- September 10, 2024
- Draw Distance
Vampire: The Masquerade - Reckoning of New York
Platforms
About
In "Vampire: The Masquerade - Reckoning of New York" , navigate the complex politics of vampire factions in a modern-day New York City. As a Kindred, use Disciplines to overcome challenges and evade hunters, but beware the Hunger that could lead to your downfall. This visual novel combines supernatural intrigue with third-person gameplay mechanics, offering a rich and immersive experience.
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- The story is engaging and continues the narrative from previous games, providing a satisfying conclusion to the trilogy.
- The dual perspective of the two main characters, Kali and Padraic, adds depth to the storytelling, allowing players to experience events from different angles.
- The atmosphere and art style, while different from previous entries, still capture the essence of the Vampire: The Masquerade universe.
- The game is overly linear with limited choices, making it feel more like a visual novel than an interactive game, which disappoints players looking for meaningful decision-making.
- The character art direction has received mixed reviews, with some players feeling it lacks the charm and detail of earlier titles.
- Many plot points feel predictable and unresolved, leaving players wanting more depth and closure in the story.
story
150 mentions Positive Neutral NegativeThe story in "Reckoning of New York" is generally viewed as a continuation of the previous games, offering an interesting narrative but lacking in meaningful player choices and consequences. While some players appreciate the emotional depth and character development, many criticize the linearity and predictability of the plot, feeling it fails to fully resolve key story threads or provide a satisfying conclusion. Overall, it serves as a decent, if not groundbreaking, addition to the Vampire: The Masquerade series, appealing primarily to dedicated fans.
“What a story, one that gets you a little bit of that lingering depression and heartbroken melancholy afterwards.”
“The same nuanced writing, gorgeous art, and hypnotic music that hooked me in Coteries, made me fall utterly in love with Shadows, now concludes in Reckoning: telling the story of two kindred's messy connection in the week leading up to the new year, surviving and navigating vampire politics to hunt down a young Ravnos' sire.”
“It's a story that adds to the previous ones of the same cycle while maintaining its own identity.”
“The major plot threads of reckoning have no real follow-through line to the first two games, where somehow a mob of low-tier hunters comes out of nowhere, along with a tzitzimime that pops up out of nowhere and becomes a major threat.”
“The story is dull, the dialogue is not very interactive or interesting.”
“The story is incredibly linear, and choices don't matter.”