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Ultimate Admiral: Age of Sail

Ultimate Admiral: Age of Sail Game Cover
77%Game Brain Score
story, gameplay
stability, grinding
77% User Score Based on 1,318 reviews

Platforms

PCWindows
Ultimate Admiral: Age of Sail Game Cover

About

Ultimate Admiral: Age of Sail is a single player strategy game. It was developed by Game-Labs and was released on April 7, 2021. It received mostly positive reviews from players.

"Ultimate Admiral: Age of Sail" is a naval wargame that offers a unique experience with its advanced AI and tactical engine. In the game, you can play as historical commanders such as Horatio Nelson or John Paul Jones, and participate in epic battles of the British and American campaigns. The game features realistic sailing physics and detailed ship rigging, providing an immersive experience.

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77%
Audience ScoreBased on 1,318 reviews
story43 positive mentions
stability35 negative mentions

  • Engaging naval combat with realistic mechanics, including wind direction and ship maneuvering.
  • Deep customization options for ships and units, allowing players to tailor their fleets and armies.
  • Challenging gameplay that rewards strategic thinking and careful resource management.
  • Land battles are poorly designed and often frustrating, lacking the depth and enjoyment of naval combat.
  • AI behavior can be inconsistent, leading to unbalanced encounters and frustrating gameplay experiences.
  • Difficulty spikes can be abrupt, making certain missions feel unfair and discouraging for players.
  • story
    349 mentions Positive Neutral Negative

    The game's story is primarily conveyed through a series of linear missions that often lack depth and player agency, leading to a frustrating experience for many players. While the campaign features historical elements and allows players to command British or American forces, the missions can be unbalanced, with difficulty spikes that require trial and error to overcome. Overall, the narrative framework serves more as a backdrop for gameplay rather than a compelling story, leaving players desiring more dynamic and engaging storytelling elements.

    • “Players can take command of British or American forces and progress through a series of interconnected missions that blend story-driven objectives with persistent fleet management.”
    • “The missions are a fairly long and engaging chain of missions, in a linear storyline for each campaign, generally giving you more and bigger things to play with.”
    • “The campaign provides historical flavor for both the British and American sides, but the storytelling is minimal and mainly serves to frame the battles.”
    • “The missions and events are mostly predetermined, although you do get some choices along the way.”
    • “The campaign missions are linear and scripted.”
  • gameplay
    207 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, praised for its engaging naval mechanics and historical depth, particularly in wind and ship maneuvering, but criticized for clunky controls, poor AI, and a lack of effective tutorials. While many players find the tactical elements and campaign enjoyable, the balance issues and frustrating mechanics can detract from the overall experience, making it challenging to fully appreciate the game's potential. Overall, it offers a unique blend of strategy and realism, but requires patience and a willingness to navigate its complexities.

    • “The gameplay is engaging and exciting, the mechanics are smooth and intuitive, and the campaign episodes have a good variety.”
    • “With a focus on historically grounded mechanics and a refreshing emphasis on wind, positioning, and momentum, it captures an experience most strategy games completely overlook.”
    • “The battles at sea are fabulous as well as the land battles...excellent graphics and gameplay...most missions make you think strategy instead of going in guns blazing.”
    • “The systems seem in-depth, but when you get into the gameplay mechanics, you realize these are mostly a facade and you're suddenly at the whim of poorly balanced battles with no real way to use period tactics or your invested technology to best your consistently far superior enemy, even if you've invested all of your previous rewards to effectively upgrade your navy as much as possible.”
    • “Unfortunately you are immediately confronted with the game's horrible lack of gameplay mechanical explanations, poorly done and insufficient tutorials, and just a general mess when it comes to understanding how to actually play the game.”
    • “The campaign, however, contains far too many land battles for a game about the age of sail, and the mechanics are clunky compared to similar games such as Empire: Total War.”
  • graphics
    91 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with many praising the high production values, beautiful visuals, and historical accuracy, particularly in naval battles. However, some users criticize the ship designs and overall graphical detail, noting that certain elements, like explosions and crew activity, could be improved. Overall, while the graphics are generally considered solid and immersive, there are calls for enhancements in specific areas to elevate the visual experience further.

