- July 17, 2015
- Homph
Vampire of the Sands
Platforms
About
In "Vampire of the Sands," players navigate a cursed desert as a powerful vampire, battling enemies and uncovering ancient secrets. With a focus on exploration and combat, players must manage their character's vampiric powers and weaknesses to survive. The game features a rich, immersive story with branching dialogue options and multiple endings.








- Fast-paced gameplay with a lot of content to explore and minmax.
- Unique art style and engaging mechanics that require learning enemy patterns.
- Challenging yet rewarding, with a good balance of difficulty for experienced players.
- Clunky controls and combat mechanics, leading to frustrating gameplay experiences.
- Poorly implemented mechanics, such as the hunger clock and inconsistent hit detection.
- Lack of clear tutorials and explanations, making it difficult for new players to understand the game.
gameplay
34 mentions Positive Neutral NegativeThe gameplay features skill-based combat reminiscent of classic NES games, with varied weapon styles and a dodge mechanic, but suffers from poor explanations of its mechanics. While the permadeath and procedural level design add challenge, the inclusion of a hunger clock and other difficulty mechanics may frustrate players, though a "normal" mode is being introduced. Overall, the game has a lot of heart and elegantly designed core mechanics, but lacks depth and polish, leading to mixed reviews on its execution.
“But the game has an enormous amount of heart, and the core mechanics are elegantly designed.”
“+skill-based combat with varied weapon styles and a dodge mechanic.”
“Gameplay is pretty much like any other roguelike, but in this one you can find runes to add permanent customizable stat boosts.”
“The game doesn't explain its mechanics very well.”
“They've got the graphics and the basic mechanics, but there's no depth, no care, no love, no soul anywhere.”
“The game wasn't ever in early access, which I believe would have helped with a lot of the initial bugs and gameplay problems, but for whatever reason, the game was released as a finished product.”