Ultimate General: American Revolution Game Cover
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"Ultimate General: American Revolution" is a real-time strategy game set in the colonial era of North America. Command armies and navies, construct military infrastructure, and lead regimental forces in battles with full tactical control. The presence of a General allows for manipulation of troops and ships, utilization of terrain and maneuvers, and detailed combat.

Reviews

71%
Audience ScoreBased on 301 reviews
gameplay16 positive mentions
stability11 negative mentions
  • The game offers a unique blend of strategic and tactical gameplay, allowing players to manage both army movements and engage in real-time battles.
  • The campaign map is expansive and immersive, providing a sense of historical depth and complexity that enhances the overall experience.
  • The developers are actively updating the game and responding to community feedback, showing a commitment to improving the game over time.
  • The sound design is lacking, with poor audio quality and repetitive sound effects that detract from the immersive experience.
  • The game suffers from numerous bugs and crashes, particularly on certain hardware configurations, making it frustrating to play.
  • The AI can be unbalanced, often overwhelming players with reinforcements and making it difficult to progress in the campaign.
  • gameplay49 mentions

    The gameplay of the game is a mixed bag, featuring promising mechanics and depth, particularly in tactical battles and shipbuilding, but marred by bugs, poor design choices, and a lack of tutorials. While some players appreciate the unique campaign mechanics and the potential for engaging strategy moments, many express frustration over the poorly implemented systems, grindy gameplay, and high price point. Overall, the game shows promise in early access but requires significant improvements to its mechanics and user interface to enhance the player experience.

    • “Great battle mechanics and I like being able to change each unit's equipment right before I enter the battles, allowing me to transfer the weapons used by my troops instantly, thus keeping my best arms always in a fight.”
    • “The ship building mechanics are wonderful; the tactical battles are impressive and intuitive; the strategic use of ships for patrolling and commerce raiding are absolutely original and awesome.”
    • “The gameplay loop is pretty good; it seems to always provide a new experience with each game.”
    • “There are many bugs with save games and basic battle mechanics.”
    • “The controls are worse, the army management is worse, the visuals are far worse, the battles and general gameplay are worse.”
    • “Instead it is a ball of frustration because of poorly implemented mechanics and incoherent design choices coupled with lack of balancing.”
  • graphics21 mentions

    The graphics of the game have received mixed reviews, with many users noting the low-resolution, cartoonish style that feels outdated and detracts from the overall quality perception. While some appreciate the unique artistic direction, others find it underwhelming and lacking in detail, especially compared to other titles in the genre. Overall, the visuals are seen as a significant drawback, overshadowing the otherwise enjoyable gameplay experience.

    • “Great graphics, especially the tactical battles.”
    • “The game took me back for a little bit to the American Conquest game era but with far better graphics.”
    • “Graphics are serviceable but the gameplay is a real gem.”
    • “Completely underwhelming, absolute disappointment in my opinion, the graphics and overall ease of use of the UI and the quality of said UI is an entire lightyear behind Ultimate Admiral: Age of Sail.”
    • “The graphics look very cartoony and below the Total War series standards.”
    • “Biggest downfall is the graphics.”
  • music14 mentions

    The music in the game has received largely negative feedback, with many players finding it limited, repetitive, and not fitting the colonial theme. Complaints include poor sound quality, a lack of variety, and an overall unsatisfactory soundtrack that fails to capture the historical context. Some players express a desire for more era-appropriate music, such as fife and drum tunes, to enhance the gaming experience.

    • “I've heard complaints about the music, but so far it mostly fits the era as far as I can tell.”
    • “Please implement more unit commands; also if you guys could add fife and drum music, that would be absolutely amazing.”
    • “Which is regrettable considering there is a great deal of music from and around this period that would fit neatly into the game.”
    • “The music is limited and quite repetitive.”
    • “Only thing I hate is the soundtrack, doesn't feel colonial.”
    • “Soundtrack is pretty poor, both in main menu and in-game.”
  • stability11 mentions

    The game's stability has received mixed reviews, with many players reporting significant bugs, including units getting stuck, frequent freezes, and glitches during gameplay. While some users acknowledge these issues as part of the early access experience and have not encountered crashes, others find the game nearly unplayable due to its numerous technical problems. Overall, stability remains a major concern for players, though some express hope for improvements in future updates.

