- September 14, 2012
- BlueGiant Interactive
Tryst
Platforms
About
Tryst is a Science Fiction Real Time Strategy game with both single-player and multi-player modes. In the single-player campaign, players guide humans and mechanical aliens through a war, uncovering the cause of their sudden hostilities. In multiplayer, players fight for control over resources as either the Ishtonian Alliance or the Zali, trying to outwit their opponents. The game offers customizable units and provides a unique, fast-paced spin on the strategy model.
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- The game has a simple and intuitive tech tree that some players appreciate.
- There are elements of strategy that could be enjoyable for those willing to invest time in mastering the game.
- The effort put into the game by the Indian studio BlueGaint Interactive is commendable, and it shows potential for future titles.
- The game is slow, tedious, and poorly optimized, with long wait times for actions and frequent freezing issues.
- The campaign is very short and lacks depth, often feeling broken or derivative of better titles.
- Overall quality is low, with poor graphics, clunky controls, and a lack of polish that detracts from the gameplay experience.
story
9 mentions Positive Neutral NegativeThe game's story is criticized for its inconsistencies, such as the presence of zerg-like organic elements on human buildings, suggesting a missing hybrid race that is not fully explored. Players find the narrative unengaging and poorly executed, with abrupt difficulty spikes and frustrating gameplay mechanics detracting from the overall experience. Overall, the campaign's storytelling is deemed lacking in coherence and depth, leading to a disappointing experience.
“Also, something isn't right; the human buildings have Zerg-like organic stuff on them, implying some kind of hybrid race, but the race you play is 100% human story-wise.”
“By the time you get to the fourth mission, some of that is somewhat addressed, but it still would mean that there is a missing race, or at least missing assets for non-hybrid buildings.”
“It is badly made graphic-wise, story-wise (for the campaign), sound-wise, and play-wise.”