Underminer
- January 10, 2024
- Team GongMyeong
- 2h median play time
Welcome to Underminer, an underground adventure game set in a subterranean world. Mine minerals, earn money, upgrade your drill machine and descend deeper into the earth. The truth about 'legendary minerals' and an exciting underground world are waiting for you!
Reviews
- Fun and relaxing gameplay that doesn't require constant attention.
- Great for a short playthrough, providing around 2-3 hours of entertainment for free.
- Charming visuals and a nostalgic feel reminiscent of classic mining games like Motherload.
- The game is quite short and feels incomplete, with an abrupt ending that leaves players wanting more.
- Controls can be clunky and take time to get used to, especially when using a keyboard.
- Some players experienced bugs that hindered progression, impacting the overall enjoyment.
- story102 mentions
- 24 % positive mentions
- 68 % neutral mentions
- 9 % negative mentions
The game's story is generally described as short, simplistic, and often poorly written, with many players completing it in under three hours. While some find it enjoyable and a fun addition to the gameplay, others criticize it for being generic, confusing, and lacking depth, with many expressing a desire for more content and better storytelling. Overall, the narrative serves primarily as a backdrop for the mining mechanics rather than a compelling experience on its own.
“This is such a fun little game; if you ever want a small, short story experience, this game is amazing.”
“Genuinely fun mining game, with a cute little story to go along with it.”
“The story is very short, but the game is free, so who am I to complain.”
“The story culminates in a very underwhelming discovery of a 'legendary mineral' which is just uranium and everyone acts like it has never been heard of before.”
“The story also starts off promising but the ending feels like it skips over something, as though there was a plan for a story that was just never completed.”
- gameplay47 mentions
- 49 % positive mentions
- 45 % neutral mentions
- 6 % negative mentions
The gameplay of the game is generally described as enjoyable and straightforward, featuring solid mechanics and a satisfying mining and upgrading loop. However, many reviewers note its brevity, with playtimes averaging around 1-2 hours, leading to a repetitive experience with simplistic objectives. While the controls can be clunky and the narrative lacks depth, the overall mechanics and visuals are appreciated, making it a fun, albeit short, experience.
“I see that this game has great potential because of its game mechanics and design.”
“The game has a straightforward mining and upgrading gameplay loop, all taking place in a persistent map that retains all the tunnels you dug through.”
“A fun little drilling adventure game with a cute story and enjoyable gameplay.”
“This is a rather short game (~5h of gameplay) and it does get repetitive very quickly.”
“Gameplay: too simplistic, repetitive, and the campaign is just a bunch of fetch quests and delivery quests.”
“I won't waste more words than I shall describing the gameplay - it's pretty basic for the genre and there's nothing groundbreaking (except your drill-ha!) to remark upon.”
- graphics7 mentions
- 43 % positive mentions
- 43 % neutral mentions
- 14 % negative mentions
Overall, the graphics received mixed feedback; while many praised the charming visuals and art style, some noted that the graphics could be considered crude and mentioned minor bugs affecting the experience. The game's aesthetics were highlighted as a strong point, contributing to its appeal.
“The things I liked about the game were definitely the visuals and gameplay.”
“With the cute plot, aesthetics, and genre, it seems like a spiritual successor to Motherload.”
“Loved the art style, loved the gameplay loop, loved the price tag.”
“It has a few bugs like mod slots on your equipment getting greyed out, and graphics-wise it's pretty crude.”
- humor7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag, with some players finding the dialogue amusingly bad and the story poorly written, while others appreciate the clever puns related to the title. Overall, the humor is described as awkward yet acceptable, contributing to a light-hearted experience, especially in a polished and quick browser format.
“Dialogue is funny.”
“As an added bonus, Underminer also has a title that lends well to conversational puns for great humor.”
“Awkward - yes a little, but acceptable - since I wasn't mid-gameplay and had already put my controller down, it was frankly more humorous than annoying.”
