Valand
- November 4, 2022
- LOMS Studio
"Valand is a city-building simulator set in the Viking Age, where you must rebuild and protect your settlement from barbarians. Build your own army, develop an economic system, and sail across an open world with longship travel. Experience a dynamic day/night system and an atmosphere built in the spirit of the Viking Age."
Reviews
- The game has potential with a decent art style and fun concept.
- Graphics are nice and the music is enjoyable.
- The developer seems responsive to feedback and is actively working on updates.
- The game is extremely buggy and feels unfinished, resembling an early alpha state.
- Controls are finicky, making it difficult to assign units and manage resources effectively.
- Loading times are long, and the camera movement is too fast, contributing to a frustrating user experience.
- graphics3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics of the game are generally well-received, featuring a decent art style and solid design that showcase its potential. Reviewers express optimism for the developers to continue improving upon these visuals, highlighting their appeal and the game's promising concept.
“The game has potential, featuring a decent art style and game design.”
“I hope the developers don't give up on this, as the graphics are nice and the concept is good.”
“The graphics look good.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is plagued by numerous bugs, leading many users to describe it as a "buggy nightmare." Despite being in progress, players feel it currently lacks the stability necessary to justify its price.
“This game is extremely buggy, and I know it's in progress, but I believe it is not worth the money currently.”
“This game is a buggy nightmare.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay mechanics are criticized for being unintuitive, largely due to a confusing user interface, which leads to issues such as characters getting stuck on terrain and failing to complete basic tasks like wood cutting, hindering resource gathering.
“The core gameplay mechanics are not intuitive due to the UI, and characters often get stuck on terrain, making it frustratingly difficult to complete basic tasks like wood cutting, which is essential for gathering resources for building.”
“The gameplay feels clunky and unresponsive, leading to frequent interruptions and a lack of immersion.”
“There are numerous bugs that disrupt the gameplay experience, causing characters to behave erratically and making it hard to progress.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization approach of the game appears to be reasonable, as frequent updates suggest a commitment from the developers rather than a cash grab; however, the game feels somewhat rushed and could benefit from further development to reach its full potential.
“The monetization model feels overly aggressive, making it hard to enjoy the game without spending money.”
“It's frustrating that so many features are locked behind paywalls, which detracts from the overall experience.”
“The constant push for in-game purchases takes away from the enjoyment of playing and feels exploitative.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is generally well-received, with users appreciating its quality and overall appeal.