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Unsorted Horror is a single player simulation game with a horror theme. It was developed by Mike Klubnika and was released on August 1, 2023. It received overwhelmingly positive reviews from players.

UNSORTED HORROR is a collection of five short first-person horror games set in a dark dystopian world, each featuring intricate machinery and unique challenges. Players embark on brief yet intense adventures like exploiting ancient machines, escaping bunkers, and conducting hazardous research. The concise games offer atmospheric storytelling and immersive gameplay in one sitting.

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98%
Audience ScoreBased on 1,908 reviews
atmosphere170 positive mentions
grinding3 negative mentions

  • Unique and immersive atmosphere that effectively builds tension and dread.
  • Each game offers a distinct experience with interesting mechanics and storytelling.
  • The collection is free, making it accessible for all players.
  • Some games lack clear instructions, leading to confusion during gameplay.
  • The short length of each game may leave players wanting more depth and content.
  • Control Room Alpha may not appeal to those with arachnophobia due to its spider theme.
  • atmosphere
    270 mentions Positive Neutral Negative

    The atmosphere in this collection of short horror games is consistently praised for its eerie, unsettling quality, enhanced by excellent sound design and music that contribute to a sense of dread and tension. Players appreciate the focus on atmospheric horror over jump scares, with each game offering unique environments and narratives that evoke feelings of existential dread and helplessness. Overall, the games are celebrated for their immersive, dystopian settings and the ability to create a chilling experience through atmosphere alone.

    • “The music and sound get a special mention, very fitting and added to the atmosphere.”
    • “Unsorted horror genuinely amazed me with its eerie atmosphere, unsettling sound design, and slow-building tension that kept me on edge throughout the experience.”
    • “The atmosphere is incredible throughout, and this is all free!”
    • “The oppressive atmosphere is so effective it's frankly bordering on overwhelming.”
    • “The use of sound and lighting in this game was brilliant, creating an eerie and unsettling atmosphere.”
    • “The games avoid being reliant on cheap scares, focusing on creating a dread-filled atmosphere with dark corners and metallic sound design that left me with an unsettled feeling that continued afterward.”
  • gameplay
    204 mentions Positive Neutral Negative

    The gameplay across Mike Klubnika's collection of short horror games is characterized by simple yet engaging mechanics that often require players to explore and master various tasks under time pressure. While some titles, like "Carbon Steel" and "The Other Side," stand out for their depth and immersive gameplay, others feel short and less polished, leading to mixed experiences. Overall, the games effectively blend atmosphere and mechanics, creating a unique horror experience that prioritizes storytelling and environmental tension over traditional jump scares.

    • “Five unique industrial hell-based short stories, all with unique mechanics, some better than others.”
    • “The gameplay is engaging though.”
    • “Carbon Steel is probably the most gameplay-heavy title on this list and it does a great job at keeping the player on their toes as they try to process as much information as possible while being under pressure.”
    • “The gameplay is also quite boring.”
    • “What pisses me off though is the gameplay part of Mike's games, usually making the game way too simple and way too short, making the game feel more like a short, interactive movie than an actual game.”
    • “The actual mechanics start becoming a little opaque here and require a bit of fumbling, which doesn't get better in the subsequent two games.”
  • story
    173 mentions Positive Neutral Negative

    The game's storytelling is characterized by its concise yet impactful narratives, with each mini-game offering a unique and unsettling experience that blends atmosphere and world-building effectively. While some players appreciate the intriguing concepts and the potential for deeper exploration, others find the stories to be somewhat disjointed or lacking in clarity. Overall, the anthology format allows for a variety of horror themes, though many players express a desire for more substantial story development in future iterations.