    • “The game glitches almost immediately and your units won't engage.”
    • “Game freezes on map very often with units teleporting around the map.”
    • “I absolutely love Ultimate General... I want to support this series and the devs so much because I love everything about it, but this game is so unbelievably buggy, I can't even make it through my first battle.”
  • story7 mentions

    Players feel that the story aspect of the game lacks depth and engagement, with missions often feeling repetitive and disconnected from the overall narrative. There is a desire for more rewarding and varied missions that provide a sense of accomplishment, as well as a hope that future updates will enhance the storytelling and make battles feel more meaningful. Overall, while the game has potential, its current mission structure may lead to boredom over time.

    • “Leading to a more involved story.”
    • “Admittedly this is the area I could most see being developed by the devs, as time goes on and maybe the battles will be fun eventually, but as before every battle was a story with an objective, now it's just 'build an army, fight here, duke it out until one of your armies breaks.'”
    • “The missions now seem kind of disconnected from the game and feel random.”
    • “This game is big and ambitious, but after a while, it might get boring due to a lack of quests or more interactive things to do.”
    • “Every battle used to be a story with an objective, but now it's just 'build an army, fight here, duke it out until one of your armies breaks.'”
  • grinding6 mentions

    The grinding aspect of the game is widely criticized for being tedious and overly micromanaged, with players expressing frustration over constant resource shortages and slow progression. Many reviewers find the gameplay to be a repetitive exercise lacking meaningful engagement, particularly in both land and naval battles, which detracts from the overall experience. Overall, the grinding mechanics contribute to a sense of futility, making it difficult for players to stay invested.

    • “It's tedious with the constant micromanagement of resource screens, researching advancement techs, and constant shortages of everything.”
    • “So far this game is a tedious exercise in futility; the developers must have concluded that the colonists should not have revolted, and they're going to teach you that lesson.”
    • “The core mechanics of this game are grindy and boring to me.”
  • optimization5 mentions

    The game's optimization is criticized for being poor, with users noting a lack of intuitive systems and clear feedback loops in tactical combat. While performance is generally good and controls are intuitive, significant improvements are still needed for overall optimization.

    • “Performance is good, controls are intuitive, and the overall atmosphere is great.”
    • “Right now these systems are non-intuitive (a bit HOI4-esque but less complex) and don't have the same clear feedback loops on tactical combat performance that you would see in other games.”
    • “The game needs optimization still.”
    • “Very bad optimization.”
  • replayability4 mentions

    Overall, the game offers significant replayability due to its expansive map and the gradual unveiling of new regions, alongside randomized events that enhance the experience. However, the linear nature of the campaign may limit replay value for some players, despite its substantial playtime and solid gameplay.

    • “A fascinating game with loads of replay value and a gigantic map that unveils itself as time progresses and states and regions join the fight.”
    • “Ultimate General AR is another solid, fun, replayable, and slightly janky experience.”
    • “Price might seem a bit steep for early access, but the campaign in its current stage has easily 50+ hours and is already playable. There are no game-breaking bugs so far for me, and there is a lot of replayability due to the open world and randomized events.”
    • “The campaign is linear with very little replay value.”
    • “The campaign in its current stage has easily 50+ hours and is already playable, but there is a lot of replayability to me, because of open world and randomized events.”
    • “The game has loads of replay value, but the campaign feels quite limited.”
  • atmosphere3 mentions

    The game is praised for its strong atmosphere, effectively immersing players with good performance and intuitive controls. While it is noted as having a great atmosphere, some comparisons suggest it may not reach the same level of immersion as other titles like "ug: civil war."

    • “The game has a good atmosphere and does a decent job at immersing you.”
    • “Performance is good, controls are intuitive, and the overall atmosphere is great.”
    • “In comparison with UG: Civil War, playing that title gave me this great immersion and atmosphere.”
  • monetization1 mentions

    Reviews indicate uncertainty regarding the quality of the development team responsible for the game's monetization, suggesting that the current state of monetization may not reflect positively on their efforts.

  • humor1 mentions

    Users express frustration with the game's humor, noting that the lack of engaging tactical battles and the annoyance of nation-building mechanics detract from the overall experience, making the humor feel ineffective and unfunny.

    • “But they seriously messed up; tactical battles are nearly non-existent, the nation building is annoying, and the resource mechanics are so dumb it's not funny.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Ultimate General: American Revolution

Play time

19hMedian play time
46hAverage play time
16-140hSpent by most gamers
*Based on 4 analyzed playthroughs

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