Ultimate General: American Revolution
- June 6, 2024
- Game-Labs
- 19h median play time
"Ultimate General: American Revolution" is a real-time strategy game set in the colonial era of North America. Command armies and navies, construct military infrastructure, and lead regimental forces in battles with full tactical control. The presence of a General allows for manipulation of troops and ships, utilization of terrain and maneuvers, and detailed combat.
Reviews
- The game offers a unique blend of strategic and tactical gameplay, allowing players to manage both army and navy effectively.
- The campaign mechanics are engaging, with a real-time strategic map that adds depth to the gameplay.
- The attention to historical detail and the immersive atmosphere make the game enjoyable for fans of the American Revolution.
- The game suffers from numerous bugs and crashes, particularly on AMD systems, making it frustrating to play.
- Sound design is lacking, with poor audio quality and repetitive music that detracts from the overall experience.
- The AI is unbalanced, often overwhelming players with reinforcements and making it difficult to progress, even on easier difficulty settings.
- gameplay98 mentions
- 33 % positive mentions
- 53 % neutral mentions
- 14 % negative mentions
The gameplay has received mixed reviews, with many praising the depth of battle mechanics and unique campaign features, while others criticize the numerous bugs, lack of tutorials, and poorly designed mechanics that hinder enjoyment. Players appreciate the tactical elements and ship-building mechanics, but express frustration over grindy gameplay and incoherent design choices. Overall, while the game shows promise in its early access state, significant improvements and clearer guidance are needed for a more enjoyable experience.
“Great battle mechanics and I like being able to change each unit's equipment right before I enter the battles, allowing me to transfer the weapons used by my troops in one state to another instantly, thus keeping my best arms always in a fight.”
“The ship building mechanics are wonderful; the tactical battles are impressive and intuitive; the strategic use of ships for patrolling and commerce raiding are absolutely original and awesome.”
“The gameplay loop is pretty good; it seems to always provide a new experience with each game.”
“There are many bugs with save games and basic battle mechanics.”
“Instead it is a ball of frustration because of poorly implemented mechanics and incoherent design choices coupled with lack of balancing.”
“The controls are worse, the army management is worse, the visuals are far worse, the battles and general gameplay are worse.”
- graphics42 mentions
- 29 % positive mentions
- 62 % neutral mentions
- 10 % negative mentions
The graphics of the game have received mixed reviews, with many players noting the low-resolution, cartoonish style that detracts from the overall quality perception. While some appreciate the unique aesthetic and find the tactical battle visuals appealing, others criticize the graphics as underwhelming and outdated, particularly in comparison to other titles in the genre. Overall, the consensus suggests that while the gameplay may shine, the graphical presentation is a significant drawback.
“Great graphics, especially the tactical battles.”
“Graphics are great.”
“The game took me back for a little bit to the American Conquest game era but with far better graphics.”
“Completely underwhelming, absolute disappointment in my opinion. The graphics and overall ease of use of the UI, as well as the quality of said UI, are an entire lightyear behind Ultimate Admiral: Age of Sail.”
“The graphics look very cartoony and below the Total War series standards.”
“Biggest downfall is the graphics.”
- music28 mentions
- 14 % positive mentions
- 64 % neutral mentions
- 21 % negative mentions
The music in the game has received largely negative feedback, with many players finding it limited, repetitive, and poorly suited to the game's historical context. Complaints include a lack of variety and authenticity, particularly in the soundtrack, which some describe as feeling placeholder or even glitchy. While a few players believe it fits the era, the overall consensus is that the music does not enhance the gaming experience and could benefit from significant improvement.
“I've heard complaints about the music, but so far it mostly fits the era as far as I can tell.”
“Please implement more unit commands; also, if you guys could add fife and drum music, that would be absolutely amazing.”
“So there are a lot of bad reviews for this game, and I do understand the issues they mention (the crashing on AMD GPU systems, sound being very placeholder, and music not 100%), but I personally believe this is the best addition to the series of games released by this studio.”
“The music is limited and quite repetitive.”
“Only thing I hate is the soundtrack; it doesn't feel colonial.”
“The soundtrack is pretty poor, both in the main menu and in-game.”
- stability22 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is a significant concern, with many users reporting frequent bugs, glitches, and freezing issues that hinder gameplay, especially during battles. While some players have experienced no crashes after extensive playtime, the overall consensus is that the game is still in a buggy state, typical for early access titles, and requires further refinement. Despite these issues, some players remain optimistic about future improvements.
