"Unknown Memoirs: The Rental" is a short story, horror walking simulator that takes players through a creepy rental apartment. As they uncover the building's dark secrets and bloody history, they'll encounter strange noises, moving objects, and disturbing visions. The game features realism in its gameplay and contains intense psychological horror.
The game offers a unique puzzle-solving experience that deviates from typical horror game mechanics.
The atmosphere is creepy and immersive, with effective sound design that enhances the horror elements.
For its low price, the game provides a decent short horror experience that supports indie developers.
The game is plagued by frequent crashes and lacks a save feature, making it frustrating to play.
The story is minimal and often nonsensical, leaving players confused about the plot and character motivations.
The game is excessively dark, making it difficult to navigate and diminishing the overall experience.
graphics
3 mentions Positive Neutral Negative
67%
100%
The graphics are considered decent for an indie game, though they may not stand out on their own without the support of effective audio design. Overall, the visuals are satisfactory but not exceptional, aligning with the game's low budget and short length.
“The graphics and sounds are decent for an indie game; it's short, super cheap, and features a couple of jump scares.”
“However, the visuals would be nothing without their convincing audio design, which greatly enhances the overall experience.”
“Graphics looked okay when I could see them.”
“The graphics and sounds are okay for an indie game; it is short, super cheap, and has a couple of jump scares.”
“However, the visuals would be nothing without its convincing audio design, which must’ve greatly sweetened the pot of an advert for the place, eventually selling this hole!”
story
3 mentions Positive Neutral Negative
33%
67%
The story is largely considered non-existent, with players finding little to no narrative substance or context throughout the game. Overall, it appears that the lack of a coherent story detracts from the overall experience.
“The story is pretty much non-existent.”
“That's the story; there's nothing else I could glean from any of the other notes that had anything to do with the story.”
gameplay
2 mentions Positive Neutral Negative
100%
The gameplay is primarily a walking simulator that incorporates puzzle elements, offering players a familiar experience that aligns with expectations for the genre.
“It's been a while since I played a full-on walking simulator, but I knew what to expect gameplay-wise, and so should you by now!”
“The gameplay is basically a puzzle game.”
atmosphere
2 mentions Positive Neutral Negative
100%
The atmosphere is characterized by a sense of creeping unease and the presence of an unseen force, creating a feeling of tension in the environment. However, some users feel that this tension is not consistently maintained throughout the experience.
“If the goal behind the atmosphere was to wrap around you a sense of slowly creeping perturbance with constant traces of an unknown third party… one that’s ever-present and omnipotent within the small space.”
“I can't really say that the atmosphere was all that tense otherwise.”