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A Game About Digging A Hole

A Game About Digging A Hole Game Cover
91%Game Brain Score
gameplay, story
replayability, grinding
91% User Score Based on 11,318 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationXbox Series X|SPCTabletXbox Game PassCloudPhoneiPadMobile Platform
A Game About Digging A Hole Game Cover

About

A Game About Digging A Hole is a single player survival simulation game with horror and kids themes. It was developed by DoubleBee and was released on February 7, 2025. It received very positive reviews from players.

A minimalist game about digging a hole in the garden of a newly purchased house. Collect resources, sell them, upgrade your equipment and discover a mysterious secret. Costs you only one coffee!

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91%
Audience ScoreBased on 11,318 reviews
gameplay210 positive mentions
replayability34 negative mentions

  • The core digging gameplay loop is simple, addictive, and satisfying, with responsive controls and well-optimized mechanics.
  • The game's minimalist voxel-style graphics and sound effects create a relaxing, cozy, and meditative atmosphere that complements the gameplay.
  • The humor and unexpected plot twist add charm and a lighthearted tone, making the experience amusing and memorable.
  • The story is short, shallow, and sometimes feels disconnected from gameplay, with an abrupt ending many found disappointing.
  • Gameplay becomes repetitive and shallow quickly due to limited upgrades and lack of meaningful progression, reducing long-term engagement and replayability.
  • Performance and optimization issues such as stuttering and overheating occur on some platforms, with no graphics settings to adjust, impacting the visual experience.
  • gameplay
    627 mentions Positive Neutral Negative

    The gameplay is centered on a simple, addictive digging loop involving excavation, resource selling, and equipment upgrades, offering a relaxing and satisfying experience. However, it is notably short (typically 1-3 hours) with limited depth, few mechanics, and repetitive progression, leading many to desire more content, variety, and longer playtime. The abrupt and poorly integrated ending, which shifts gameplay style, is a common criticism that detracts from the overall experience.

    • “The gameplay loop consists of digging for ores, then returning to your garage to sell those resources so you can buy upgrades which allow you to dig faster, have a bigger inventory, and use your equipment longer.”
    • “The mechanics are easy to understand, and the core gameplay loop is surprisingly addictive.”
    • “The core gameplay loop of dig, drop off minerals, upgrade, repeat is perfectly serviceable and well optimized; the controls are responsive, and there's something very satisfying about excavation.”
    • “No clever mechanics, barely any story, no surprises, truly nothing more to expect than the title, but even that is disappointing as the upgrades are so limited that you are soon drowning in money with nothing to spend it on.”
    • “The major problem is that there aren't enough upgrades and the gameplay loop grows shallow and repetitive in less than 2 hours.”
    • “The gameplay is excessively repetitive, requiring you to dig endlessly with no meaningful progression or challenge to speak of.”
  • story
    329 mentions Positive Neutral Negative

    The game's story is generally seen as simple, short, and somewhat superficial, primarily serving as a light narrative frame for the core digging gameplay. While many players appreciate the unexpected plot twist and subtle humor, most find the storyline lacking depth, progression, and replay value, with some feeling it ends abruptly or feels disconnected from the gameplay. Overall, the story adds charm but is not the main focus, leaving room for expansion and richer content in future updates.

    • “It proves that the developers knew exactly how much game was needed to tell their story, and they delivered it flawlessly.”
    • “For a game about digging a hole, the story is actually quite deep.”
    • “The ending delivers a solid plot twist, which adds a nice touch to the journey.”
    • “No clever mechanics, barely any story, no surprises; truly nothing more to expect than the title, but even that is disappointing as the upgrades are so limited that you are soon drowning in money with nothing to spend it on.”
    • “While it was fun, the gameplay is alright, the story and especially the ending are kinda disappointing and goofy.”
    • “The story isn't worth the 5 bucks.”
  • graphics
    131 mentions Positive Neutral Negative

    The game's graphics are simple, minimalistic, and charming, featuring a voxel-based or low-poly art style that supports a relaxing and cozy atmosphere, though not particularly impressive or refined. While visually clean and colorful, textures and animations can feel inconsistent, and the lack of any graphics settings (such as resolution or quality adjustments) limits customization and performance optimization. Despite minor glitches and occasional low resolution on high-end displays, the graphics effectively complement the gameplay’s calming, zen-like experience.

    • “The colourful graphics of a game about digging a hole are smooth and vibrant whilst not being too much of a distraction, making for a memorable trip down the soil whilst digging in the contrasting dark underground.”
    • “The visuals embrace a minimalist, voxel-inspired style that keeps everything clean and readable.”
    • “The graphics are basic but clean, and the sound effects (that satisfying shovel crunch!) actually make it relaxing.”
    • “The textures and animations could use refinement, and the overall aesthetic sometimes feels inconsistent.”
    • “On top of that, there are no graphics settings at all, so you can’t adjust resolution, effects, or quality, which limits the visual experience.”
    • “The lack of graphics settings compounds this problem, especially on higher-end monitors where certain visual elements look flat or low-res.”
  • replayability
    122 mentions Positive Neutral Negative

    Replayability is generally viewed as limited or minimal, with most players noting that once achievements are earned and the main story is completed—typically within 2 to 3 hours—there is little incentive to replay. Some replay value exists through challenge modes or achievement hunting, but the lack of deeper content, upgrades, or meaningful multiplayer features reduces long-term engagement. Many see the game as a short, enjoyable experience rather than one with strong or lasting replay appeal.

