Trial of the Gods: Siralim CCG
- March 13, 2020
- JaysGames
- 21h median play time
"Trial of the Gods: Siralim CCG" is a collectible card game where you gather creature cards with unique traits to battle against the gods. The game features over 100 cards, a full-length campaign, and post-game content with randomly generated battles. Inspired by Triple Triad and Tetra Master from Final Fantasy, matches are quick and addictive, making it a great choice for short gaming sessions. Travel through 15 realms, challenge gods, and build your ultimate deck.
Reviews
- The game offers a unique and engaging twist on classic card games like Triple Triad, with a variety of mechanics that add depth and strategy.
- Matches are quick and easy to learn, making it accessible for both casual players and those looking for a deeper tactical experience.
- The developer is responsive to player feedback and has plans for future content, enhancing the game's replayability and overall value.
- The game suffers from a lack of polish, with repetitive music and basic sound design that detracts from the overall experience.
- There are significant balancing issues, particularly with the advantage given to the second player, which can lead to frustrating gameplay.
- The campaign can feel repetitive and lacks a strong progression system, making it difficult to stay engaged over time.
- gameplay23 mentions
- 30 % positive mentions
- 57 % neutral mentions
- 13 % negative mentions
The gameplay of the game is a mixed bag; while it features a unique tile-flipping card combat system with layered mechanics that can appeal to fans of similar genres, many players find the core loop repetitive and lacking depth. The tutorial is praised for its clarity, making the game accessible, but some reviewers feel it doesn't offer enough complexity or variation to stand out in the card game genre. Overall, while the mechanics can be engaging, the gameplay may become monotonous over time, especially for those seeking a more robust experience.
“Longer form, this is a great tile-flipping card combat game with a somewhat richer and weirder set of mechanics.”
“I can definitely recommend this to anyone who enjoys the monster wrangling gameplay of Siralim's mainline games, or the card-battling joy of Triple Triad.”
“The mechanics are interesting and it requires a different type of strategic thinking than other card games I have played.”
“The whole gameplay is just a copy of a Final Fantasy mini-game; not sure it's worth being a standalone game. It could have been awesome as a mini-game inside the upcoming Siralim Ultimate.”
“I was very surprised when I found out that Thylacine decided to use a gameplay model for their card game that is known from Final Fantasy mini-games, and in my personal opinion, it neither fits in a 'real' game nor is it as good of a single-player concept as 'normal' card games or the premier concept: roguelike card games.”
“It isn't as deep as I expect from a card game; it isn't as complex as other games of the genre. Every card has only one small (non-unique) ability that triggers when played, and that's basically the whole diversity. There isn't, apart from sometimes occurring battle rules, any variation to the gameplay, and the heart and soul of the game, the battles, become boring and repetitive after some time.”
- music10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The music in the game receives mixed reviews, with some praising its catchiness and quality, particularly in specific areas like boss battles, while others criticize the repetitive looping and lack of variety, leading to listening fatigue over extended play sessions. Although the soundtrack is generally well-composed, the limited changes in music during gameplay can detract from the overall experience.
“The music is minimal but catchy and well-done, and the story fits fine, but it's the gameplay, and the difference that a single card or smart synergy has that really makes this game much more than a filler.”
“The OST is pretty catchy and the card art and sprites are nice to look at.”
“The music as a whole is great (Torun's realm and the boss battles in particular are fantastic), but the main theme (while nice) creates listening fatigue over long periods of time.”
“Unfortunately, the lack of polish, especially on the short but badly looped music track, makes the asking price laughable and the game simply not worth the time or money.”
“The game does have a variety in music, but the music only changes roughly when you reach a new tier, meaning that for about an hour at a time you'll be listening to the same music over and over on a loop.”
“The music felt boring and simple; it might be only because it felt similar to other Siralim games that I have played for several hundred hours already.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics of Siralim CCG are characterized by a hand-drawn art style that captures the charm of its creature designs, though they are described as needing some polish. While the visuals are considered acceptable for the genre, they do not significantly innovate or stand out from previous titles in the series. Overall, the art effectively evokes the game's chaotic and whimsical setting, despite the simplicity of the graphics and sound.
“The real meat comes from the weird chaotic joy that is Siralim's setting and flavor, along with its classic-evoking art style and the individual monster traits that come with it.”
“I especially love seeing all my favorite creatures and gods from the Siralim universe in this fresh new art style!”
“I like the creatures' artwork, expanding the Siralim series concepts, all looking beautiful so far.”
“Siralim CCG doesn't have the greatest story, visuals, or sound, but one thing that it does do well is gameplay.”
“Graphics could probably use a bit of polish, but I love the hand-drawn art, especially the creature models.”
“It doesn't add anything new to the genre and doesn't even try to set itself apart from the mainstream; graphics and sounds are very simple and known from other games of the studio.”
- story6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story in Siralim CCG is considered minimal and somewhat barebones, serving primarily as a backdrop to the gameplay, which is praised for its depth and strategic elements. While the narrative may not be the game's strongest aspect, it provides a fair amount of playtime and complements the overall experience, making it suitable for casual gaming. The integration of original art and familiar themes from the Siralim series adds a nostalgic touch for fans.
“I love it when card games have a story, and this one seemed pretty interesting.”
“The music is minimal but catchy and well-done, and the story fits well, but it's the gameplay and the difference that a single card or smart synergy has that really makes this game much more than a filler.”
“Trial of the Gods: Siralim CCG (referred to from now on as just Siralim CCG, for brevity) takes the expansive original monster menagerie from the Siralim games (think of Siralim as a mix of Dragon Quest Monsters and Pokémon, with all original art and a lot more depth than either of the two) and uses the same lovely pixel art from the games for the in-game cards.”
“The writing and the story in this game is absolutely the most barebones.”
“Siralim CCG doesn't have the greatest story, visuals or sound, but one thing that it does do well is gameplay.”
“Just the normal and hard mode storyline offers ~12-16 hours of playtime, so I think the price is fair and it is an ok game to kill some time.”
- replayability2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
Users indicate that the game offers some replayability, though opinions vary on its overall replay value, with some feeling it is uncertain or limited.
“There's replayability available in here!”
“The game offers a high replay value with multiple paths and endings to explore.”
“Each playthrough feels fresh due to the dynamic choices and random events.”
“Replay value is on the fence right now.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is tied to the thrill of strategic decision-making, where players experience a sense of satisfaction and excitement when successfully outmaneuvering opponents to gain points. This dynamic fosters a competitive yet engaging atmosphere that can evoke a range of feelings from joy to frustration.
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players feel that the grinding aspect lacks motivation, as it primarily revolves around a few achievements and collecting cards, which may not be compelling enough to sustain interest.
“There is, unfortunately, no push factor beyond a few achievements and grinding for cards.”