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"Typical Nightmare" is a psychological horror game that draws inspiration from real psychiatric cases. Players help protagonist John, whose nightmares mirror his reality, navigate challenging moral decisions and uncover the motives of his dream-world tormentors. This immersive experience, developed with expert psychiatric insight, aims to foster self-reflection as well as thrill and engage.

  • PC
  • Windows

Reviews

34%
Audience ScoreBased on 34 reviews
story6 positive mentions
gameplay6 negative mentions
  • The game has an intriguing plot and unique concepts that could lead to a compelling narrative experience.
  • The graphics and environmental design are visually appealing, creating an atmospheric setting.
  • Some players found the psychological themes and old-school horror elements engaging, offering a different experience from typical jump scare games.
  • The game is plagued by numerous bugs and glitches, making it nearly unplayable for many users.
  • Voice acting and dialogue are poorly executed, often leading to an immersion-breaking experience.
  • Gameplay is slow-paced and repetitive, with frustrating mechanics that hinder progress and enjoyment.
  • story21 mentions

    The story of the game is described as confusing and inconsistent, with some players noting a lack of clarity and coherence amidst bugs and poor voice acting. However, others found the narrative intriguing, highlighting its psychological elements and potential for multiple outcomes based on player choices. Overall, while the story has its flaws, it shows promise and engages some players enough to keep them invested.

    • “The use of a narrator adds a guide to the experience that plays with the connection between environment and psychological elements of the story.”
    • “This was an interesting story, which I recommend to all who are not indifferent to the horrors.”
    • “Typical Nightmare combines everything we love about indie games: creative design, an unusual story based on real cases, and a great atmosphere of a true horror game from the past.”
    • “Maybe under all of the bugs and glitches, bad writing, horrible voice acting, non-existing gameplay, and confusing story, lies some ideas that could probably be the start of a concept that could maybe be worked into a decent game.”
    • “So I'll actually never find out how this crapshoot of a story ends.”
    • “Was there even a story?”
  • gameplay13 mentions

    The gameplay has been widely criticized for its numerous bugs, glitches, and tedious mechanics, leading to a frustrating experience characterized by slow pacing and excessive loading screens. Players found the interaction sequences repetitive and the overall gameplay lacking depth, often resulting in boredom and a desire to quit. Despite some potential ideas, the execution leaves much to be desired, overshadowed by poor voice acting and confusing story elements.

    • “The scenes drag on at a same slow pace that the gameplay runs at.”
    • “Loading screens would be half of the gameplay if it weren't for you having to guess the correct sequence of actions.”
    • “Maybe under all of the bugs and glitches, bad writing, horrible voice acting, non-existing gameplay, and confusing story, lies some ideas that could probably be the start of a concept that could maybe be worked into a decent game.”
    • “The game only has a few very specific checkpoints, which means that you will have to sometimes walk 5 whole minutes with no gameplay at all (other than walking) to get to where you were before.”
    • “I spent half the time on loading screens that just wasn't worth the wait as the gameplay is very repetitive where the player must find the correct sequence of doors to continue.”
  • atmosphere9 mentions

    The atmosphere of the game is widely praised for its psychological depth and suspense, enhanced by effective voice acting, music, and graphics. Many reviewers highlight the creative design typical of indie games, contributing to a compelling horror experience. However, some players feel that technical issues and inconsistent character portrayals detract from the overall atmospheric impact.

    • “Psychologically striking, pulling from an atmospheric sense of suspense.”
    • “Typical nightmare combines everything we love about indie games: creative design, an unusual story based on real cases, and a great atmosphere of a true horror game from the past.”
    • “So the core of the game is its pressing atmosphere created using voice acting, music, graphics, and so on.”
    • “I don't get what is going on 90% of the time; the main protagonist talks like he is majorly stoned, which makes his answers hilarious and takes away all the atmosphere this game is trying to create (but cannot achieve because everything feels so unfinished).”
    • “Anxious atmosphere.”
  • stability8 mentions

    The game is widely criticized for its severe stability issues, with numerous bugs and glitches leading to a frustrating experience for players. Many reviewers reported frequent freezes and clunky gameplay, overshadowing the otherwise appealing graphics and atmosphere. Overall, the game's stability is a significant drawback, detracting from its potential.

    • “This might be the most buggy game I have ever played.”
    • “The only nightmare is the slow and buggy gameplay.”
    • “The game is very clunky and buggy as it is, but the game looks good and the atmosphere is great, so I hope you can get these issues corrected soon.”
  • graphics6 mentions

    Overall, the graphics received mixed reviews, with some players appreciating the environmental visuals and color style, while others found them overshadowed by glitches and poor gameplay. While the use of Unreal Engine 4 was noted as a positive aspect, the overall execution left many feeling disappointed.

    • “Nice graphics as well.”
    • “Pros: exciting story, nice graphic and color style, sound design (excluding some moments) on the top level.”
    • “The only pro I can give this game is that the environmental visuals are a reasonable use of UE4.”
    • “Graphics looked fine, but the cringy dialogue and glitches had me rage quitting within the first 30 minutes.”
    • “The only pro I can give this game is that the environmental visuals are a reasonable use of Unreal Engine 4.”
    • “So the core of the game is its pressing atmosphere created using voice acting, music, graphics, and so on.”
  • music3 mentions

    The music in the game is noted for creating a compelling atmosphere, but it can sometimes overshadow dialogue, leading to moments of frustration, such as being stuck with a static image while music plays. Overall, it contributes significantly to the game's immersive experience.

    • “The core of the game is its pressing atmosphere created using voice acting, music, graphics, and more.”
    • “The music enhances the overall experience, adding depth and emotion to the gameplay.”
    • “From time to time, sounds and music will overshadow whatever dialogue is going on in a scene.”
    • “When I got to what I think is the end, I was stuck as I walked out of my bedroom and forced to watch a static image of my own back for 2 minutes while music played in the background.”
    • “So the core of the game is its pressing atmosphere created using voice acting, music, graphics, and so on.”
  • optimization3 mentions

    The optimization of the game is generally considered poor, with users expressing hope that future updates will address bugs and enhance performance.

    • “In general, I leave positive feedback for this game in the hope that the second half of the plot is interesting too, and that the developers will fix bugs and improve optimization.”
    • “The optimization is poor.”
    • “In general, I leave a positive feedback for this game in the hope that the second half of the plot is interesting too, and developers will fix bugs and improve optimization.”
  • humor2 mentions

    The humor in the game is characterized as unintentionally comedic, stemming from its broken mechanics, awkward voice acting, and numerous bugs. Players find the protagonist's stoned-like dialogue amusing, although it detracts from the intended atmosphere and highlights the game's unfinished state.

    • “It's hilariously broken, basically stepping into comedy territory with its voice acting, animations, and bugs.”
    • “I don't get what is going on 90% of the time; the main protagonist talks like he's majorly stoned, which makes his answers hilarious and takes away all the atmosphere this game is trying to create (but cannot achieve because everything feels so unfinished).”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious and unenjoyable, with some expressing frustration over the repetitive nature of searching for objects, leading to early abandonment of the game.

    • “Searching for the next object to interact with was a chore that I found to be so tedious that after 15 minutes of gameplay, I quit.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I spent hours doing the same tasks over and over again, and it quickly became a frustrating experience.”
Positive mentions (%)Positive
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