“I absolutely love Ultimate General... I want to support this series and the devs so much because I love everything about it, but this game is so unbelievably buggy, I can't even make it through my first battle.”
“Game freezes on the map very often with units teleporting around the map.”
“The game glitches almost immediately and your units won't engage.”
- story14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The story aspect of the game is criticized for its lack of engaging and rewarding missions, with many players feeling that current objectives are repetitive and disconnected from the overall narrative. Users express a desire for more interactive quests that provide substantial rewards and contribute to a more immersive storyline, suggesting that the game's ambitious scope could benefit from further development in this area. Overall, while there is potential for a richer narrative experience, the current mission structure may lead to boredom over time.
“Leading to a more involved story.”
“Admittedly, this is the area I could most see being developed by the devs, as time goes on. Maybe the battles will be fun eventually, but as before, every battle was a story with an objective; now it's just 'build an army, fight here, duke it out until one of your armies breaks.'”
“Maybe add some more rewarding missions than 'capture this town now,' ones that give you something direct and extensive to feel satisfying, like capturing a gold caravan.”
“The missions now seem kind of disconnected from the game and feel random.”
“This game is big and ambitious, but it might get boring due to a lack of quests or more interactive content as time goes on.”
“Every battle used to be a story with an objective, but now it's just 'build an army, fight here, duke it out until one of your armies breaks.'”
- grinding12 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, characterized by constant micromanagement of resources, research, and persistent shortages. Many reviewers express that the gameplay feels like a futile exercise, with little improvement over previous titles, leading to a lack of engagement and enjoyment. Overall, the grinding mechanics detract significantly from the overall experience, making it hard to recommend the game at this stage.
“It's tedious with the constant micromanagement of resource screens, researching advancement techs, and constant shortages of everything.”
“So far this game is a tedious exercise in futility; the developers must have concluded that the colonists should not have revolted, and they're going to teach you that lesson.”
“The core mechanics of this game are grindy and boring to me.”
- optimization10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The game's optimization is criticized for being poor, with users noting non-intuitive systems and a lack of clear feedback loops in tactical combat. While performance is generally good and controls are intuitive, significant improvements are still needed for overall optimization.
“Performance is good, controls are intuitive, and the overall atmosphere is great.”
“The systems are non-intuitive and lack clear feedback loops on tactical combat performance.”
“Right now these systems are non-intuitive (a bit HOI4-esque but less complex) and don't have the same clear feedback loops on tactical combat performance that you would see in other games.”
“The game needs optimization still.”
“Very bad optimization.”
- replayability8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game offers significant replayability due to its expansive map and the gradual unveiling of new regions, alongside randomized events that enhance the experience. However, the linear nature of the campaign may limit replay value for some players, despite its substantial playtime of over 50 hours. Overall, while certain aspects are highly replayable, others may feel restrictive.
“A fascinating game with loads of replay value and a gigantic map that unveils itself as time progresses and states and regions join the fight.”
“Ultimate General AR is another solid, fun, replayable, and slightly janky experience.”
“Price might seem a bit steep for early access, but the campaign in its current stage has easily 50+ hours and is already playable. There are no game-breaking bugs so far for me, and there is a lot of replayability due to the open world and randomized events.”
“The campaign is linear with very little replay value.”
“The campaign in its current stage has easily 50h+ and is already playable, but there is a lot of replayability to me, because of open world and randomized events.”
“The campaign is linear with very little replay value.”
- atmosphere6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its strong atmosphere, effectively immersing players with good performance and intuitive controls. Many users find it comparable to other titles, noting that it successfully creates an engaging environment.
“The game has a good atmosphere and does a decent job at immersing you.”
“Performance is good, controls are intuitive, and the overall atmosphere is great.”
“In comparison with UG: Civil War, playing that title gave me this great immersion and atmosphere.”
- monetization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviews indicate uncertainty regarding the quality of the monetization strategy, with players questioning whether the responsible team is effective or not, given the game's current state.
- humor2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The humor in the game is largely perceived as lacking, with players expressing frustration over poorly implemented mechanics such as tactical battles and resource management, which detract from the overall enjoyment. The complaints suggest that the game's attempts at humor fall flat due to these design flaws.
“But they seriously messed up; tactical battles are nearly non-existent, the nation building is annoying, and the resource mechanics are so dumb it's not funny.”