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Trial of the Gods: Siralim CCG

Trial of the Gods: Siralim CCG Game Cover
74%Game Brain Score
gameplay, replayability
music, graphics
86% User Score Based on 37 reviews

Platforms

PCWindows
Trial of the Gods: Siralim CCG Game Cover

About

Trial of the Gods: Siralim CCG is a single player role playing game. It was developed by JaysGames and was released on March 13, 2020. It received positive reviews from players.

"Trial of the Gods: Siralim CCG" is a collectible card game where you gather creature cards with unique traits to battle against the gods. The game features over 100 cards, a full-length campaign, and post-game content with randomly generated battles. Inspired by Triple Triad and Tetra Master from Final Fantasy, matches are quick and addictive, making it a great choice for short gaming sessions. Travel through 15 realms, challenge gods, and build your ultimate deck.

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86%
Audience ScoreBased on 37 reviews
gameplay7 positive mentions
grinding1 negative mentions

  • The game offers a unique twist on traditional card games, combining elements of strategy and depth that keep gameplay engaging and addictive.
  • It features a well-designed tutorial that makes it easy for new players to learn the mechanics, while still providing layers of complexity for experienced players.
  • The developer is responsive to player feedback and has plans for future content, enhancing the game's replayability and overall value.
  • The game suffers from a lack of polish, with repetitive music and basic sound design that detracts from the overall experience.
  • There are significant balancing issues, particularly with the advantage given to the second player, which can lead to frustrating gameplay.
  • The progression system feels slow and lacks meaningful incentives, making it difficult to stay engaged in the long term.
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, with some players appreciating its layered mechanics and strategic depth reminiscent of classic card games like Triple Triad, while others criticize it for being repetitive and lacking complexity. The tutorial is well-received for its clarity, making the game accessible, but some reviewers feel it doesn't offer enough innovation or balance to stand out in the genre. Overall, while the core mechanics can be engaging, they may not sustain long-term interest for all players.

    • “Longer form, this is a great tile-flipping card combat game with a somewhat richer and weirder set of mechanics.”
    • “I can definitely recommend this to anyone who enjoys the monster-wrangling gameplay of Siralim's mainline games, or the card-battling joy of Triple Triad.”
    • “The mechanics are interesting and it requires a different type of strategic thinking than other card games I have played.”
    • “The whole gameplay is just a copy of a Final Fantasy mini-game; not sure it's worth being a standalone game. It could have been awesome as a mini-game inside the upcoming Siralim Ultimate.”
    • “I was very surprised when I found out that Thylacine decided to use a gameplay model for their card game that is known from Final Fantasy mini-games, and in my personal opinion, it neither fits in a 'real' game nor is it as good of a single-player concept as 'normal' card games or the premier concept: roguelike card games.”
    • “It isn't as deep as I expect from a card game; it isn't as complex as other games of the genre. Every card has only one small (non-unique) ability that triggers when played, and that's basically the whole diversity. There isn't, apart from sometimes occurring battle rules, any variation to the gameplay, and the heart and soul of the game, the battles, become boring and repetitive after some time.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players find it catchy and well-composed, others criticize its repetitive looping and lack of variety, leading to listening fatigue over extended play sessions. Although there are standout tracks, particularly in specific realms and boss battles, the limited frequency of music changes can detract from the overall experience. Overall, the music is seen as a decent but underwhelming aspect of the game.

    • “The music is minimal but catchy and well-done, and the story fits fine, but it's the gameplay, and the difference that a single card or smart synergy has that really makes this game much more than a filler.”
    • “The OST is pretty catchy and the card art and sprites are nice to look at.”
    • “The music as a whole is great (Torun's realm and the boss battles in particular are fantastic), but the main theme (while nice) creates listening fatigue over long periods of time.”
    • “Unfortunately, the lack of polish, especially on the short but badly looped music track, makes the asking price laughable and the game simply not worth the time or money.”
    • “The game does have a variety in music, but the music only changes roughly when you reach a new tier, meaning that for about an hour at a time you'll be listening to the same music over and over on a loop.”
    • “The music felt boring and simple; it might be only because it felt similar to other Siralim games that I have played for several hundred hours already.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of Siralim CCG feature a hand-drawn art style that is generally well-received, particularly for its creature models, though some users note that the visuals could benefit from additional polish. While the art evokes a nostalgic charm, it does not significantly innovate within the genre and remains simple compared to other titles. Overall, the graphics are considered acceptable, complementing the gameplay rather than standing out on their own.

