- October 10, 2023
- CoffeeSnail
Unavailed
Platforms
About
"Unavailed" is a game where you help Mia escape her NEET lifestyle and work towards a brighter future. Each day, choose activities with Hunger, Energy, and Time costs to boost Mia's Mood, Motivation, and Loneliness meters. Manage additional meters like Cleanliness, Room Cleanliness, and Overwhelmed to ensure Mia's success. Combat negative emotions represented by bubbles to complete activities and progress in the game.





- The game effectively portrays the struggles of depression and personal growth, making it relatable and motivational for players.
- The pixel art and music are well-crafted, enhancing the emotional experience of the game.
- The option to disable the bubble mini-game allows players to focus on the narrative without the added stress of gameplay mechanics.
- The bubble mini-game can be frustrating and feels repetitive, detracting from the overall experience.
- The game can become hard-stuck if players do not follow the developer's intended path, leading to potential frustration.
- Some players found the pacing slow, with long loading times between scenes and a lack of substantial gameplay depth.
gameplay
17 mentions Positive Neutral NegativeGameplay in this title is a mixed experience, combining idle clicker mechanics with resource and time management, which some players find disjointed and occasionally frustrating. While the bubble-busting mini-game adds a fun element, it may not appeal to everyone, and the overall mechanics can feel repetitive without introducing new challenges. However, the developer's responsiveness to feedback has been noted positively, indicating a commitment to improving the gameplay experience.
“As to the alternative mechanics, the bubble-busting game was much more fun and doable than I thought.”
“Other than that, there are some RPG mechanics that you have to keep up with and that keep you further engaged.”
“It is even more astonishing how well the mechanics dialogue with the central theme of the game (I especially love how different types of bubbles work as analogues to different kinds of worries).”
“The idea of mixing an idle clicker mechanic with resource and time management mechanics is an odd one -- and I am not sure it works very well.”
“Although, the mechanic of the game does put me off the majority of the time.”
“I just can't fully grasp my attention as the mechanic system doesn't fully justify the progression sometimes.”