- November 8, 2024
- Unreliable Narrators
Two Falls: Nishu Takuashina
Platforms
About
Immerse yourself in the harsh wilderness of 17th century Canada through the eyes of Maikan, a young Innu, and Jeanne, a French woman who crossed the Atlantic to start a new life. Decide how the characters will survive, and watch the impact of your choices unfold in this coming-of-age story!











- The game features a captivating narrative that explores the complex relationship between European settlers and Indigenous peoples, providing a unique dual perspective through its characters.
- Visually stunning with beautiful landscapes and excellent voice acting, the game immerses players in a rich historical context while delivering an emotional and thought-provoking experience.
- The inclusion of historical facts and cultural insights enhances the storytelling, making it both educational and engaging for players interested in Canadian history.
- Gameplay is primarily a walking simulator with limited interactivity, which may leave some players feeling bored or unengaged during exploration.
- Performance issues have been reported, including frame rate drops and bugs, which can detract from the overall experience, especially on lower-end hardware.
- Some players found the story predictable and wished for more depth in character development and dialogue, feeling that the game could have explored Indigenous cultures more thoroughly.
story
132 mentions Positive Neutral NegativeThe story in "Two Falls" is widely praised for its emotional depth, compelling characters, and engaging narrative that explores the complexities of colonization through the perspectives of a French woman and an Innu man. Players appreciate the impactful choices that shape character interactions, although the overall plot is linear and somewhat predictable. The game is noted for its beautiful visuals and music, enhancing the storytelling experience, making it a must-play for fans of narrative-driven games.
“The story is heart-wrenching and beautiful at the same time.”
“The game beautifully blends storytelling and environmental immersion, fostering empathy and respect for diverse worldviews.”
“In the year 1665, we experience an episodic story, in the chapters of which we alternately play the Frenchwoman Jeanne and the Innu Maikan, and from these two perspectives, experience a story about the colonization of Canada, about the meeting of two completely different peoples, with the associated conflicts in all its facets and cruelty, but also with approaching each other, with the search for compromises, the attempt at mutual understanding.”
“While the story was a diamond in the rough, the gameplay mechanics are awful.”
“Whatever this story gives to you, the gameplay takes it, only leaving half the charm of what once was.”
“There are some lengths in the dialogues and story sometimes.”