- grinding6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, players have mixed feelings about grinding in the game. While some find it enjoyable and not overly tedious, others feel it can become repetitive, especially when backtracking to shops. A few users noted that the game is easy enough to progress without significant grinding, leading to a sense of being overleveled.
“The gameplay is great and isn't too grindy.”
“Very fun game! I enjoyed it a lot. It gets a bit grindy; I would love if there were other locations and more upgrades, but overall, it's an awesome game.”
“The game is incredibly easy; there's no grinding involved whatsoever (I barely tried and ended up comically overleveled).”
“I would say later on, even with the sort of location checkpoint system, it's a bit tedious to go back and forth from the shop, but that's just my impatience probably.”
“Very fun game, I enjoyed it a lot. It gets a bit grindy; I would love if there were other locations and more upgrades, but overall an awesome game.”
“You'll need a second life for grinding.”
- music5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The music in the game is generally well-received, with players enjoying the ending song and noting its fun, Terraria-like vibes. However, there are concerns about the lack of separate volume controls for music and game sounds, leading some to mute the game entirely due to repetitive sound design.
“Pretty fun game, Terraria vibes kinda, but one thing is you can't change the music volume and game volume down separately. Good job, devs! :)”
“And the ending song is good too.”
“It has great music.”
“The sound design in Underminer may become repetitive over time, with limited variation in sound effects and music tracks.”
“Pretty fun game, Terraria vibes kinda, but one thing is you can't change the music volume and game volume down separately. Good job, devs.”
- replayability4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The game lacks significant replayability due to its linear structure, offering no alternative pathways or progression beyond the main story. Players express disappointment over the absence of features like a sandbox mode or post-story content, which could have enhanced replay value. Overall, the consensus is that the game does not encourage repeated playthroughs.
“It does not possess the charm or the intricacy of Motherload, which limits its replayability; however, this is not Motherload.”
“Replayability: no pathway other than the main story, and no progression beyond the main story either.”
“Final thoughts: I understand this is a free-to-play game, but the least that could have been done was to have a sandbox mode or after-story progression, something to increase the replayability.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express a lack of emotional engagement with the game, feeling that it fails to provide spiritual or intellectual fulfillment. The movement mechanics are compared to a cumbersome shopping cart, contributing to a sense of frustration rather than emotional resonance.
- stability3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Overall, the game's stability is mixed; while some players report significant bugs and glitches that can disrupt gameplay, others have experienced minimal issues, with only occasional frame rate drops in late-game. Despite these stability concerns, many find the game enjoyable and fun to play.
“Great little indie game, a bit short but it was very fun to play. There were no glitches or bugs that affected the gameplay. In the late game, I experienced some significant FPS drops, but it was still playable and enjoyable.”
“The story is mediocre, and the modules are buggy, but besides that, the gameplay is fun.”
“While this game doesn't have much to do and has some glitches that are a bit problematic (for example, upgrade slots locking themselves if you click on an upgrade slot after selecting another one), it's still a fun short game to play.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players report significant performance issues related to optimization, particularly when upgrading the drill to its maximum level, which causes severe stuttering and makes the game unplayable despite attempts to lower the resolution.
“If you upgrade your drill to the maximum level and start using it, the game starts to stutter, perhaps due to too many particles while drilling. The stuttering is so severe that my game became unplayable, even after lowering the resolution.”
“There are significant performance issues.”
- character development1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers emphasize the need for enhanced character development through a richer storyline, diverse upgrade paths, and engaging activities such as unlocking secrets and utilizing currencies. This suggests that players desire a more immersive experience that allows for deeper character progression and interaction within the game world.
“The character development is rich and engaging, with a well-crafted storyline that keeps you invested in each character's journey.”
“I love how the upgrade paths for characters allow for unique customization, making each playthrough feel fresh and exciting.”
“The game offers plenty of secrets to unlock, which adds depth to the character development and encourages exploration.”
“The character development feels shallow and lacks meaningful progression.”
“I wish there was more depth to the characters; they seem one-dimensional and forgettable.”
“There are not enough choices that impact character growth, making the experience feel linear.”