- September 30, 2020
- Xavi Heras
Union
53%Game Brain Score
music, humor
gameplay
90% User Score 10 reviews
Platforms
About
Union is a minimal puzzle game.
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Audience ScoreBased on 10 reviews
music3 positive mentions
gameplay3 negative mentions
- The game features a well-designed progression of mechanics, keeping the levels fresh and engaging as players advance through 50 levels.
- The calming and upbeat soundtrack enhances the overall experience, making it enjoyable to play.
- The minimalist aesthetic and introduction of new tile mechanics provide a unique twist on classic puzzle gameplay.
- The level design suffers from an inconsistent difficulty curve, with some levels being overly complex and frustrating to navigate.
- The minimalist UI can lead to confusion, as it makes it difficult to distinguish between different tile types and their functions.
- The lack of features to mark or lock tiles in place during complex levels can result in tedious backtracking and trial-and-error gameplay.
gameplay
5 mentions Positive Neutral NegativeThe gameplay is characterized by a simple connect-the-dots premise that evolves through the introduction of new mechanics and tile types, enhancing complexity and challenge as players progress. While the minimalist UI may detract from the experience, the handcrafted levels and interdependent mechanics ultimately create a rewarding sense of mastery. Players appreciate the gradual unveiling of new elements that keep the gameplay engaging and dynamic.
“It's a great puzzler -- simple connect-the-dots kind of premise but introduces mechanics as you progress.”
“The game does a good job of introducing mechanics, using them to create challenging levels until it introduces another mechanic and adds it to the mix.”
“Secondly, the UI is far too minimalist for the mechanics.”
“I liked it, then I disliked it, and in the end I fell in love with the mastery behind the handcrafted levels and the way the different mechanics sustain each other.”
“Once I managed to pass those, a whole new world opened for me: new mechanics were introduced, new tile types: shape-changers and antennas, with the latter replacing the requirement to have a 'wired' link between two shapes.”