- September 14, 2012
- BlueGiant Interactive
Tryst
Platforms
About
Tryst is a Science Fiction Real Time Strategy game with both single-player and multi-player modes. In the single-player campaign, players guide humans and mechanical aliens through a war, uncovering the cause of their sudden hostilities. In multiplayer, players fight for control over resources as either the Ishtonian Alliance or the Zali, trying to outwit their opponents. The game offers customizable units and provides a unique, fast-paced spin on the strategy model.










- The game has a simple and intuitive tech tree that allows for some strategic customization of units.
- There are elements of nostalgia for fans of classic RTS games, reminiscent of titles like Universe at War and Command & Conquer.
- The effort put into developing the game is appreciated, especially as a tribute to the Indian gaming industry.
- The game is poorly optimized, slow, and often freezes, making it frustrating to play.
- The campaign is very short and lacks depth, with many missions being either broken or uninteresting.
- Overall quality is low, with clunky controls, unbalanced gameplay, and a lack of polish that detracts from the experience.
- story18 mentions Positive Neutral Negative
The game's story is criticized for its inconsistencies, particularly the presence of zerg-like organic elements on human buildings, suggesting a missing hybrid race that is never fully explained. Players find the narrative unengaging and poorly executed, with abrupt difficulty spikes and frustrating gameplay mechanics that detract from the overall experience. Additionally, the lack of crucial gameplay warnings, such as low health alerts for essential characters, further hampers the storytelling and mission progression.
“Also, something isn't right; the human buildings have Zerg-like organic stuff on them, implying some kind of hybrid race, but the race you play is 100% human story-wise.”
“Poor controls and gameplay wounded any chance the game would carry me through on story.”
“Also, something isn't right; the human buildings have zerg-like organic stuff on them, implying some kind of hybrid race, but the race you play is 100% human story-wise.”
“By the time you get to the fourth mission, some of that is somewhat addressed, but it still would mean that there is a missing race, or at least missing assets for non-hybrid buildings.”
“It is badly made graphic-wise, story-wise (for the campaign), sound-wise, and play-wise.”