Unstoppable Gorg Game Cover
If you are looking for a reasonably priced tower defence game, then Unstoppable Gorg can fulfil that void.
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"Unstoppable Gorg" is a unique tower defense game that pays homage to classic Sci-Fi films. Players must strategically place and upgrade towers to defend against incoming alien forces on rotating planets. The game features a satisfying blend of strategic planning and frantic action, with a distinctive tongue-in-cheek retro style that sets it apart from other games in the genre.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Mobile Platform
  • Xbox
  • Xbox 360

Reviews

73%
Audience ScoreBased on 133 reviews
story14 positive mentions
grinding2 negative mentions
  • Unstoppable Gorg offers a unique twist on the tower defense genre by allowing players to reposition satellites in orbit, adding a dynamic element to strategy.
  • The game features a charming 1950s sci-fi aesthetic, complete with humorous cutscenes and a fun storyline that enhances the overall experience.
  • With multiple game modes and a variety of enemies and towers, the game provides a good level of challenge and replayability, appealing to both casual and hardcore tower defense fans.
  • The game's difficulty spikes quickly, often requiring players to replay missions multiple times, which can lead to frustration and a sense of trial-and-error gameplay.
  • Some players find the tower placement and rotation mechanics confusing, leading to a lack of clarity in strategy and execution during gameplay.
  • The game can feel restrictive in terms of tower choices and strategies, as certain levels may only have one effective solution, limiting creative gameplay.
  • story69 mentions

    The game's story mode offers a humorous and campy narrative set across 21 missions, where players defend against an alien invasion with a retro 1950s sci-fi aesthetic. While the storyline is entertaining and features quirky cutscenes, it is complemented by challenging gameplay that often requires trial and error to succeed. Overall, the combination of a lighthearted plot and engaging mechanics makes for a fun experience, despite some frustrations with mission difficulty and replayability.

    • “The story mode takes you on a 21 mission journey through the solar system as you try to fight off the 'unstoppable gorg' alien invasion.”
    • “Unstoppable Gorg is delightfully corny in so many ways, from its visuals to its music, to them going to the trouble of making black and white live action film of people acting for the stuff in between missions.”
    • “The retro storytelling is funny and the gameplay, although simple, is challenging.”
    • “The storyline is as cringe-inducingly 50s as it can be.”
    • “Story is a joke.”
    • “The hardest part in the game that I found was generating enough income to purchase towers plus the story is pretty comical, making this a game hard to take seriously.”
  • gameplay46 mentions

    The gameplay of "Unstoppable Gorg" is a mixed bag, with some players appreciating its unique mechanics and retro aesthetic, while others criticize it for being overly difficult, repetitive, and poorly executed. Many reviews highlight the trial-and-error nature of the game, which can frustrate those who prefer a more straightforward experience. Overall, while the game offers innovative elements within the tower defense genre, its execution leaves much to be desired, leading to a polarized reception among players.

    • “The gameplay is a bit more active than a typical tower defense.”
    • “It has deep gameplay - with many modes and difficulty levels and challenges.”
    • “This game is very different in a good sense within its gameplay mechanics compared to the normal tower defenders, for example: you can move towers along the orbit, different pathways for enemies to come from, and also the logic required to survive higher levels.”
    • “The downside to this is evident from most of the negative Steam reviews this game has acquired, which complain that the difficulty is too hard or that trial and error gameplay is bad.”
    • “However, this turns out to be much below subpar in terms of strategy, the mindwork involved in setting up the defenses, and the other thing is that the entire gameplay seems repetitive the farther you progress. The background changes, levels change, but your entire strategy is as similar to the first level you played, making you feel sluggish to even continue.”
    • “Unstoppable Gorg isn't just a bad game; its gameplay is actively annoying, irritating, and head-shaking.”
  • graphics23 mentions

    The graphics of the game are characterized by a charming 1950s B-movie aesthetic, featuring entertaining visuals and engaging cutscenes that enhance the overall experience. While some players appreciate the retro design and detail, others note that the gameplay graphics can appear blurry or pixelated, making it difficult to distinguish between elements. Overall, the graphics are seen as a fun homage to classic sci-fi, though they may not meet modern standards of clarity.

