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s.p.l.i.t

s.p.l.i.t is a minimalist game, and honestly, I think that’s to its benefit. The game tells a great story, even if it does have a steep learning curve, especially for people who are not accustomed to command line controls. But keeping that aside, it’s definitely a one-of-a-kind experience. There are some slow sections, especially the chat sections, however those help build up to the tension, as you lead up to the endings. s.p.l.i.t has a lot of things going for it. Not only does it bring a wonderful narrative intrigue, but you get to feel a sense of progression as you ramp up towards the end. You can unlock clues and tools gradually, which helps because you don’t feel overwhelmed with option. It’s not a game that you rush through, though. Sure, it’s short, but it requires your full attention and persistence if you want to reach the end. The game deals with important topics like self-harm, and it covers that in a rather direct manner. Despite all of that, it’s well worth checking out, especially for its great story. Review key provided by the developer.
s.p.l.i.t Game Cover
89%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:replayability, optimization
93% User Score Based on 2,692 reviews
Critic Score 80%Based on 4 reviews

Platforms

LinuxPCWindows
s.p.l.i.t Game Cover

About s.p.l.i.t

s.p.l.i.t is a single player simulation game with horror, thriller and science fiction themes. It was developed by Mike Klubnika and was released on July 24, 2025. It received mostly positive reviews from critics and very positive reviews from players.

A short psychological horror game, where you attempt to gain root access into an unethical superstructure.

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Reviews

93%Audience ScoreBased on 2,692 reviews
story245 positive mentions
optimization3 negative mentions

  • Unique and immersive gameplay using authentic terminal commands that make the player feel like a real hacker.
  • Strong psychological horror atmosphere with intense storytelling and worldbuilding that leaves a lasting impression.
  • Excellent audio design and art style that enhance the oppressive and dystopian tone of the game.
  • Extremely short playtime, often completed within 30 to 60 minutes, leaving players wishing for more content and deeper lore.
  • Some interface limitations and lack of terminal conveniences like tab autocompletion or ability to use full path commands, which can frustrate experienced users.
  • Certain files and parts of the in-game system are inaccessible or empty, limiting exploration and gameplay depth.
  • story

    515 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The story is widely praised for its compelling, dark, and atmospheric narrative that effectively uses minimalism and immersive terminal-based gameplay to deliver a concise, psychological horror experience. While many laud its intense mood, intriguing world-building, and impactful endings, the main criticism centers on its brevity and ambiguity, leaving players wanting more depth and longer exploration of its lore. Overall, it's considered a well-crafted, thought-provoking short story that resonates strongly despite its short runtime.

    • “The voice acting, storytelling, and art style are beautifully executed.”
    • “The story premise and world building incorporated into the gameplay is excellent, leaving just enough unknowns to make you nervous whilst also giving enough guidance to get the story and understand what you're doing as someone who doesn't know anything about computers.”
    • “Such uncompromising storytelling elevates the brief runtime, ensuring that every minute spent inside the machine contributes to a cohesive, high-intensity descent into psychological and physical distress.”
    • “The story for what it's worth is really interesting and I'm certain I've missed a few details.”
    • “Very cool premise, but deeply, deeply disappointed at how little we actually get to learn about the lore, world, broader story etc.”
    • “The story is well told - it's ambiguous but gives you hints as to the reason why you're there, who you're working with, and who you're working against.”
  • gameplay

    430 mentions Positive Neutral Negative
    33% positive mentions, 64% neutral mentions, 3% negative mentions

    Gameplay in this game is centered around terminal-based puzzles and command-line interactions, creating a unique, immersive hacker experience that complements its dystopian atmosphere. While many appreciate the innovative mechanics, immersive keyboard-only interface, and strong narrative integration, common criticisms include its short length, limited puzzle variety, and a steep learning curve for players unfamiliar with command prompts. Overall, the gameplay is praised for its thematic depth and rewarding puzzle-solving but is seen as underutilized and leaving players wanting more content and complexity.

    • “I loved this game, the soundtracks, the gameplay, everything. This is easily one of my favorite all-time games. I wished it was longer as I desire more content of this world and more gameplay, similar to inscryption with multiple characters.”
    • “Really really good command line 'cmd' gameplay; typing out prompts made for shockingly good gameplay. It made me sad it didn’t go on for longer with more complex puzzles, the small chunk of story is really effective.”
    • “Once you get used to the gameplay, everything clicks. You have to read a lot as the game doesn't hold your hand but leaves you with a good feeling of satisfaction when figuring out how to code correctly using very vague instructions.”
    • “Instead, I felt like the bulk of my gameplay was spent being slowed down by little inconveniences.”
    • “But where it falls short is that the 'coding' 'hacking-into-the-mainframe-type-gameplay' is too inaccessible and frustrating.”
    • “Feel like this game would have been improved if the perspective shifted between characters during the gameplay; the gameplay just lacks anything remotely memorable, so actually playing it vs watching it isn't that different.”
  • atmosphere

    278 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    The game's atmosphere is widely praised for its intense, immersive, and oppressive dystopian horror vibe, skillfully built through music, art style, sound design, and environmental storytelling. Despite its short length, the tension and unsettling mood deeply engage players, creating a memorable experience of dread and psychological horror. Many reviewers highlight the atmosphere as the game's strongest aspect, often compensating for minimalistic gameplay and sparing narrative details.

