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Vampire: The Masquerade - Reckoning of New York

70%Game Brain Score
story, graphics
character development, replayability
70% User Score Based on 244 reviews

Platforms

PCPCSteam DeckSteam DeckWindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SXboxXbox

About

In "Vampire: The Masquerade - Reckoning of New York" , navigate the complex politics of vampire factions in a modern-day New York City. As a Kindred, use Disciplines to overcome challenges and evade hunters, but beware the Hunger that could lead to your downfall. This visual novel combines supernatural intrigue with third-person gameplay mechanics, offering a rich and immersive experience.

Vampire: The Masquerade - Reckoning of New York screenshot
Vampire: The Masquerade - Reckoning of New York screenshot
Vampire: The Masquerade - Reckoning of New York screenshot
Vampire: The Masquerade - Reckoning of New York screenshot
Vampire: The Masquerade - Reckoning of New York screenshot
Vampire: The Masquerade - Reckoning of New York screenshot
Vampire: The Masquerade - Reckoning of New York screenshot
Vampire: The Masquerade - Reckoning of New York screenshot
Vampire: The Masquerade - Reckoning of New York screenshot
Vampire: The Masquerade - Reckoning of New York screenshot
Vampire: The Masquerade - Reckoning of New York screenshot

70%
Audience ScoreBased on 244 reviews
story62 positive mentions
character development3 negative mentions

  • The story is emotionally impactful and provides a satisfying conclusion to the VtM New York trilogy.
  • The art style, while different, captures the atmosphere of the World of Darkness effectively, and the sound design enhances the immersive experience.
  • The dual perspective of the two main characters, Kali and Padraic, offers interesting insights and adds depth to the narrative.
  • The game is overly linear with limited choices, making it feel more like a visual novel than an interactive game.
  • Many players found the protagonist, Kali, to be annoying and lacking depth, which detracted from the overall experience.
  • The art style change has been criticized for being less evocative than previous entries, leading to a less engaging visual experience.
  • story
    284 mentions Positive Neutral Negative

    The story in "Reckoning of New York" is generally viewed as a continuation of the previous games, offering a blend of familiar themes and characters within the Vampire: The Masquerade universe. However, many reviewers criticize its linearity, lack of meaningful choices, and repetitive content, particularly in the dual protagonist approach, which often rehashes the same narrative. While some appreciate the emotional depth and atmospheric elements, others find the plot predictable and underdeveloped, leading to a mixed reception overall.

    • “This story truly pierces the heart!”
    • “It's a story that adds to the previous ones of the same cycle while maintaining its own identity.”
    • “The same nuanced writing, gorgeous art, and hypnotic music that hooked me in coteries, made me fall utterly in love with shadows, now concludes in reckoning: telling the story of two kindred's messy connection in the week leading up to the new year, surviving and navigating vampire politics to hunt down a young ravnos' sire.”
    • “The story is bland and seems to mostly re-tread old ground metaphorically and literally.”
    • “The story is incredibly linear, and choices don't matter.”
    • “The narrative is so linear, I was glad the story ended when it did, as I was about to quit, because I felt I have zero impact.”
  • graphics
    74 mentions Positive Neutral Negative

    The graphics in the latest installment of the Vampire: The Masquerade series have received mixed reviews, with many players expressing disappointment over the new art style, which they feel lacks the charm and darkness of previous titles. While some appreciate the cleaner visuals and improved backgrounds, others criticize the character designs for appearing too human and lacking expressiveness. Overall, the shift in art style has polarized fans, with a notable preference for the aesthetics of earlier games.

    • “Great continuation and conclusion to the VTM New York games. The art style shift, while not as dark, does still capture the feel and nuance of VTM, and the sound design is still spot on for that oppressive, paranoid ambience of New York at night when Kindred roam the streets.”
    • “Combined with bleak, matte artworks, scenes fully engulf readers in an oppressive, despondent atmosphere.”
    • “With great Padriac character, engaging choices, and beautiful visuals, it's a must-play for fans of vampire stories!”
    • “The art itself is an evolution of that found in previous titles but doesn't have quite the same scratchy, wonderfully gloomy look in its characters and backgrounds, who now bear a cleaner and occasionally uncanny sheen. Character expressiveness is both increased by the slight animation, but reduced in the relative lack of distinct poses or expressions, leading to situations in the narrative where a character in mortal danger looks completely at peace despite everything the text is telling you.”
    • “The art style has changed a lot, and I don't think it was for the better. The new art style, while it gives more character detail, is majorly bland, and the protagonists are mediocre.”
    • “One of my biggest gripes was with the changed art style, both for the characters and the backgrounds. The visuals lost the charm they gave both the characters and backgrounds in the previous stories.”
  • music
    68 mentions Positive Neutral Negative

    The music in the game is generally described as atmospheric and decent, but it falls short compared to the soundtracks of previous titles, particularly "Shadows of New York." Many players noted a lack of variety, with only a few tracks leading to repetitive listening experiences. While some appreciated the ambiance it created, others felt it lacked the character and depth of earlier installments, making it less memorable overall.