    • “It's not often that you see a tower defense game with an entertaining story and fun visuals, so I have to give the developers props for that.”
    • “I lack the superlatives necessary to explain how great the aesthetic of the interstitials in this game are; retro 1950s tin-can science fiction with squeaky-voiced rubber aliens and spinning newsprint headlines so earnest in their zany charm that it is beyond all definitions of endearing.”
    • “They nailed the science-fiction feel with the cut scenes, music, and artwork.”
    • “Graphics are starting to look old.”
    • “Mediocre graphics (at best), but this means the game should run well on pretty much any kind of computer.”
    • “Confusing satellite graphics can make it hard to tell what kind of satellite you are looking at.”
  • humor19 mentions

    The game features a quirky and retro sense of humor, drawing inspiration from 60s alien themes and 50s movie aesthetics, which many players find amusing. While the cutscenes and storytelling are highlighted as particularly funny, some players note that the humor may not resonate with everyone, especially younger audiences. Overall, the humor adds a lighthearted charm to the gameplay, making it enjoyable despite some criticisms of the game's mechanics.

    • “Funny 60s alien humor.”
    • “The cutscenes are hilarious, by the way.”
    • “Hilarious intro graphics and funny concept.”
  • music10 mentions

    The music in Unstoppable Gorg is praised for its excellent 60's sci-fi B-movie atmosphere, enhancing the game's overall presentation alongside its visuals and cut scenes. While many reviews highlight the soundtrack as a standout feature that complements the game's theme, some users express disappointment with the lack of sound effects and criticize certain musical elements. Overall, the game's music effectively contributes to its quirky, nostalgic charm.

    • “Unstoppable Gorg is delightfully corny in so many ways, from its visuals to its music, to them going to the trouble of making a black and white live-action film of people acting for the stuff in between missions.”
    • “They nailed the science-fiction feel with the cut scenes, music, and artwork.”
    • “The music, art, and presentation are all top notch -- I especially love the bad sci-fi movietone reel feel.”
    • “There is no sound effect for turrets firing and the music really blows hard.”
    • “The 1950's setting and music really add to making the experience worthwhile.”
  • replayability7 mentions

    The reviews on replayability are mixed, with some users highlighting high replay value due to challenges and modes, while others criticize it as low due to the game's short length and frustrating elements. Overall, the consensus suggests that while there are aspects that encourage replaying, the experience may not be compelling enough for everyone.

    • “Great replayability.”
    • “So, as you can see, there's quite a lot of replay value too.”
    • “Replayability is low.”
    • “It's short, kinda frustrating at times, and to me has little replay value.”
    • “Plus has some replay value, with its unstoppable difficulty, challenges, and arcade mode.”
  • atmosphere2 mentions

    The game successfully captures an excellent 60's sci-fi B-movie atmosphere, enhanced by good graphics and a fitting soundtrack, creating a campy yet engaging experience.

    • “It had everything going for it: excellent 60's sci-fi B-movie atmosphere, good graphics, good soundtrack, and the right idea.”
    • “The campy atmosphere was perfect.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious, with only 22 single-player levels that limit the potential for extended gameplay. The experience is described as less engaging than typical tower defense games, failing to provide the depth or longevity that some players might expect.

    • “I hoped the corny sci-fi theme of this game and the orbit-based tower locations would prove engaging, but this has turned out to be even more tedious for me than most tower defense games.”
    • “There are only 22 single-player levels, so even grinding won't make the game stretch to the buttock-achingly 400+ hours you get out of Skyrim or something.”
  • stability2 mentions

    The game's stability is criticized for its reliance on memorization and random number generation, which, combined with glitches and design flaws, leads to a frustrating experience. While it has engaging mechanics, the overall execution is seen as lacking, detracting from the enjoyment.

    • “Forcing players to memorize sequences and deal with RNG on top of that nonsense (not to mention the glitches and gotchas that ruin round after round) is just lazy tower defense design, and a luminary like Futuremark should be ashamed of themselves.”
    • “While fun at first and enhanced by an interesting play mechanic, this game is frustrating to say the least (and not in a buggy way, purely in terms of gameplay).”
  • emotional1 mentions

    Players found the emotional impact of the game's dialogue to be profound, with some expressing that it moved them to tears.

    • “The dialogue made me cry.”
    • “The story touched my heart in ways I never expected.”
    • “I felt a deep connection to the characters and their struggles.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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