    • “The atmosphere generated with so little knowledge about what's actually going on is phenomenal, and the intensity of every action makes this short experience undeniably outstanding.”
    • “Every detail, from the buzzing electromechanical hardware to the ominous cold daylight pouring through the useless window, the dialogue, the MS-DOS style interfacing; every element of this game creates such an incredibly bleak atmosphere that the narrative, though obscured, then gets to travel through and straight into your brain, engraving its implications into you.”
    • “The game itself was horrific in the best ways I can imagine, and taps into a seemingly primordial, nebulous terror of: "something bad is coming towards me fast, even if I can't see it." The genuine callousness of our colleagues is shocking, the intricacy of the DOS is fascinating, and the atmosphere, which—disputably—is the chief call of any game's quality, is intense.”
    • “Some of the press coverage led me to believe I'd be doing much more complex stuff than what I ended up doing, but I can't fault the atmosphere and sense of mounting dread nonetheless.”
    • “I kind of liked the 'arch linux simulator' experience, but for me, it doesn't really feel like a complete game or experience; the atmosphere here doesn't really carry it on its own, but if operating a console on a Linux PC is your shtick, then have at it.”
    • “This game lives and dies on atmosphere, because mechanically it is paper thin.”
  • music

    141 mentions Positive Neutral Negative
    62% positive mentions, 36% neutral mentions, 2% negative mentions

    The game's music, predominantly composed by Mike Klubnika, is widely praised for its eerie, atmospheric, and tension-building qualities that perfectly complement the dark, psychological horror theme. Reviewers highlight its blend of ambient tunes and techno beats, creating a grim, immersive vibe that amplifies the game's oppressive and suspenseful mood. While some note the soundtrack is primarily tailored to the game experience rather than standalone listening, it consistently elevates the storytelling and atmosphere, making it one of the strongest aspects of the title.

    • “The soundtrack is incredible as well (genuinely invokes dread at times, showing just how well suited it is to the game's atmosphere).”
    • “The accompanying soundtrack is excellent, drawing on dark techno and ’90s hacking film influences; it's the perfect hacking music.”
    • “Originally soundtrack, I think it's original as I haven't heard it elsewhere, but it doesn't really fit the game.”
    • “None of the soundtracks for these games fail to give me anxiety.”
    • “The soundtrack varies between meditative and anxiety-inducing with a pounding beat that makes you nervous you might screw up.”
  • graphics

    125 mentions Positive Neutral Negative
    44% positive mentions, 54% neutral mentions, 2% negative mentions

    The game's graphics feature a distinctive, gritty, low-poly, and minimalist art style reminiscent of PS1-era visuals, effectively creating a bleak, dystopian atmosphere that amplifies the horror and tension. While some technical limitations and minor visual glitches exist, the aesthetic choices perfectly complement the narrative and sound design, making the overall presentation immersive and memorable despite the game's short length.

    • “The graphics, the details of the environment, the music, even voice acting have improved massively.”
    • “The oppressive aesthetic is familiar: concrete, wires, low light, dripping pipes, silent corridors.”
    • “The artstyle and worldbuilding is peak, so unique and rare, it shows that games can be a serious form of art.”
    • “The graphics seem to be the biggest technical challenge.”
    • “Had a little problem with my graphics card and the monitor not showing, but moved to a PC with integrated graphics and worked fine.”
    • “It was a little obtuse, and I misread some of the letters from the console commands because of the glitchy display (this is an intentional aesthetic).”
  • emotional

    41 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a powerful and unsettling emotional experience, effectively evoking anxiety, dread, and discomfort through its atmospheric sound design and narrative. Many players felt deeply immersed in the protagonist’s distress, with endings that left a lasting impact through strong emotional tension rather than elaborate visuals. Despite its short length, the game is praised for provoking intense, memorable feelings ranging from unease and panic to moments of genuine vulnerability.

