite mechanical shortcomings.

    • “Each main character has a particular unique power that offers some nice variation in the gameplay.”
    • “Gameplay is observing, talking, gathering clues, solving puzzles and each dialogue has significant impact on the outcome.”
    • “The gameplay is driven almost entirely by reading, exploration, and intense conversations where you use vampiric disciplines to manipulate others.”
    • “The puzzles are either trivial or nonsensical, the visuals are bland and gameplay itself consists of illusions of having any influence on the dialogue.”
    • “I love VTM material but this game requires you to metagame using walkthrough guides to know what you need to succeed or you get screwed and have to replay over and over with relatively slow moving, slow progressing gameplay.”
    • “It's an interactive story with very very annoying and very long sections where you just wander around large areas searching for very specific items (and for the millionth time, that does not qualify as a puzzle!) - and another mechanic where you have to basically randomly guess the right thing to say in a confrontation, based on pretty much nothing because there's really no logic to it nor any actual connection between what the dialogue option shows and what the character will actually say when you select it.”
  • graphics

    67 mentions Positive Neutral Negative
    24% positive mentions, 60% neutral mentions, 16% negative mentions

    The graphics of the game are generally viewed as outdated, with many reviewers citing poor character models, stiff or glitchy animations, and overall bland or unpolished visuals that do not meet modern AAA standards. However, some praise the art style and atmospheric environments for effectively supporting the dark, gothic tone despite technical shortcomings. Overall, while the graphics lack refinement and polish expected in a 2023 release, they remain tolerable or even charming to players focused more on story and mood than visual fidelity.

    • “Visually, Swansong employs a stylized, semi-realistic art style that complements its dark and atmospheric tone.”
    • “While the graphics may not compete with AAA titles in sheer technical prowess, the artistic direction more than compensates by reinforcing the mood and immersing players in the gothic setting.”
    • “Personally, I find the graphics stunning, and the environments beautiful.”
    • “Even with the graphics settings on the highest possible level, the game looks very unaesthetic.”
    • “Graphics are horrible, extremely outdated, PS2 level.”
    • “The graphics are poor.. animation is trash, and so far the dialog is atrocious.. how anyone could think this is a 'good game' is beyond me..”
  • atmosphere

    33 mentions Positive Neutral Negative
    64% positive mentions, 33% neutral mentions, 3% negative mentions

    The game's atmosphere is widely praised for its immersive, dark, and moody world-building that captures the essence of the World of Darkness setting, enhanced by strong visuals, cinematography, and an eerie soundtrack. While some technical and narrative elements receive mixed feedback, the atmospheric tone, elegant style, and compelling characters consistently stand out as key strengths that deeply engage fans of the franchise.

    • “The environment design is excellent and really sells the World of Darkness atmosphere, complemented by a solid soundtrack.”
    • “The worldbuilding and atmosphere are phenomenal: every apartment, every office, every secret bunker oozes that moody, occult “money + paranoia = vampirism” aesthetic.”
    • “The atmosphere is spot on — you really feel like a vampire caught in a web of external threats, court intrigue, and personal struggle.”
    • “The story is not very good, the characters are badly written, there is no atmosphere to speak of, and the moralizing of the story is both annoying and strange (vampires are the victims now...? really?).”
  • stability

    20 mentions Positive Neutral Negative
    0% positive mentions, 5% neutral mentions, 95% negative mentions

    The game's stability is widely criticized due to numerous bugs and glitches that can be game-breaking, often forcing restarts of lengthy chapters or missions. These technical issues, combined with restrictive skill requirements and occasional obtuse puzzles, frequently hinder progress and frustrate players. However, a few users reported a relatively glitch-free experience, attributing perceived unfairness to game design rather than bugs.

    • “It is a buggy mess and a lot of skills are useless, while others are simply a must-have for some endings or content, creating gameplay restrictions that limit actual roleplaying capabilities.”
    • “You will constantly lock yourself out of resolutions and information, sometimes because clues and details are easy to miss, sometimes due to high skill requirements that force you to max out specific skills at the start, and partly because the game frequently glitches and locks you out of content.”
    • “I say at first because eventually and inevitably you will run into at least one of the many game-breaking bugs/glitches that force you to restart the whole mission from the beginning without any guarantee it won't happen again.”
  • music

    19 mentions Positive Neutral Negative
    42% positive mentions, 42% neutral mentions, 16% negative mentions

    The music in the game is generally praised for its atmospheric and immersive qualities, effectively complementing the dark, tense world. While some find the soundtrack unobtrusive or occasionally detached, others highlight standout tracks and intense themes that enhance the experience. Overall, the soundtrack is solid and fitting, though not universally memorable.

    • “The sound design and musical score contribute significantly to the immersive experience.”
    • “The soundtrack combines eerie, atmospheric tracks with more intense themes during moments of tension or conflict.”
    • “Incredible story and a soundtrack that will get you into the character's skin in an instant.”
    • “Don't even get me started on the execrable soundtrack.”
    • “The music is detached as is the dialogue; you can actually hear that different voice actors are reading their lines in detached sections and sometimes even using different microphones.”
    • “The music is completely interchangeable; sometimes I didn't even notice it, it's so inconspicuous.”
  • emotional

    14 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience in the game is mixed, with some players appreciating moments of deep character exploration and morally complex storytelling that add realism and weight. However, many feel the overall emotional impact is diminished by clunky gameplay, inconsistent presentation, and lack of strong emotional expression from characters. While voice acting and selected scenarios offer emotional depth, the game often falls short of delivering a compelling, immersive emotional journey expected by fans of similar titles.