    • “Overall, it's an amazing game that has enough replayability to keep you going back for more runs, and a nice side distraction while working or during downtime between games.”
    • “Unlocking achievements on your second playthrough gives this some unexpected replay value.”
    • “It's respectfully short and has a few secrets to uncover; the achievements are straightforward if you're into that and also provide a bit of replayability.”
    • “There’s no depth, no replay value, and no reason to come back once you’ve tried it.”
    • “After this, challenges are then unlocked that add to the replayability; however, nothing new really happens and the end still happens as it does.”
    • “You can buy all upgrades quickly and then once you reach the bottom the ending sucks; then there is literally no replay value.”
  • humor
    112 mentions Positive Neutral Negative

    The game's humor is widely appreciated for its simple, absurd, and often unexpected comedic moments, especially its surprising and funny ending. Many players find the lighthearted, quirky tone charming and enjoy the subtle jokes sprinkled throughout the experience. However, some feel the humor is simplistic or underwhelming, and the comedic elements may not sustain interest beyond the short playtime.

    • “It's relaxing, ridiculous, and absurdly charming—like the developers said, “we could make a plot… or we could just call it what it is and see what happens.” By the end, you’re not just playing a game—you’re laughing at the name, marveling at the simplicity, and wondering why more games aren’t this honest.”
    • “Honestly: it delivered what it promised, and the ending was unexpected but legitimately hilarious.”
    • “One moment, you're chuckling at the sheer absurdity of what you're doing, and the next, you're contemplating the futility—or beauty—of effort itself.”
    • “You're not funny!”
    • “It's pretty predictable and unfunny.”
  • grinding
    95 mentions Positive Neutral Negative

    Grinding in this game is widely described as initially tedious and slow, especially with the basic shovel, but it becomes more satisfying and quicker after upgrades. While some players find the gameplay relaxing and enjoyable once progression picks up, others criticize the grind for becoming repetitive, with limited meaningful rewards after maxing out upgrades and achievements requiring multiple playthroughs. Overall, the grind is a core aspect that may appeal to fans of monotonous, incremental progression but feels tedious and drawn-out to those seeking more varied gameplay.

    • “Fun, short, and therefore not grindy game.”
    • “The battery mechanics help to keep the progression at a good pace, being long but not too tedious.”
    • “The game is fun to waste a couple of hours; progression isn't too tedious.”
    • “The game is 1-1.5 hours long to beat, and the new game achievement mode only contains bland, grindy tasks like selling 'x' worth of resources and blowing up 'y' amount of dynamites.”
    • “I had all of the upgrades unlocked about a third of the way into the hole, and after maxing everything out, the game just became tedious; I had tens of thousands of dollars but nothing to spend them on.”
    • “The first 40-50 minutes is quite fun but after that, it becomes tedious.”
  • music
    84 mentions Positive Neutral Negative

    The game features minimal to no in-game music, with some players appreciating the ambient sounds and others noting the lack of a soundtrack as a drawback. Many suggest pairing gameplay with personal music or podcasts, finding the simple, repetitive sounds conducive to relaxation and focus. While a few find the sparse audio fitting and atmospheric, others feel the experience could be enhanced by adding more varied or immersive music.

    • “The haunting music as you get closer and closer to the end adds to the atmosphere.”
    • “The music and sound design beautifully complement the visuals, transitioning from soothing and serene to a gently intense vibe as you uncover more layers.”
    • “The simple, almost hypnotic digging sounds and quirky music add to the overall sense of calm and immersion.”
    • “The art, sound effects, UI, and music all feel like placeholders.”
    • “Yes, the game is only $5 and it is exactly what the title says, a game where you dig a hole; it could have been a lot better - the dirt looks the same all the way down, there is no music, etc. I honestly thought the game was a waste of time.”
    • “There's no music to speak of, and the sound effects are repetitive and annoying, but can be turned off.”
  • emotional
    33 mentions Positive Neutral Negative

    Players often describe a surprisingly deep emotional connection to the simple act of digging, with moments ranging from wholesome joy and tears to feelings of nausea and disorientation. While some find the game's ending either profoundly moving or frustratingly unrewarding, the overall emotional journey is considered unique, captivating, and occasionally intense.

    • “Suddenly hours passed and I was emotionally invested in the hole.”
    • “What started out as digging a hole became something deeply wholesome.”
    • “The emotional journey this game takes you on is profound.”
  • atmosphere
    23 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its subtle, relaxing, and meditative tone, enhanced by minimalistic visuals, effective use of light and shadows, and satisfying sound effects like digging noises. While some find the gradual shift in mood immersive and engaging, others note the ending's abrupt change in style disrupts the established ambiance. Overall, the atmosphere is considered a strong point that enriches the exploration experience, though a few feel it could benefit from richer sound design and more consistent pacing.