    • “Just fantastic world building and storytelling in such a small time frame.”
    • “Each game conveys its own story, has its own atmosphere and specific setting - what Mike has managed to do here is really good.”
    • “The story was gripping and the atmosphere was unnerving.”
    • “5 weird, unsettling, seemingly disconnected 'situations' - not really 'stories'.”
    • “These games are insanely short and lacking lots of detail in terms of both gameplay and story.”
    • “The story is kinda shallow and has no meaningful point.”
  • graphics
    161 mentions Positive Neutral Negative

    The graphics in this collection of horror games are characterized by a distinctive retro aesthetic reminiscent of PS1-era visuals, which many players find charming and atmospheric. The intentionally low-poly design and gritty textures contribute to a unique, unsettling atmosphere that enhances the horror experience, despite some criticisms regarding clarity and gameplay mechanics. Overall, the art style is praised for its creativity and ability to evoke a sense of dread, making it a standout feature of the games.

    • “The graphics are charming and each game has a cool story to it.”
    • “The graphics achieve this by keeping things gray and grim.”
    • “The graphics resemble the graphics of PS1 titles, making use of models and a low poly environment that somehow screams the charm of that time.”
    • “The graphics may feel dated, especially to modern gamers, but personally, I think they serve as an art form that amplifies the horror experience beautifully.”
    • “All of them had this extreme harsh visual of extreme contrasting shadows and low polygon counts, leading to everything blending into one another which made it hard to tell what was an item to interact with and what was just background noise for creepy aesthetics.”
    • “The graphics are generally ugly but in a deliberate way that calls back to classic gaming in the early 3D era.”
  • music
    99 mentions Positive Neutral Negative

    The music in this collection of horror games has received widespread acclaim for its atmospheric and immersive qualities, enhancing the overall experience with a blend of tension and dread. Composed by jabbu, the soundtracks are described as phenomenal, fitting perfectly with the game's unsettling themes and environments. Players appreciate how the music complements the gameplay, creating a unique and engaging horror experience without relying on jump scares.

    • “The music and sound get a special mention, very fitting and added to the atmosphere.”
    • “The soundtrack is amazing.”
    • “Great, tense atmosphere with the impressive sound design and somber horror-wavy soundtrack.”
    • “Mike Klubnika, not sure you'll actually see this but if I had one critique (for feedback) I'd say at some points, the music was louder than the distorted voices, so it made it a challenge to hear the objective.”
    • “A collection of short industrial horror scenarios filled with indescribable dread, banging yet unnerving soundtracks, and a low poly aesthetic that adds to the dystopian and alien nature of the settings and overall atmosphere.”
    • “It was very well done and the music/sound design helped to add to the creepy atmosphere.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in these games varies significantly, with some titles like "Tartarus Engine" successfully blending dark humor and narrative depth, while others, such as "Control Room Alpha," struggle with unfunny dialogue and brevity. "Concrete Tremor" is noted for its darkly comedic elements, though it may feel rigged to some players. Overall, while some games deliver effective humor, others fall short, often relying on short playtimes and limited comedic impact.

    • “Tartarus Engine is the game that focuses entirely on the narrative and does a great job at immersing the player into its world and also has some pretty funny writing for a disturbing premise.”
    • “This one has a great blend of horror, gallows humor, capitalism critique, and gameplay loops throughout the five games.”
    • “Concrete Tremor is darkly funny; just a shame it's rigged (see what I did there?).”
    • “The scare is well built, but it's about 3 minutes long, and two of those are spent explaining how it works with unfunny dialogue.”
    • “The attempts at humor fall flat, making the experience more cringeworthy than entertaining.”
    • “I found the jokes to be forced and lacking in originality, which detracted from the overall enjoyment of the game.”
  • grinding
    9 mentions Positive Neutral Negative

    Players consistently express that grinding in the game is excessively time-consuming and tedious, often requiring a significant investment of time to progress. Many suggest that the experience could be improved with a running mechanic to alleviate the monotony of traversal, while others note that the repetitive nature of tasks can detract from the overall enjoyment.