    • “It’s a clunky, sometimes unfair game, but the emotional payoff and the deep-dives into the characters make it a solid experience for fans.”
    • “The game does not offer clear-cut “good” or “evil” paths, instead presenting shades of gray that add emotional weight and realism to the story.”
    • “Voice acting is competent, with distinct performances that help flesh out the characters and bring emotional depth to key scenes.”
  • replayability

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The game offers significant replayability through multiple decision paths and varied approaches to challenges, encouraging experimentation and exploration of different outcomes. However, some players feel the replay value is limited by lack of polish and questionable design choices, which may hinder the enjoyment of subsequent playthroughs. Overall, it appeals mainly to fans of the source material but may leave others wanting more depth in replayability.

    • “The replayability is insane, the story is interesting, unpredictable, and deep.”
    • “This flexibility adds replay value and encourages experimentation with different approaches to challenges.”
    • “Plenty of replayability too, with multiple ways to solve situations.”
    • “Unfortunately, with how many different outcomes there are, you'd want there to be as much replayability.”
    • “This is a hyper-deceitful tactic that management likely employed to have evidence for replayability in pre-release marketing, and it mortally wounded this game, because there is zero reason for it.”
    • “My final verdict is 'a decent visual novel/investigation game aimed at the existing VTM audience, but the lack of polish and true replayability leave a lot to be desired.'”
  • grinding

    10 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely criticized for its excessive backtracking, tedious walking due to poor movement mechanics, and repetitive tasks that lead to frustration and boredom. Many players find the required retries and time-consuming exploration detract significantly from the overall experience.

    • “I regret buying it, and regret grinding away hours to finish it.”
    • “A major annoyance was the tedious restarts of entire chapters because one detail was missed or failing a single conversation.”
    • “I replayed a couple of the scenes I majorly bungled and probably lost a couple hours replaying what I'd already done, trying to mend mistakes or find alternative solutions, and that can get tedious or repetitious.”
  • character development

    10 mentions Positive Neutral Negative
    40% positive mentions, 30% neutral mentions, 30% negative mentions

    Character development is widely praised for its depth, complexity, and strong integration with storytelling and lore, creating an immersive and morally nuanced experience. While character designs are generally expressive and varied, some players feel a disconnect with certain characters or find that graphical execution and animation quality detract from their appeal. Additionally, a few characters receive limited development beyond early chapters, which some users found disappointing.

    • “The real star of this game: the writing, plot, story, character development, and lore.”
    • “Unlike many action-oriented vampire games, Swansong emphasizes storytelling, character development, and complex decision-making, creating an experience that feels both immersive and morally ambiguous.”
    • “The developers have managed to capture the dark, intricate lore of the Vampire: The Masquerade universe while infusing it with their signature style of storytelling and character development.”
    • “The cast and character design did not resonate with me; there were no characters I could identify with or found interesting. Galeb was a slight exception, but his screen time was quite limited in the early hours.”
    • “After chapter 1, Emem lacks further character development.”
    • “No further notable negative quotes about character development were found.”
  • optimization

    6 mentions Positive Neutral Negative
    50% positive mentions, 33% neutral mentions, 17% negative mentions

    Optimization appears inconsistent, with some users experiencing lackluster performance on their rigs despite the game’s modest control demands. While voice acting and art direction receive praise, technical efficiency and smooth gameplay seem to need improvement.

    • “Vocal performances are very good from all of our major actors, and the art direction is good and neat.”
    • “Voice acting is competent, with distinct performances that help flesh out the characters and bring emotional depth to key scenes.”
    • “Also great performance and writing for Leysha.”
    • “Tried it and found the performance was lackluster on my rig... but more importantly for a game that asks little of player control beyond what might be required for a visual novel, the RNG seems to be aggressively weighted against you.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is largely seen as dry and ineffective, with stiff characters and drawn-out scenes that lack genuine comedic impact. However, occasional unintentional humor, such as amusing bugs and missed references, provides some brief, lighthearted moments.

    • “The 'Matrix' moment: Galeb completely missing the 'Agent Smith' joke was hilarious.”
    • “There were funny bugs during the game, but not terrible.”
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Play Times

14h Median play time
15h Average play time
6-35h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Vampire: The Masquerade – Swansong is a role playing game with horror theme. Common tags for Vampire: The Masquerade – Swansong include mature.

Vampire: The Masquerade – Swansong is available on PC, PlayStation 5, Xbox One, Windows and others.

On average players spend around 15 hours playing Vampire: The Masquerade – Swansong.

Vampire: The Masquerade – Swansong was released on May 19, 2022.

Vampire: The Masquerade – Swansong was developed by Big Bad Wolf.

Vampire: The Masquerade – Swansong has received neutral reviews from players. Most players liked Vampire: The Masquerade – Swansong for its story but disliked it for its gameplay.

Vampire: The Masquerade – Swansong is a single player game.

Similar games include Call of Cthulhu, The Council, The Thaumaturge, Vampire: The Masquerade - Bloodlines 2, Tokyo Dark and others.