    • “The same nuanced writing, gorgeous art, and hypnotic music that hooked me in Coteries made me fall utterly in love with Shadows, now concludes in Reckoning: telling the story of two kindred's messy connection in the week leading up to the new year, surviving and navigating vampire politics to hunt down a young Ravnos' sire.”
    • “The music is good, I like it, I'll be waiting for the album on Spotify.”
    • “The new mechanics offer a fresh take on decision-making, and the atmospheric music adds to the immersion.”
    • “The music and sound design is not good enough to be this repetitive.”
    • “God, those 3 same songs played over and over again kill many of the tense parts in the story.”
    • “Better writing honestly is the biggest thing this needs followed by much better music and removal of that unnecessary hunger/hunting mechanic.”
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay in this title has been criticized for its linearity and lack of meaningful choices, often feeling more like a kinetic novel than a traditional game. While some mechanics from previous installments, such as hunger and suspicion, have returned in a more forgiving manner, many players feel that the new mechanics are poorly implemented and detract from the narrative experience. Overall, the game is seen as a blend of storytelling and minimal gameplay, with some appreciating the narrative depth but longing for more engaging mechanics.

    • “The hunger and suspicion mechanics are back from the first game; however, they're much more forgiving (you basically have to actively try to get a fail state) and can be turned off if wanted.”
    • “The new mechanics offer a fresh take on decision-making, and the atmospheric music adds to the immersion.”
    • “I enjoyed the first two games in this trilogy a lot, and I feel like this one builds on what came before, both mechanically and narratively.”
    • “But there is no gameplay.”
    • “The game mechanics, thin as they already are, are also removed from play leaving you with something which features not even the facade of meaningful choices.”
    • “The gameplay feels like a thinly disguised kinetic novel where you don't really have any room to do anything but follow the already pre-determined plotline.”
  • atmosphere
    31 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its immersive qualities, with many players appreciating the blend of ambient noise and atmospheric music that enhances the experience. However, some critiques highlight a lack of variety in the music tracks, leading to repetitive listening, and a perception that the atmosphere is less dark compared to previous entries in the series. Overall, the game successfully creates a compelling setting that resonates well with fans of the genre, despite some mixed feelings about its musical elements.

    • “The new mechanics offer a fresh take on decision-making, and the atmospheric music adds to the immersion.”
    • “It's really atmospheric - and works best with the sound effects on, the music turned down and some music of your own choice playing - preferably instrumental, preferably abstract, Stars of the Lid are perfect.”
    • “Combined with bleak, matte artworks, scenes fully engulf readers in an oppressive, despondent atmosphere.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional aspect of the game is described as a mixed experience; while some players find it to offer an impactful journey with relatable characters that evoke strong feelings, others criticize it for lacking emotional stakes and depth, resulting in a slow and sometimes dragging narrative. The game's art and philosophical themes are appreciated, but the dialogue and responses are seen as lacking emotional resonance, which detracts from the overall experience.

    • “I highly recommend this game to anyone looking for an emotionally impactful journey.”
    • “Additionally, there's a humanity to these characters that is hard to find in the world of darkness, and it forces far more of a tug on the emotional strings than I have normally come to expect out of Vampire: The Masquerade.”
    • “And so, while Reckoning of New York may have misimplemented some of its novelties, it presents an impactful, emotional story.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is perceived as lacking depth, with choices feeling superficial and failing to significantly impact the narrative. Reviewers suggest that enhancing the vampire elements could enrich character arcs and provide a more meaningful experience.

    • “Choices that could seem important are just formal; the same goes for story bits and character development.”
    • “The addition of character development would add some worth to it, as some of the other ones have.”
    • “And also, push more the vampire side in the character development.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game is perceived as linear with limited choices, leading to a consensus that it lacks significant replayability. While players find it enjoyable, many express concerns about its short length and the absence of varied paths or outcomes, which diminishes the incentive to replay.

    • “It feels quite linear, so I'm not convinced it has much replay value.”
    • “The game is a bit short for the money, which affects its replayability.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by a distinct Gen Z style, incorporating contemporary references and relatable scenarios, all centered around a vampire theme. This blend of modern wit and supernatural elements resonates well with younger audiences, making it both fresh and engaging.

    • “The game features a unique blend of Gen Z humor centered around a vampire theme, making it both relatable and hilarious.”
    • “I love how the game incorporates Gen Z humor into the vampire narrative; it adds a fresh twist to the classic trope.”
    • “The witty dialogue and clever jokes infused with Gen Z humor really elevate the vampire experience in this game.”
  • stability
    1 mentions Positive Neutral Negative

    The game has been criticized for its lack of stability, with users reporting numerous bugs that significantly impact the overall experience.

    • “Cons: it's incredibly buggy.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and stability issues throughout my gameplay.”

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