    • “You'll need a second life for grinding.”
    • “And a tip for the makers, a running mechanic would not be a bad thing at all; I found some of the bits a little tedious because it took too long to get there.”
    • “It was creative, but a bit repetitive and tedious to play through.”
    • “Carbon Steel - the most in-depth game of the collection gameplay-wise, but it can be a little too tedious and precise, requiring a lot of repetitive actions when you mess up.”
  • replayability
    8 mentions Positive Neutral Negative

    The game's replayability is generally considered limited, with most players noting that while the initial experience is engaging and filled with terror, the simple mechanics and quick access to alternate endings reduce the incentive to replay. However, some users find value in experiencing the games with others or revisiting favorites, particularly for their ambiance and gameplay. Overall, the collection offers a decent experience for free, making it worth trying despite its low replay value.

    • “Super replayable, easy, fun, and of course, short.”
    • “Replayability for multiple endings and just to watch your significant other have a blind playthrough.”
    • “"Carbon Steel" was by far my favorite of the five because of the ambience, gameplay, and replayability.”
    • “This collection has very little room for replayability, but for a free-to-play collection of short horror games that bring you absolute terror and dread on your first playthrough of each one?”
    • “Not a ton of replay value as you can see alternate endings rather quickly.”
    • “There isn't a ton of replay value once you've finished the games, but seeing as the collection is free, there's really no reason not to download it and at least check a couple of them out to see if you like them.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while some players report a bug-free experience and commend its technical polish, others note the presence of glitches that, despite being annoying, do not detract significantly from the overall enjoyment. The aesthetic appeal is acknowledged, but the occasional bugs are a point of contention among users.

    • “Buggy, but worth your time.”
    • “The game offers some nice graphics, although there are some ugly glitches here and there. It is pleasant all the same and has a nice aesthetic and art style.”
    • “To be brutally honest, I'd typically look down on 'free-to-play' games; I find they're typically lacking in quality or there's microtransactions or they're buggy and half-baked.”
  • optimization
    5 mentions Positive Neutral Negative

    The games are well-optimized, delivering excellent performance with quick immersion, averaging 15 minutes in duration. While the PC port meets performance standards, the Steam Deck version runs at around 40 fps, which is considered acceptable despite the lower frame rate.

    • “The titles collected in total are five with an average duration of 15 minutes; short duration but excellent performance, given that from the first seconds it immediately immerses you in the creator's imagination.”
    • “Amazingly optimized.”
    • “Meets the PC port performance standard.”
    • “The PC optimization meets the performance standard for a port.”
    • “On the Steam Deck, the performance is around 40 fps even when there isn't much happening, which is not ideal.”
  • emotional
    4 mentions Positive Neutral Negative

    Players appreciate the emotional depth of the game's storytelling, with many feeling a strong connection to the lore and characters, particularly in the Tartarus engine story, which evoked genuine distress. However, some critics note that while the game excels in aesthetic horror, it falls short in delivering a consistently emotional experience. Overall, the emotional impact varies, with certain narratives resonating deeply while others miss the mark.

    • “Every short story had lore, and the way they presented it made me feel like I was actually there. Please update the game and add more stories. Good job, it had premium quality!”
    • “Tartarus engine was my favorite story-wise; it genuinely made me feel distressed.”
    • “The spiders made me cry.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews highlight a strong resistance to microtransactions and loot boxes, with players expressing a desire to combat pay-to-win mechanics. The sentiment reflects a collective push for fair monetization practices in gaming.

    • “Together, we shall weather the storm of microtransactions and loot boxes, standing tall against the tide of pay-to-win villains like noble knights in a digital crusade.”
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2h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Unsorted Horror is a simulation game with horror theme.

Unsorted Horror is available on PC and Windows.

On average players spend around 3 hours playing Unsorted Horror.

Unsorted Horror was released on August 1, 2023.

Unsorted Horror was developed by Mike Klubnika.

Unsorted Horror has received overwhelmingly positive reviews from players. Most players liked this game for its atmosphere but disliked it for its grinding.

Unsorted Horror is a single player game.

Similar games include The Children of Clay, Project Kat: Paper Lily Prologue, Stories Untold, s.p.l.i.t, Little Nightmares and others.