    • “The campaign's battles and visuals are phenomenal, the details and the historically accurate structures and ships allow you to visualize what it would have been like to fight during the age of sail.”
    • “Great graphics, accurate rendering, realistic development of battle movements, nice scenery, I like this game very much.”
    • “The graphics are fantastic.”
    • “The graphics are basic and there's a lack of crew detail and crew activity.”
    • “There's very little information, no chance to really learn the mechanics hands-on, and the actual visuals are pretty lackluster.”
    • “It feels like someone put 10 hours into a flash game off Armor Games to flesh out the graphics a little bit.”
  • stability
    35 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting frequent freezes, glitches, and bugs across both desktop and laptop platforms. Many players express frustration over unresponsive AI, unbalanced gameplay, and a lack of developer support for these issues, leading to an overall impression of the game being unfinished and unreliable. While some acknowledge potential enjoyment and depth, the persistent technical problems detract heavily from the experience, making it difficult to recommend in its current state.

    • “I really wanted to like this game, but the continued freezes on both desktop and laptops preclude a positive review.”
    • “The game is buggy and missions take hours to play.”
    • “Still not playable, too buggy and unreliable.”
  • replayability
    29 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed, with some players appreciating the variety of ships and tactics available, while others criticize the linear campaign and lack of multiplayer options, which limit replay value. Many users suggest that higher difficulty levels and customization options can enhance replayability, but the absence of branching storylines or dynamic battles leads to a consensus that replayability is not particularly high. While some find enjoyment in revisiting the game periodically, others feel that it lacks sufficient content to warrant repeated playthroughs.

    • “One of the best games I've ever played, tons of replay value, great campaign, and overall a great mix of attention to detail, yet simple and easy to learn.”
    • “The amount of customization is where the heart of replayability lies within Ultimate Admirals’ campaigns.”
    • “Wide array of missions and lengthy campaign with tons of replayability.”
    • “Not much replayability after you're done with the campaigns, pretty decent game nonetheless, quite realistic!”
    • “The campaign pretends to be a tiny bit choice driven: in reality not only is there practically no replay value because you will be confronted with the same battles every time as there is no story branching or dynamically generated battles, making this claim in the game description.”
    • “The linear campaign likely means very little to no replay value.”
  • music
    25 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric quality and effectiveness in enhancing key moments, with some users highlighting its beauty and immersive qualities. However, there are criticisms regarding the limited variety of tracks, leading to repetitiveness, and some players have expressed a desire for a more extensive soundtrack. Overall, while the music contributes positively to the experience, its lack of diversity may detract from long-term enjoyment.

    • “Music is sparse but effective, lending a sense of gravitas to key moments without overshadowing the natural sounds of the sea.”
    • “The creak of the ship, the roar of broadsides, and the period-appropriate music all enhance the experience.”
    • “The soundtrack is truly excellent (like, Skyrim excellent, just nowhere near as lengthy).”
    • “My biggest gripe is probably sound design - the soundtrack is solid, but there aren't a ton of tracks so you get tired of the lack of variety after a while.”
    • “But the soundtrack sounds like it is on a loop and becomes annoying.”
    • “The only audio settings in game are 'music' and 'sfx' volume so I don't think much effort went into audio.”
  • grinding
    22 mentions Positive Neutral Negative

    Reviews highlight a significant issue with grinding in the game, particularly in naval and land battles, which many players find tedious and time-consuming. While some appreciate the strategic depth and customization options, the repetitive nature of managing multiple ships and facing overwhelming enemy forces often leads to frustration. Overall, the balance between engaging gameplay and tedious grinding remains a contentious point among players.