    • “The ending was so disturbing, it truly made me feel like I was Axel living through the events of the game, which very few games have ever managed to do for me.”
    • “I just finished the game like 5 minutes ago and I'm still shaking and processing all the fear, dread, anxiousness and desperation this game made me feel right at the end, and let me tell you, I loved it.”
    • “There are no elaborate cutscenes or high-fidelity visuals to fall back on, so all the emotional weight comes from suggestion, sound, and uncertainty.”
  • replayability

    26 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The game is generally perceived as a short, enjoyable experience but with very limited to no replayability after completion, especially compared to the developer’s other titles. While some users appreciate its narrative and initial challenge, many express a desire for longer, more replayable content or features like procedural randomness to enhance replay value. Overall, it is praised for its quality but noted as lacking incentive for repeated playthroughs.

    • “Br is a very cool arcade game with great replayability.”
    • “The game also randomly creates data every new playthrough, this adds replayability.”
    • “Comparing this to buckshot, the reason buckshot works so well in its short form is because of the replayability and randomness; there is a reason to play it over and over again and even if you only play it once it's a unique experience with tense fun gameplay.”
    • “Fun for short entertainment, no replay value.”
    • “Unfortunately no replayability after you beat both endings but it's still a nice experience.”
    • “I really hate to give this developer a negative review, but even for three bucks, this game is extremely short and completely lacks replayability.”
  • optimization

    8 mentions Positive Neutral Negative
    25% positive mentions, 37% neutral mentions, 38% negative mentions

    The game is generally fun and performs solidly, though some users with older PCs report occasional optimization issues like minor FPS drops, particularly during the ending cinematic. Overall, it runs well without major bugs, but optimization could be improved for lower-end systems.

    • “Not much replay value and a little unoptimized, but other than that a fun, short, psychological horror game.”
    • “It was a cool game, however I thought it was kind of badly optimized (although my computer is pretty old).”
    • “Just encountered a FPS drop in the ending 1 cinematic, it's the only bug that I found. Maybe it's the optimization that is bad or maybe my PC, I don't know.”
    • “Performance was solid throughout and I didn't run into any bugs or glitches.”
  • humor

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features a quirky and creative humor that blends tech references and lightheartedness, appealing to fans of code and hacking themes. While generally funny and charming, the humor may feel brief due to the game's short length, leaving some players wanting more.

    • “Funny little short game about a hacker, blending humor with puzzle horror elements.”
    • “Creative game, kind of short but still funny.”
    • “It's kinda funny to see a system with both DOS/Windows and Unix features mixed in; I found myself hitting 'tab' to try autocomplete commands more than I should.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 14% neutral mentions, 86% negative mentions

    Grinding in the game is often seen as tedious due to the lack of features like auto-complete and tab completion, making tasks feel repetitive and slow-paced. However, this deliberate design choice enhances immersion by requiring careful attention and manual input, which may appeal to players who enjoy interactive simulation and terminal-like challenges. Those unfamiliar with such mechanics might find the grinding aspect frustrating or demanding.

    • “The story is pretty nice but if you've ever used an actual Linux terminal before, you will be frustrated by the lack of tab autocomplete and the cd command being unbearably tedious.”
    • “While the lack of an auto-complete feature makes entry tasks feel tedious at times, these constraints ultimately reinforce the immersion by demanding careful attention to every configuration file.”
    • “Tab completion is missing, making it tedious to type everything letter by letter, although this pacing might be intentional.”
  • stability

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Stability is a mixed aspect for this game, with some users experiencing severe issues such as visual glitches, freezing on Proton, and rendering problems on Arch Linux, while others report solid performance and minimal bugs. However, lack of developer response to bugs and occasional interface glitches, like issues with the Steam overlay, have been noted. Overall, gameplay stability may require troubleshooting, especially on certain platforms.

    • “Breaking rendering issues when running on Arch Linux natively, freezes when running through Proton.”
    • “Unplayable, visual glitches all over the screen past the menu and no response from the developer.”
    • “Outside of being unable to type anything after accidentally opening the Steam overlay, I didn't really find any bugs or glitches.”
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Play Times

1h Median play time
1h Average play time
1-2h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

s.p.l.i.t is a simulation game with horror, thriller and science fiction themes. Common tags for s.p.l.i.t include indie, linear, psychological, emotional, psychological horror and others.

s.p.l.i.t is available on PC, Windows and Linux.

On average players spend around 1 hours playing s.p.l.i.t.

s.p.l.i.t was released on July 24, 2025.

s.p.l.i.t was developed by Mike Klubnika.

s.p.l.i.t has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked s.p.l.i.t for its story but disliked it for its replayability.

s.p.l.i.t is a single player game.

Similar games include Unsorted Horror, The Operator, ROUTINE, MOLE, Stories Untold and others.