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True Fear: Forsaken Souls Part 3

True Fear: Forsaken Souls Part 3 Game Cover
91%Game Brain Score
story, graphics
stability, grinding
91% User Score Based on 249 reviews

Platforms

PCMac OSSteam DeckWindows
True Fear: Forsaken Souls Part 3 Game Cover

About

True Fear: Forsaken Souls Part 3 is a single player survival puzzle game with horror and mystery themes. It was developed by Goblinz Enterprises Ltd and was released on April 21, 2025. It received very positive reviews from players.

True Fear: Forsaken Souls Part 3 is the long-awaited conclusion to one of the most acclaimed psychological horror mystery trilogies. Building on the tension, atmosphere, and emotional storytelling of the first two games, Part 3 delivers the final chapter of Holly Stonehouse’s journey - a dark and unsettling investigation where every answer raises new questions until the truth can no longer be avoi…

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91%
Audience ScoreBased on 249 reviews
story60 positive mentions
stability6 negative mentions

  • Engaging and complex puzzle design with a good variety and difficulty levels, offering challenges suitable for both casual and expert players.
  • Atmospheric and beautifully crafted visuals, animations, and music that create a spooky and immersive mood throughout the trilogy.
  • Compelling narrative with deep, emotional, and surprising twists, providing a satisfying and meaningful conclusion to the trilogy for many players.
  • The story and narrative direction in this final installment is divisive, with some players finding it confusing, rushed, inconsistent with previous games, or unsatisfying.
  • Frequent bugs, glitches, and technical issues such as save file problems, poor puzzle responsiveness, and some translation or localization errors detract from the experience.
  • Repetitive elements including puzzle reuse, excessive reading material, and backtracking, along with some tedious or unintuitive puzzles, can cause frustration and pacing issues.
  • story
    246 mentions Positive Neutral Negative

    The story of the game series is generally praised for its complexity, atmospheric horror elements, and compelling twists, providing a deeply immersive narrative experience, especially when played as a trilogy. However, many reviewers found the third installment's plot confusing, rushed, and a significant departure that retconned previous storylines, leading to mixed feelings about its coherence and conclusion. Despite some narrative inconsistencies and divergences, the story remains a strong and engaging aspect that rewards players who follow it closely through all three games.

    • “Yeah, absolute masterpiece (as long as you follow the story). I was ever so slightly disappointed with the very end couple of scenes, but the twist was excellent and the layers and complexity were beautifully done!”
    • “A truly fascinating and beautiful story, full of mystery and dark secrets.”
    • “The storyline was amazing and had lots of plot twists and had me guessing on a lot of things but in the end it all comes together in a way that I was not expecting.”
    • “The third part of the game is a complete disappointment: they recycled old music, old parts of the previous part 1 and 2, everything sounded like already seen and, what is worst, since probably the person who wrote the plot isn't part of the team developer anymore, they changed the story from a paranormal one to a psychological horror story.”
    • “Without spoilers, what I can say is that 1) the continuity is terrible and totally invalidates not only the first 2 games but also its own entire first act, and 2) the storytelling is simply incoherent.”
    • “The story can be a bit difficult to follow and act 3 seemed quite rushed, so the game didn't really have a satisfying ending.”
  • graphics
    28 mentions Positive Neutral Negative

    The graphics are consistently praised for their beautiful, atmospheric, and detailed art style that perfectly complements the game's mood and genre. Visuals are smooth, polished, and immersive, enhancing the overall experience despite some noting a lack of innovation compared to previous installments. The game's art design, cutscenes, and location visuals stand out as major strengths contributing to its engaging and eerie ambiance.

    • “The graphics fit the mood perfectly, and the whole game just feels polished.”
    • “The puzzles, graphics, soundtrack, and entire production is completely top notch.”
    • “The visuals and atmosphere that are built are impressive and beautiful.”
    • “No real graphical improvements compared to the first one, which is sad considering this was released in 2025.”
    • “The graphics are very much in the same style as the previous games and are of a quality appropriate to the hidden object / puzzle genre.”
    • “But it also removes most of the weaknesses of parts 1 and 2: unoptimized graphics and unnecessary (& unreliable) "continuous play" achievements.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The game is widely praised for its strong, creepy atmosphere, detailed visuals, and immersive music that effectively enhance the horror and mystery. While some users find the frequent use of jump scares less effective over time, the overall ambiance, storytelling, and carefully crafted settings consistently engage players and create a spooky, psychological horror vibe. However, a few note that the atmosphere varies across installments, with some feeling less eerie than earlier parts.

    • “The atmosphere, visuals, music, puzzles and overall vibe of this game and its predecessors is just fantastic.”
    • “The story is creepy and keeps pulling you in, and the backgrounds and atmosphere are really well done.”
    • “A consistent dark and looming atmosphere really does make you empathise with the characters.”
    • “For creating creepy atmosphere, this game frequently uses Hitchcock-style jump scares in cutscenes, which quickly become boring and easy to get immune to. It even raises the question whether it can truly be called psychological horror.”
    • “Unfortunately, I played this game mainly because of its story and really creepy atmosphere, which completely fell apart in this so-called 'grand' finale.”
    • “Atmosphere left me wanting to be scared, to feel the eeriness and mysteriousness present in the first or at least the second game.”
  • gameplay
    25 mentions Positive Neutral Negative

    The gameplay is generally praised for its engaging, well-paced point-and-click mechanics and challenging puzzles that offer a satisfying experience, though some find it longer and occasionally tedious. Customizable difficulty and immersive storytelling enhance the experience, despite occasional thematic inconsistencies and puzzle frustrations. Overall, it provides a fresh take on hidden object/adventure games with substantial gameplay time.

