About
"TRIX" is a video game created by a systems engineering sophomore with no prior game development experience. The game features basic graphics and gameplay, with a focus on simple, straightforward fun. Players may encounter bugs and glitches, but the developer encourages feedback for future improvements.
- The game features a variety of puzzles that provide some engaging challenges, with the option to skip difficult ones by trading items.
- Character designs and dialogues are well thought out, adding a degree of charm to the overall experience.
- The game is uncensored, allowing for a more open exploration of its themes without the limitations of mosaic censorship.
- The story is linear and predictable, with underdeveloped supporting characters and missed opportunities for deeper narrative exploration.
- Combat mechanics are basic and repetitive, with many encounters feeling tedious due to respawning enemies.
- H-scenes are of low quality, both in art and writing, and often feel out of place or disconnected from the characters and story.
story
14 mentions Positive Neutral NegativeThe story is generally considered uninspired and linear, featuring a standard h-game plot with predictable elements and minimal impactful revelations. While there are opportunities for character interaction and some twists, the overall narrative is seen as weak and disappointing, with many reviewers noting that it lacks depth and fails to fully explore intriguing hints. Despite this, the writing is deemed acceptable for the genre, and the progression through the story unlocks various scenes, adding a layer of engagement.
“To aid him, you take on a mission to investigate a cursed tower, and so have other four challengers introduced during the mission briefing.”
“You can interact with and develop friendships with your rivals as you progress through the mission.”
“The story is your standard h-game plot (which is perfectly fine - these kind of plots are standard for a reason), though it does have a few twists.”
“The story is rather uninspired, linear, and predictable.”
“Some small, unimportant revelations are present, but they do not influence the story at all.”
“There is supposed to be some character corruption, but it is very inconsequential and disconnected from the ending of the story.”