    • “The haunting music as you get closer and closer to the end adds to the atmosphere.”
    • “They somehow make it feel so claustrophobic the farther down you go and it's so atmospheric.”
    • “The visuals are charming and minimalistic, perfectly matching the relaxed yet engaging atmosphere.”
    • “It lacks content and some refining; the first few minutes are fun but it gets boring fast because of the lack of atmosphere.”
    • “Maybe throw some skeletons in the dirt somewhere just for atmosphere.”
    • “There’s little in the way of sound design—mostly subtle effects for digging and mining—but the quiet atmosphere creates a strangely meditative tone.”
  • stability
    22 mentions Positive Neutral Negative

    The game generally runs smoothly with minimal bugs or glitches, and many users report a stable, enjoyable experience. However, some players encounter occasional visual glitches, minor bugs, and issues like buggy fall damage or dynamite clipping, though these do not significantly hamper overall gameplay. Developers appear to address many issues through patches, improving stability over time.

    • “This game is very relaxing to play, nicely detailed, not buggy, and about 1.5 hours to beat.”
    • “Get a little bit tedious in the last half an hour, but I like the minimalist approach and gameplay; the game delivers what it promises, no bugs, no freezes, so for this price I recommend it if you really don't expect anything more than digging a hole for more or less than 3 hours.”
    • “Does what it wants to do very competently, surprisingly had no glitches at all which is very surprising given the open nature of the game.”
    • “Buggy and laggy, what should be an enjoyable experience turns into a measure of frustration.”
    • “Maybe if the game was $2 it'd be worth it, but it's buggy, like crazy and annoyingly so.”
    • “Dynamite is buggy, and tends to clip through the terrain and thus fail to blow up boulders.”
  • optimization
    20 mentions Positive Neutral Negative

    Optimization for the game is mixed, with smooth and responsive gameplay on some platforms but notable performance issues like stuttering, low FPS, and overheating on others, especially the Steam Deck. Despite its simple graphics, the game often suffers from poor optimization, leading to inconsistent frame rates and visual glitches that impact the overall experience. Users express a desire for better performance settings to accommodate lower-end hardware.

    • “Gameplay wise, it runs smoothly, the controls feel pretty responsive, and the simplistic nature of it makes most of the game easy to pick up.”
    • “Performance was buttery smooth regardless (thanks G-Sync!) without a dip or frame skipped, a rarity for UE5 games.”
    • “The game seemed really well made and optimized.”
    • “Would be a fun game for the Steam Deck to play on the go, but it immediately runs your Deck hot and the mouse movement is tied to the frame rate. If you try to force a reduced frame rate to make this sadly unoptimized game run well, the experience becomes wobbly and not fun to play.”
    • “The game is pretty poorly optimized. For such a simple game, you'd expect excellent performance, yet my PC, which comfortably runs AAA games, experienced several instances of stuttering.”
    • “Low poly graphics, yet very low FPS on desktop due to an unoptimized Unreal Engine game.”
  • monetization
    13 mentions Positive Neutral Negative

    The game's monetization is straightforward and free of microtransactions, offering an honest but limited experience with up-front payment and minimal content. While some appreciate the lack of intrusive ads or grind, others feel the game is rushed, brief, and resembles a quick cash grab with room for improvement. Overall, the pricing aligns with its short, simple gameplay but may leave players wanting more value.

    • “It's a nice experience and a nice break from all the other games with a million different microtransactions, flashy graphics, and endless gameplay.”
    • “Nice to play a game that doesn't have you grinding daily quests and dangling microtransactions in your face constantly.”
    • “Overall rushed game that spent more money on advertising than on simple mechanics. The game is worse than an average Roblox game with just barely over 2 hours of content, so most can’t refund. It felt like a huge letdown and a stiff, boring experience.”
    • “Instead it just felt like a mobile game that you pay for all the ads up front for the bare minimum of content.”
    • “Game has a lot of potential, but I truly hope that the dev doesn't just abandon this as a quick cash grab.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is solid and well-executed, though some users noted the absence of a romantic storyline.

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4h Median play time
6h Average play time
2-5h Spent by most gamers
*Based on 123 analyzed playthroughs
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Frequently Asked Questions

A Game About Digging A Hole is a survival simulation game with horror and kids themes.

A Game About Digging A Hole is available on Nintendo Switch, PlayStation 5, Steam Deck, iPhone and others.

On average players spend around 6 hours playing A Game About Digging A Hole.

A Game About Digging A Hole was released on February 7, 2025.

A Game About Digging A Hole was developed by DoubleBee.

A Game About Digging A Hole has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

A Game About Digging A Hole is a single player game.

Similar games include Keep Digging, Mining Mechs, SteamWorld Dig, Underminer, Leaf it Alone and others.