    • “The puzzles were cleverly crafted, offering a satisfying challenge, and the gameplay was engaging and immersive throughout.”
    • “I genuinely really enjoyed this instalment; gameplay felt well paced, and the story unfolded brilliantly and gave the player enough time to piece things together themselves.”
    • “The game has customization for preferred difficulty levels, it offers the most amount of hours of gameplay from a hidden object game I've ever played and really spends its time telling you a story, which is why I like to play hidden object games.”
    • “This one struggled with maintaining a theme due to regular jumping between places and plot points, making things feel disjointed, and puzzles made no sense either thematically or mechanically whatsoever.”
    • “The puzzles do overshadow the gameplay and the storyline.”
    • “Gameplay at times could be tedious but I enjoyed it every minute of it.”
  • music
    25 mentions Positive Neutral Negative

    The music is widely praised for its atmospheric, spooky, and integral role in enhancing the horror experience, with standout themes and top-notch production quality. However, some critics note recycled or less original tracks in later parts and abrupt transitions between area soundtracks, which can be jarring. Overall, the soundtrack remains a strong and memorable aspect of the game.

    • “It was amazing, it gave chills and it was truly a paranormal horror story with amazing music.”
    • “The puzzles are great, the music is amazing, the attention to detail is impeccable and the spooky was turned up a few notches.”
    • “Absolutely loved the design (so intricate and beautiful), graphics, music (amazing!) and puzzles (the domino one took me 2 hours to solve!).”
    • “The third part of the game is a complete disappointment: they recycled old music and parts from the previous parts 1 and 2. Everything sounded repetitive, and, worst of all, since the person who wrote the plot probably isn't part of the development team anymore, they changed the story from paranormal to psychological horror.”
    • “The music was atmospheric but really jarring because each area has its own soundtrack, and when you travel from one area to the next, the music cuts out abruptly.”
    • “In some ways, the True Fear games feel a bit clunky and outdated compared to others in the genre. Some puzzles are finicky, and the music sometimes cuts off or loops abruptly, although I wasn't too bothered by it.”
  • emotional
    8 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience, blending heartwarming storytelling with horror elements that evoke genuine tears and pride in the characters' resilience. Its narrative tackles complex themes with sensitivity, resulting in a powerful and immersive finale that resonates strongly with players.

    • “I was not expecting how heartwarming a point-and-click hidden object horror game with jump scares could handle these topics so well.”
    • “Most horror media that have any form of plurality shown go down the route of integration, but the final letter available in this game clearly spells out that is not the case, in a way that made me cry.”
    • “Reading about Holly's perspective on her future at the end made me feel so proud of her overcoming all the horrors in her journey and demonstrated how strongly built all the characters are.”
  • stability
    6 mentions Positive Neutral Negative

    The game experiences notable stability issues, including bugs, glitches, and buggy puzzles, leading to a lack of polish and occasional confusion in the story. However, some users report smooth performance in parts and expect improvements with future fixes.

    • “Lots of typos and grammatical issues, the main character mentioned several items and scenarios that had not yet been encountered, many buggy hot spots and puzzles, and a general lack of polish.”
    • “Instead, we find a buggy, weirdly shoved together story that is mildly disappointing after how long we've waited.”
    • “Number one, it’s quite buggy.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious and frustrating due to illogical requirements and trial-and-error puzzles, though some players still find the experience enjoyable despite the repetitiveness.

    • “The other 75% are tedious and frustrating.”
    • “The main character not wanting to touch broken glass without first finding an oven mitt, not being able to pull a knife out of a wall by themselves, or needing something very illogical to break a bottle, etc. There were just a lot of things that didn't make sense and were tedious.”
    • “Some puzzles weren't my favorite: trial and error/tedious puzzles aren't my favorite.”
  • humor
    1 mentions Positive Neutral Negative

    The humor aspect is subtle and understated, with some jokes or text elements that may be amusing or ironic, such as unexpected translations, but overall the humor is minimal and not a central feature.

  • optimization
    1 mentions Positive Neutral Negative

    The optimization is generally stable without major performance issues, but there are occasional glitches such as out-of-order journal entries, mismatched item descriptions, and some puzzles displaying untranslated Russian text.

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9h Median play time
9h Average play time
6-14h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

True Fear: Forsaken Souls Part 3 is a survival puzzle game with horror and mystery themes.

True Fear: Forsaken Souls Part 3 is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 9 hours playing True Fear: Forsaken Souls Part 3.

True Fear: Forsaken Souls Part 3 was released on April 21, 2025.

True Fear: Forsaken Souls Part 3 was developed by Goblinz Enterprises Ltd.

True Fear: Forsaken Souls Part 3 has received very positive reviews from players. Most players liked True Fear: Forsaken Souls Part 3 for its story but disliked it for its stability.

True Fear: Forsaken Souls Part 3 is a single player game.

Similar games include True Fear: Forsaken Souls Part 2, True Fear: Forsaken Souls Part 1, Rusty Lake: Roots, Enigmatis 2: The Mists of Ravenwood, The White Door and others.