    • “The real meat comes from the weird chaotic joy that is Siralim's setting and flavor, along with its classic-evoking art style and the individual monster traits that come with it.”
    • “I especially love seeing all my favorite creatures and gods from the Siralim universe in this fresh new art style!”
    • “I like the creatures' artwork, expanding the Siralim series concepts, all looking beautiful so far.”
    • “Siralim CCG doesn't have the greatest story, visuals, or sound, but one thing that it does do well is gameplay.”
    • “Graphics could probably use a bit of polish, but I love the hand-drawn art, especially the creature models.”
    • “It doesn't add anything new to the genre and doesn't even try to set itself apart from the mainstream; graphics and sounds are very simple and known from other games of the studio.”
  • story
    6 mentions Positive Neutral Negative

    The story in Siralim CCG is described as minimal and barebones, serving primarily as a backdrop to the gameplay, which is where the game truly shines. While the narrative may not be its strongest aspect, it provides a fair amount of playtime and complements the engaging mechanics and unique card synergies. Overall, the story is seen as a secondary feature that enhances the experience rather than defining it.

    • “I love it when card games have a story, and this one seemed pretty interesting.”
    • “The music is minimal but catchy and well-done, and the story fits fine, but it's the gameplay, and the difference that a single card or smart synergy has that really makes this game much more than a filler.”
    • “Trial of the Gods: Siralim CCG (referred to from now on as just Siralim CCG, for brevity) takes the expansive original monster menagerie from the Siralim games (think of Siralim as a mix of Dragon Quest Monsters and Pokémon, with all original art and a lot more depth than either of the two) and uses the same lovely pixel art from the games for the in-game cards.”
    • “The writing and the story in this game is absolutely the most barebones.”
    • “Siralim CCG doesn't have the greatest story, visuals, or sound, but one thing that it does do well is gameplay.”
    • “Just the normal and hard mode storyline offers 12-16 hours of playtime, so I think the price is fair and it is an okay game to kill some time.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers some replayability, though opinions on its overall replay value are mixed, with some players feeling it is limited.

    • “There's replayability available here!”
    • “The replay value is impressive, offering new experiences with each playthrough.”
    • “I find myself coming back to this game time and again, discovering something new every time.”
    • “Replay value is on the fence right now.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is tied to the thrill of strategic decision-making, where players experience a sense of satisfaction and excitement when successfully outmaneuvering opponents to gain points. This competitive element fosters a heightened emotional engagement as players navigate the game's challenges.

  • grinding
    1 mentions Positive Neutral Negative

    Players feel that the grinding aspect lacks motivation, as the only rewards are a few achievements and card collection, which may not be compelling enough to sustain interest.

    • “There is, unfortunately, no push factor beyond a few achievements and grinding for cards.”
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21h Median play time
20h Average play time
16-23h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Trial of the Gods: Siralim CCG is a role playing game.

Trial of the Gods: Siralim CCG is available on PC and Windows.

On average players spend around 20 hours playing Trial of the Gods: Siralim CCG.

Trial of the Gods: Siralim CCG was released on March 13, 2020.

Trial of the Gods: Siralim CCG was developed by JaysGames.

Trial of the Gods: Siralim CCG has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

Trial of the Gods: Siralim CCG is a single player game.

Similar games include Dice & Fold, Faeria, Solitairica, Circadian Dice, Meteorfall: Krumit's Tale and others.