Tryst
- September 14, 2012
- BlueGiant Interactive
Tryst is a Science Fiction Real Time Strategy game with both single-player and multi-player modes. In the single-player campaign, players guide humans and mechanical aliens through a war, uncovering the cause of their sudden hostilities. In multiplayer, players fight for control over resources as either the Ishtonian Alliance or the Zali, trying to outwit their opponents. The game offers customizable units and provides a unique, fast-paced spin on the strategy model.
Reviews
- The tech tree is simple and intuitive, allowing for some strategic customization of units.
- Some players found the single player campaign enjoyable despite its flaws.
- The game reminds some players of classic RTS titles like Universe at War and Supreme Commander.
- The game is slow, tedious, and poorly optimized, with long installation times and frequent freezing issues.
- Voice acting and overall production quality are low, with amateur performances and missing audio files.
- The gameplay mechanics, such as needing to pay energy for troops to shoot, are frustrating and detract from the experience.
- story8 mentions
- 0 % positive mentions
- 63 % neutral mentions
- 38 % negative mentions
The game's story is criticized for its inconsistencies, such as the presence of zerg-like organic elements on human buildings despite the narrative focusing solely on a human race. Players find the campaign lacking depth and coherence, with abrupt difficulty spikes and frustrating mechanics, leading to a disappointing overall experience.
“Also, something isn't right; the human buildings have Zerg-like organic stuff on them, implying some kind of hybrid race, but the race you play is 100% human story-wise.”
“By the time you get to the fourth mission, some of that is somewhat addressed, but it still suggests that there is a missing race, or at least missing assets for non-hybrid buildings.”
“It is badly made story-wise (for the campaign).”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics have been criticized for being poorly executed, with comparisons made to titles like Universe at War and Command & Conquer, but lacking the quality expected from such games. While some players are forgiving of indie titles with subpar visuals if the gameplay is enjoyable, this game fails to deliver on multiple fronts, leading to overall disappointment.
“The graphics and playstyle remind me of Universe at War, Command & Conquer, and Supreme Commander.”
“It is badly made graphic-wise, story-wise (for the campaign), sound-wise, and play-wise.”
“I don't mind indie devs with poor graphics as long as the game is fun, but this crapfest is just not worth it.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews highlight the grinding aspect of the game as slow, tedious, and poorly optimized, leading to a frustrating experience that feels more effortful than rewarding. Many users recommend skipping the title due to its lack of polish and the dead multiplayer scene.
“Slow, tedious, and poorly optimized.”
“In conclusion, I would seriously advise skipping this title. It sits at 4GB, the campaign is very tedious, the multiplayer is dead, and mastering this game requires more effort than it is worth. At times, it feels like you are putting in more than the developers have with the overall lack of polish.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is criticized for being slow and tedious, with many users highlighting its poor optimization as a significant issue.
“Slow, tedious, and poorly optimized.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report significant stability issues, with some experiencing complete system freezes when attempting to play the game.
“I can't play; it freezes my computer.”
“The game crashes constantly, making it unplayable.”
“Frequent bugs and glitches ruin the experience.”