    • “This is a very nice game, with a proper balance of detail but not a tedious amount.”
    • “The way ships are controlled makes it an immensely tedious chore to micromanage - something like 20 ships to maneuver into firing/positioning optimally, pausing every several seconds to issue new commands.”
    • “Essentially, even on medium, you're likely to be fighting 3-4 times your force in land battles and in sea battles the enemy will have ships a few steps up in quality on you making the battles (even if you win them) a long tedious grind.”
    • “I will never get to it though because I refuse to play any more long tedious terrible ship battles.”
  • optimization
    14 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while it generally runs smoothly with well-designed battles and robust campaigns, some players report performance issues that worsen as matches progress, particularly during large-scale engagements. Interface quirks and unexpected unit behavior can detract from the experience, indicating that further optimization would be beneficial. Despite these issues, the ship damage models and historical accuracy are praised, contributing positively to gameplay.

    • “Crew management and ship customization add another layer of strategy: experienced sailors and captains improve performance, but their loss can cripple your effectiveness in subsequent battles.”
    • “There are a few different unit types, and with the ability to change out weapons to change unit performance, there exists a reasonable amount of granularity to force building.”
    • “Runs smoothly with well-designed battles and robust campaigns.”
    • “Performance issues and interface quirks can further detract from the experience, particularly when commanding multiple units during large-scale engagements.”
    • “You'd expect fewer ships on screen to mean better performance, but that does not seem to be the case; some optimization would be welcome.”
    • “When I finish a land game, why do my land units show up as transport ships and not show the individual unit performance?”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is derived from various amusing scenarios, such as the absurdity of historical inaccuracies, comical unit interactions, and graphical glitches, like a dead character standing upright. Players find humor in the game's imbalances and the irony of enjoying land combat in a naval-themed game, as well as the amusing reviews from others who seem to misunderstand the game's premise. Overall, the lighthearted moments and quirky mishaps contribute to a fun and entertaining experience.

    • “Well, after 30 hours (give or take) I have defeated the British as Admiral John Paul Jones (as one of my friends pointed out, the most American sounding name ever, which is made even more funny when he is not 'from' America).”
    • “It was kind of funny to see troops in one company get mixed up in a company passing through their ranks and run back to get in line where they belonged.”
    • “Hilariously and pathetically enough, in a game about sailing ship combat - the land-based action is this game's strong suit.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its cinematic lighting and water effects, effectively capturing the grandeur of the historical age of sail. While many players appreciate the immersive soundtrack and sound effects, some feel that certain design choices detract from the overall experience. Overall, the atmosphere is considered a strong point, enhancing the enjoyment of both sea and occasional land battles.

    • “The lighting and water effects enhance the atmosphere, giving each encounter a cinematic flair that matches the grandeur of its historical inspiration.”
    • “Love the atmosphere and gameplay.”
    • “Excellent, fun game, properly capturing the atmosphere (and many of the tactics) of the age of sail.”
    • “Sadly this game has little tactical depth; some features like the status bars above ships really detract from the atmosphere of the game, and it hasn't been updated in a long time.”
    • “Decent atmosphere.”
    • “They nail the atmosphere, soundtrack, and sound effects, but they fail on the basis of being a good game.”
  • emotional
    2 mentions Positive Neutral Negative

    Players find the emotional aspect of the game to be deeply impactful, often feeling heartbreak when witnessing the destruction of beloved characters or ships. Achieving difficult victories, such as capturing a key location after a long struggle, brings a profound sense of satisfaction and emotional fulfillment.

    • “And heartbreaking, when you see your favorite flagship blown up with all hands.”
    • “Instead of feeling overpowered later, capturing a solo at the Battle of Bunker Hill on hard later made me feel satisfied to not need it for years.”
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20h Median play time
23h Average play time
10-33h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Ultimate Admiral: Age of Sail is a strategy game.

Ultimate Admiral: Age of Sail is available on PC and Windows.

On average players spend around 23 hours playing Ultimate Admiral: Age of Sail.

Ultimate Admiral: Age of Sail was released on April 7, 2021.

Ultimate Admiral: Age of Sail was developed by Game-Labs.

Ultimate Admiral: Age of Sail has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Ultimate Admiral: Age of Sail is a single player game.

Similar games include Ultimate General: Civil War, Ultimate General: Gettysburg, Master of Command, Grand Tactician: The Civil War (1861-1865), Ultimate Admiral: Dreadnoughts and others.